3087 cards found
Caravan Sumpter

Caravan Sumpter {4}{W}

Creature - Camel
{1}{W}, {T}: Put a +1/+1 counter on target creature without a +1/+1 counter. Activate only as a sorcery.
1/5
  • Pyramids of Atuum
Carnival Yatiri

Carnival Yatiri {1}{R}{W}

Creature - Human Cleric
Whenever you gain life, Clerics you control get +1/+1 and gain trample until end of turn.
2/2
Caronas, Eon Wanderer

Caronas, Eon Wanderer {1}{W}{U}

Legendary Creature - Human Wizard
Flash
When Caronas, Eon Wanderer enters the battlefield, you gain 2 life and draw two cards if Caronas, Eon Wanderer isn't on the battlefield.
{2}{W}{U}, Discard two cards: Aetherize Caronas. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
  • Worlds Away
Cascading Zhenzu

Cascading Zhenzu {2}{G/W}{U}

Legendary Creature - Fish Dragon
If a source would deal damage to a creature in Cascading Zhenzu's pack, prevent 1 of that damage. (Two or more creatures you control with equal power are in a pack.)
{U}: You may switch Cascading Zhenzu's power and toughness until end of turn.
5/1
  • Panxiou
Cass-o'-Warrior

Cass-o'-Warrior {3}{W}

Creature - Human Survivor
Survivors you control have lifelink.
“They laughed me out of the city for befriending this bird. We'll see who's laughing while their eyes are being gouged out by frenzied talons.”
3/4
  • Al Tabaq
Cassia the Carefree

Cassia the Carefree {2}{W}{W}

Legendary Planeswalker - Cassia
Wander {2}{W}{W} (You may cast this from the battlefield for its wander cost.)
[–1]: Create a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token.
[–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time.
[–3]: Put a +1/+1 counter on each creature you control.
Loyalty:
5
  • MSEM Masters: Jumpstart
Cast Away

Cast Away {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Whenever enchanted creature blocks, you gain 1 life.
His plans foiled, Raidragos was exiled from the Heavens and trapped in his human form.
  • K15 Core Set
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
“You shall be as I envision it.”
—Percy, Master of Puppets
  • The Stage Presents: The Neverending Act
Castigated Sister

Castigated Sister {W}

Creature - Horror Cleric
Whenever another creature or enchantment enters the battlefield under your control, you gain 1 life.
{3}{W}{W}, Pay 5 life: Castigated Sister becomes a 5/5 Angel Horror with flying. (This effect doesn't end at end of turn.)
1/1
  • The Stage Presents: The Neverending Act
Cathette, Rabble Rouser

Cathette, Rabble Rouser {1}{R}{W}

Legendary Planeswalker - Cathette
[+1]: Create a 1/1 red Human creature token with haste.
[–2]: Untap all creatures you control. Until end of turn, they gain “{T}: This creature deals 1 damage to each opponent.”
[–6]: You get an emblem with “Whenever a creature becomes tapped, this emblem deals 2 damage to any target and you gain 2 life.”
Loyalty:
3
  • The Empty Throne of Feanav
Cattle Guard

Cattle Guard {2}{W}{W}

Creature - Ox
Double strike
“Villages live and die on how many of these cow monsters they can maintain. They're work animals, they're fighters, they're sentinels, they're bait, and, when they're not good for anything else, they're food.”
—Karina Oblay, field notes
2/3
  • Monsters of Chikyu
Cauldish Banneret

Cauldish Banneret {2}{W}

Creature - Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{1}{B}: You gain 1 life.
To the Daelish knights she killed, she was a monster. To the Cauldish captains who gave the order, she was a hero.
2/3
Cauldish Warmonger

Cauldish Warmonger {1}{R/W}

Creature - Human Noble Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Cauldish Warmonger attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
1/1
Caulte Sovereign

Caulte Sovereign {1}{W}

Creature - Human Soldier
Other nonland permanents enter the battlefield tapped.
Your opponents can't activate abilities of tapped permanents.
“We will slow them down at the walls, then strike them down!”
2/2
  • Survive the Night
Caylin Whirlwind

Caylin Whirlwind {1}{W}{U}

Legendary Creature - Human Artificer
Flash
Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn.
2/2
Ceanne's Dawnbringer

Ceanne's Dawnbringer {W}

Creature - Human Soldier
Whenever a Soldier or Knight enters the battlefield under your control, you may sacrifice Ceanne's Dawnbringer. If you do, put your choice of two different counters on that creature from among +1/+1, first strike, lifelink, and vigilance.
The Shield of Caerdyne's convictions inspire more than just stories.
2/1
  • MSEM Masters: Jumpstart
Ceanne, Shield of Caerdyne

Ceanne, Shield of Caerdyne {1}{W}

Legendary Creature - Human Knight
Ceanne, Shield of Caerdyne enters the battlefield with your choice of a +1/+1, first strike, lifelink, or vigilance counter.
Counters remain on Ceanne as it moves to any zone other than a player's hand or library.
{3}{G/W}: For each kind of counter on Ceanne, put a counter of that kind on another target creature you control. Activate only once each turn and only as a sorcery.
2/1
  • Seasons of War
Cease Conflict

Cease Conflict {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}: Attach Cease Conflict to target creature.
Allagras eventually agreed to take the survivors under his protection.
  • Aftermath
Ceaseless Valiant

Ceaseless Valiant {1}{W}{W}

Creature - Spirit Knight
Flash
When Ceaseless Valiant enters the battlefield, another target permanent gains indestructible until end of turn.
Recite {1}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Celebrant of Jubilation

Celebrant of Jubilation {3}{G}{W}{U}

Creature - Angel Soldier
Flying
When Celebrant of Jubilation enters the battlefield, untap all creatures you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/4
  • Alara
Celestial Army

Celestial Army {6}{W}{W}

Sorcery
Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
  • K15 Core Set
Celestial Concordance

Celestial Concordance {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Create a 4/4 white Angel creature token with flying and vigilance.
The bitterness of fae is born of anger and sympathy. Angels feel neither.
  • Feanav: The Apothecary's Progress
Celestial Conscript
Scavenging Soldier

Celestial Conscript

Creature - Angel Soldier
(Color indicator: Celestial Conscript is white)
First strike
Whenever a creature blocks Celestial Conscript, put a -1/-1 counter on that creature.
Late in the war, those who could be elevated to replace lost angels of the Concordance would become scarce as well.
3/2
Card has other part: Scavenging Soldier
  • The Empty Throne of Feanav
Celestial Favor

Celestial Favor {3}{W}

Enchantment
Flash
Creatures you control get +1/+1.
The royal family has a centuries-old angelic pact, with the condition that they unite humanity under angelic law by whatever means necessary.
  • Feanav: The Apothecary's Progress