5968 cards found
Rise from Death

Rise from Death {3}{U}{B}

Enchantment
When Rise from Death enters, exile all cards from your library. When Rise from Death is no longer on the battlefield, shuffle your graveyard into your library.
If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile it instead.
  • Aftermath
Rise from the Depths

Rise from the Depths {3}{B}{B}

Sorcery
Submerge all creature cards in graveyards. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
On a plane rife with demonic power, the dead rarely stay that way.
  • Goliaths of Nangjiao
Rise of Heroes

Rise of Heroes {2}{W}

Enchantment - Aura
Enchant creature you control
When Rise of Heroes enters or enchanted creature dies, search your library for a creature or planeswalker card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
Enchanted creature gets +1/+1 for each creature and/or planeswalker you control.
  • Theros Triumphant
Risen Raven

Risen Raven {U}{B}

Creature - Bird
Flying, deathtouch
Whenever Risen Raven deals combat damage to a player, draw a card.
“This one isn't with me any more. She was tempted by Valki's empty promises.”
—Alrund, God of the Cosmos
1/1
Rising Faith

Rising Faith {1}{W}

Instant
You gain 4 life. Surveil 2.
Whenever you cast a spell, you may pay {W} and exile Rising Faith from your graveyard. If you do, that spell gains lifelink. (If it becomes a permanent, it keeps lifelink indefinitely.)
In the shadows of Dusk City's neon descent a new path was shaping itself. One that promised freedom from greed, liberty through sharing.
  • Beyond the Blackwall
Risky Business

Risky Business {3}{R}

Enchantment
You can't draw cards.
{2}{R}: Exile the top card of your library. You may play it this turn.
“The most direct path to victory is trusting your gut.”
  • K15 Core Set
Risti Workshop

Risti Workshop

Land - Animus
{T}: Add {C}.
{1}: Risti Workshop becomes a creature in addition to its other types until end of turn.
When Risti Workshop deals combat damage to an opponent, you may sacrifice it. If you do, search your library for a basic land card, put it onto the battlefield, then shuffle.
2/2
  • MSEM Masters Cube
Rite of Retribution

Rite of Retribution {3}{R}{R}

Enchantment
At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.)
Rite of the Unnatural

Rite of the Unnatural {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a noncreature permanent.
Search your library for a creature card with mana value equal to 1 plus the sacrificed permanent's mana value, put it onto the battlefield, then shuffle.
  • Video Horror System
Ritual Preparations

Ritual Preparations {3}{G}

Enchantment
As Ritual Preparations enters, choose a color.
You don't lose unspent mana of the chosen color as steps and phases end.
The chanting grew louder, the earth trembled; they both knew what would happen next.
  • Toll Midnight
Ritual of Soot

Ritual of Soot {2}{B}{B}

Sorcery
Destroy all creatures with mana value 3 or less.
“It doesn't matter how prepared you are— pick the wrong Slipsand dungeon and you'll party-wipe.”
—Nekomi
  • Adventurers of Onora
Rius, Temple of the Grandfather

Rius, Temple of the Grandfather

Legendary Land
{T}, Pay 1 life: Add {W}.
{6}{W}{W}{W}, Exile Rius, Temple of the Grandfather from your hand: Target player gains 20 life.
“We do not worship Grandfather. He is the last prisoner left to the Wardens.”
— Rain Zai, Spiritscale
  • Descent from the Highlands
River's End Falls

River's End Falls

Conspiracy
(Color indicator: River's End Falls is blue)
As long as your deck contains only blue and colorless cards, your minimum deck size is reduced by eight.
  • The Unraveling
Rivha, Heiress of Pinions

Rivha, Heiress of Pinions {1}{W}{W}

Legendary Creature - Angel Warrior
Flying
Whenever Rivha and at least two other creatures attack, exile all other attacking creatures you control. For each creature exiled this way, create a 3/3 white Angel creature token with flying that's tapped and attacking.
3/3
  • MSEM Masters: Legends
Rixia, Rift Shunted

Rixia, Rift Shunted {2}{U}

Legendary Creature - Human Advisor
When Rixia, Rift Shunted enters, target creature can't be blocked this turn.
Whenever a creature you control deals combat damage to an opponent, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
2/2
  • MSEM Masters: Legends
Roadside Reaper

Roadside Reaper {1}{R}{R}

Creature - Human Horror
First strike
Whenever a creature dealt damage by Roadside Reaper this turn dies, you may discard a card. If you do, put a +1/+1 counter on Roadside Reaper and draw a card.
“No magic, no curses, no madness. Just pure, unadulterated depravity.”
—“The Reaper of Redgrove”
3/1
  • Video Horror System
Roar of War

Roar of War {3}{R}{R}

Sorcery
Creatures you control get +2/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
  • Zero
Roaring Illusion

Roaring Illusion {4}{R}{R}

Creature - Cat
Whenever Roaring Illusion attacks alone, for each other creature you control, create a token that's a copy of that creature and that's tapped and attacking. Exile those tokens at the beginning of the next end step.
Its roars wreak havoc wherever it dares to go, leaving it a reclusive beast.
4/4
  • Monsters of Chikyu
Rock

Rock {2}{G}{G}

Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Roll
Rocket Admin

Rocket Admin {2}{B}

Creature - Human Rogue
When Rocket Admin enters, you may pay 3 life. When you do, gain control of target creature or planeswalker with mana value 3 or less until its owner pays {3}.
“Prepare for trouble!”
2/1
Rocket Poacher

Rocket Poacher {2}{B}{B}

Creature - Human Rogue
If a creature an opponent controls would die, exile it instead.
Whenever Rocket Poacher deals combat damage to a player, put a card exiled with it onto the battlefield under your control.
“There's a gang of thieves out here, but if they took her, you'd need an army to get her back.”
—Masaru, to Karina
4/4
  • Monsters of Chikyu
Rockpounding Saurian

Rockpounding Saurian {3}{R}{R}

Creature - Lizard
Trample
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Rockpounding Saurian enters, if tribute wasn't paid, you may destroy up to one target artifact, up to one target land and up to one target Fortress.
4/4
  • Pyramids of Atuum
Rogg, Chaos Treader

Rogg, Chaos Treader {1}{R}{R}

Legendary Creature - Goblin Warrior
At the beginning of combat on each of your turns, you may sacrifice a land or exile a land card from your graveyard. If you do, create two 1/1 red Goblin creature tokens with haste. Exile those tokens at the beginning of the next end step.
3/3
Roggar the Furious

Roggar the Furious {1}{R}{R}

Legendary Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
{1}{R}, Discard a red card: Roggar deals 2 damage to any target. This damage can't be prevented.
{2}{R}, Exile a red card from your graveyard: Create two tapped 1/1 red Elemental creature tokens.
2/1
Roggar's Frenzy

Roggar's Frenzy {1}{R}

Instant
Roggar's Frenzy deals 3 damage to any target.
{2}{R}, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens.