1166 cards found
Fellor War-Skald

Fellor War-Skald {2}{R}

Creature - Human Warrior Bard
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn.
When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon
Fencas the Fallen

Fencas the Fallen {1}{G}

Legendary Creature - Zombie Elf Druid
Reach
{G}, Sacrifice Fencas: Search your library for a land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, return this card from your graveyard to the battlefield.
2/2
  • The Petals Wilt
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
The sun rises, the sun sets, thus swiftly do the years, seasons, and generations fly.
1/2
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
Fissure Bull

Fissure Bull {3}{R}

Creature - Ox
Haste
Stampede — Whenever Fissure Bull and a creature with greater power attack, you may sacrifice a land. If you do, search your library for a basic land or Desert card, put that card onto the battlefield tapped, then shuffle.
2/4
  • Over the Horizon
Flameboon Alchemist

Flameboon Alchemist {2}{R}

Creature - Human Rogue Wizard
When Flameboon Alchemist dies, you may put a +1/+1 counter on target creature you control.
Unlicensed alchemy is banned in Yroncaster, but Aravant is home to many who dabble in dangerous magic.
4/1
  • Quest for the Roseblade
Flameform Amalgam

Flameform Amalgam {2}{R}{R}

Creature - Human Elemental Wizard
When Flameform Amalgam enters, you may return target instant or sorcery card from your graveyard to your hand.
Recite {4}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/1
Flamewake Elk

Flamewake Elk {2}{R}{R}

Creature - Elemental Elk
Haste
Whenever Flamewake Elk attacks, you may put a +1/+1 counter on another target attacking creature.
Elven druidism and dwarven firecraft are a potent combination.
4/2
  • Quest for the Roseblade
Flawed Masterpiece

Flawed Masterpiece {2}{R}

Sorcery
Choose target artifact, creature or planeswalker. If this spell was foretold, you may destroy it. Create a token that's a copy of it except it isn't legendary, has haste and “At the beginning of the end step, sacrifice this permanent.”
Foretell {B}{B}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Flaws in the Flesh

Flaws in the Flesh {3}{U}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Counter target spell unless its controller pays {4}.
“Don't struggle. It will only harm the sample.”
  • The Petals Wilt
Fleeting Valiant

Fleeting Valiant {1}{W}

Creature - Spirit Soldier
Flash
Flying
{U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {2}.
Not all those reawoken by Yaran's rituals were bound to his evil purpose.
2/1
  • The Petals Wilt
Flick of the Blade

Flick of the Blade {R}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
“Warm blood, cold blood, no blood at all. All that matters is that Asamund dies on that quest. Do you understand?”
—Lord Yaran, to Lysene
  • Quest for the Roseblade
Flourishing Lowlands

Flourishing Lowlands

Land - Desert
Flourishing Lowlands enters tapped.
{T}: Add {G}.
Desertcycling {1}{G} ({1}{G}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Flourishing Waterways

Flourishing Waterways

Land
As Flourishing Waterways enters, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters tapped.
{T}: Add {G} or {U}.
For Hearth and Home

For Hearth and Home {2}{G}{W}

Instant
Choose one —
• Create three 1/1 white Peasant creature tokens.
• Creatures you control get +1/+2 until end of turn. Untap them.
“For Norwick! For Yroncaster! For Edelber! For Caer Crann!”
  • The Petals Wilt
For Queen and Country

For Queen and Country {3}{W}

Instant
Creatures you control get +2/+1 until end of turn. Citizens and Peasants you control gain first strike until end of turn.
“If we die here, we die protecting our rightful queen! With me, Norwick!”
—Byron, Unlikely Hero
  • Quest for the Roseblade
Forced Conscription

Forced Conscription {2}{R}

Enchantment - Aura
Enchant nonland permanent
When this enchantment enters or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. If it's a creature, it becomes a Pirate in addition to its other types and gains haste until end of turn.
  • The Petals Wilt
Forest

Forest

Basic Land - Forest
Forsaken Mausoleum

Forsaken Mausoleum {1}

Artifact
When this artifact enters, exile up to one target card from a graveyard.
{2}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Target player creates a tapped 2/2 black Zombie creature token.
Even sacred places aren't safe any more.
  • The Petals Wilt
Fortune's Fusillade

Fortune's Fusillade {4}{R}{R}

Sorcery
Fortune's Fusillade deals X damage divided as you choose among any number of targets, where X is the number of Pirates and Rogues you control plus the number of instant and sorcery cards in your graveyard.
As Yaran's Aravanti fleet swarmed the Yron Bay, and all looked lost, Captain Sofia's flagship swept in with the tide—cannons blazing with deliverance.
  • The Petals Wilt
Fortune's Mark

Fortune's Mark {3}{W}

Enchantment - Aura
Enchant creature
When this enchantment enters, surveil 2.
Enchanted creature gets +2/+2 and has lifelink.
“The crew calls me blessed by fate. I fear instead I'm cursed to live to see everyone I care for die.”
—Captain Sofia
  • The Petals Wilt
Fortunous Flames

Fortunous Flames {1}{R}

Sorcery
If you cast this spell from exile, it deals 7 damage to target creature. Otherwise, return Fortunous Flames to your hand, then reveal a card from your hand at random.
Prophecy {R} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Over the Horizon
Founding Hero

Founding Hero {W}

Creature - Human Soldier
Civilized — Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn.
Once, I had an empire in a golden age
I was held up so high, I used to be great
2/1
Frantic Harvesters

Frantic Harvesters {2}{W}

Creature - Human Peasant
This creature's power and toughness are each equal to the number of creatures you control.
Arise {3}{W} ({3}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
“Save as many crops as you can!”
*/*
  • The Petals Wilt
Fretport Market Smuggler

Fretport Market Smuggler {1}{R}

Creature - Human Pirate Rogue
At the beginning of your end step, choose one at random —
• Create a tapped Treasure token.
• Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
• Arm target creature you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/1