978 cards found
Guardian of the Wurm

Guardian of the Wurm {5}{G}{G}

Creature - Elf Druid
When Guardian of the Wurm enters the battlefield, create a 6/6 green Wurm creature token with trample.
“I don't need muscle, I've got nature on my side.”
1/1
  • K15 Core Set
Guiltless Brutality

Guiltless Brutality {1}{R}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+1 and has trample.
  • Tides of War
Guilty Execution

Guilty Execution {3}{B}

Instant
Target creature gets -3/-3 until end of turn. When that creature dies this turn, its controller loses 2 life.
Being forced to kill his own people weighted heavily in Batrest's soul.
  • Aftermath
Hand of the Evil One

Hand of the Evil One {3}{U}{B}

Creature - Zombie Horror
When Hand of the Evil One enters the battlefield, mill three cards. Draw a card for each Zombie card milled this way.
Unearth abilities you activate cost up to {1} less to activate.
3/2
  • Khaliz-Dorahn
Hapless Chronomancer

Hapless Chronomancer {2}{U}

Creature - Human Wizard
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
2/3
  • Aftermath
Harbinger of Growth

Harbinger of Growth {1}{G}

Creature - Elemental
When Harbinger of Growth enters the battlefield, create a 1/1 green Saproling creature token.
{1}{G}, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.)
1/1
Harmonic Growth

Harmonic Growth {4}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Put a +1/+1 counter on each creature you control.
“Being one with the land is the greatest blessing a Medranian can hope for.”
—Ankryss, Biologist Adept
  • K15 Core Set
Harmonical Weaver

Harmonical Weaver {W}

Creature - Nymph Cleric
Whenever you cast an enchantment spell, you may pay {W}. If you do, put a +1/+1 counter on target creature.
“The Weavers exist for a reason, to keep Okthuros stable. The nonborn upset the balance of this world and threaten all life within it.”
1/1
  • Tides of War
Harpoon Launching

Harpoon Launching {4}{R}

Instant
Harpoon Launching deals 3 damage to any target. Create a 1/1 red Goblin creature token.
“On the count of three... THREE!”
  • Tides of War
Harvester of Secrets

Harvester of Secrets {4}{U}{B}

Creature - Zombie Horror
Whenever Harvester of Secrets or another creature enters the battlefield from your graveyard, you may draw a card.
Unearth {2}{U}{B} ({2}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/2
  • Khaliz-Dorahn
Hate-Driven Arsonist

Hate-Driven Arsonist {3}{R}

Creature - Human Wizard
When Hate-Driven Arsonist enters the battlefield, you may have it deal X damage to target creature or planeswalker, where X is the number of instant and sorcery cards in your graveyard.
2/2
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Hazy Moorland

Hazy Moorland

Land - Island Swamp
({T}: Add {U} or {B}.)
Hazy Moorland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters the battlefield tapped unless you control a basic Forest or a basic Plains.
Heartless Warleader

Heartless Warleader {2}{B}

Creature - Goblin Rogue
Menace
Sacrifice a Goblin: Heartless Warleader gets +2/+2 until end of turn.
“Every war needs martyrs, and I'm happy to help others reach that title.”
3/2
  • Khaliz-Dorahn
Heartstabber Mosquito

Heartstabber Mosquito {3}{B}

Creature - Insect
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
2/2
  • Tides of War
Heaven's Champion

Heaven's Champion {2}{W}

Creature - Human Knight
Vigilance
{W}: Heaven's Champion gains first strike until end of turn.
When knighted, Syurrai get to know the High Council, which makes every soldier fight with all their fervor for that moment.
3/2
  • K15 Core Set
Heavenly Avenger

Heavenly Avenger {3}{W}

Creature - Angel
Flying, lifelink
The army of the Heavenly is composed of soldiers picked by Moreena herself after being submitted to all kinds of ordeals.
3/4
Heavenly Patron

Heavenly Patron {3}{W}

Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature you control with flying attacks, it gets +1/+1 until end of turn.
2/3
  • Tides of War
Heavensent Emissary

Heavensent Emissary {4}{W}

Creature - Angel Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Heavensent Emissary enters the battlefield with a +1/+1 counter on it for each other creature with flying you control.
1/1
  • K15 Core Set
Helm of the Anointer

Helm of the Anointer {1}

Artifact - Equipment
Equipped creature has “{T}: Target attacking creature gets +1/+1 until end of turn.”
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Herald of Oblivion

Herald of Oblivion {B}

Creature - Horror
Flying
Herald of Oblivion enters the battlefield with X -1/-1 counters on it, where X is your life total.
Just like its master, it grows from others' pain.
14/14
Heroes of Wars Past

Heroes of Wars Past {5}{W}

Creature - Spirit Soldier
Flying
Whenever Heroes of Wars Past attacks, attacking Human creatures get +1/+1 and gain flying until end of turn.
Those who fought the war against the Evil One may be gone, but none forget their heroic deeds.
5/5
  • Khaliz-Dorahn
Hindered Research

Hindered Research {2}{U}

Enchantment
Whenever a player cycles a card, that player mills two cards.
“Sometimes I envy those with boring minds: they don't get distracted as easily.”
—Merkurio Zellurys
  • Khaliz-Dorahn
Hollowflesh Ghoul

Hollowflesh Ghoul {2}{B}

Creature - Zombie
When Hollowflesh Ghoul dies, create a 1/1 black Skeleton creature token.
Zombies in Nimunot keep roaming even when they've nothing left but bones.
2/2
  • K15 Core Set