15897 cards found
Misery Keeps Company

Misery Keeps Company {B}

Sorcery - Revelation
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Coalesce {6}{B} (You may cast this from your graveyard for {6}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Misery Keeps Company is an Illusion in addition to its other types while it's a creature.
4/4
  • Beyond Our Ken
Death's Widow

Death's Widow {1}{B}{G}

Creature - Construct Noble
You can't cast this spell as long as your life total is greater than half your starting life total.
Lifelink
{1}{B}{G}, Discard Death's Widow: Destroy target nonland permanent. You lose life equal to its mana value.
4/4
  • The Stage Presents: The Neverending Act
Bonetooth Ritual

Bonetooth Ritual {2}{B}

Instant
You may pay {1}{B} and tap an untapped Shaman you control rather than pay this spell's mana cost.
Target player sacrifices a creature. You gain life equal to its toughness.
  • Adventurers of Onora
Satyr Trailblazer

Satyr Trailblazer {1}{R}

Creature - Satyr Scout
At the beginning of combat on your turn, if you control a creature with power greater than its base power, Satyr Trailblazer gets +2/+0 until end of turn.
Satyrs view life as a grand festival, and all the world as their revel grounds.
1/3
  • Theros Triumphant
Temporal Waypoint

Temporal Waypoint {1}

Artifact
Players skip their untap steps during extra turns.
“Time travel is a tricky business. When you get back, no one remembers they hired you in the first place. And that is why you are paying me everything up front.”
—Xirix
  • Sparks of a Multiverse
Crystal Puncture

Crystal Puncture {2}{B}

Instant
Target player sacrifices a creature.
{2}{G}, Exile Crystal Puncture from your graveyard: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The effects of an arcor overdose can be excessive.
  • Plagues of Fretport
Weary Steward

Weary Steward {2}{W}

Creature - Human Advisor
Flash (You may cast this spell any time you could cast an instant.)
Defender
When Weary Steward enters, prevent all combat damage target creature would deal this turn.
0/4
  • A Tourney at Whiterun
Abolition of Self

Abolition of Self {G}

Instant
Counter target activated ability from a nonland source. (Mana abilities can't be targeted.)
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Grixis Command

Grixis Command {1}{U}{B}{R}

Instant
Choose two —
• Target player sacrifices a creature.
• Grixis Command deals 3 damage to target player or planeswalker and you gain 3 life.
• Return target spell to its owner's hand.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
  • Alara
Fellor Armorsmith

Fellor Armorsmith {2}{W}

Creature - Human Barbarian Warrior
Equipment spells you cast cost {1} less to cast.
Armed — As long as Fellor Armorsmith is equipped, equip abilities you control cost {1} less to activate.
Batrest lost most of his men in the Tideshift, but those that remained were still formidable craftsmen.
2/3
  • Aftermath
Mantle of the Returned

Mantle of the Returned {4}{B}

Enchantment - Aura
Enchant creature
When Mantle of the Returned enters, return target creature card from your graveyard to the battlefield. It's a Zombie in addition to its other types.
Enchanted creature gets +1/+1 for each Zombie you control.
  • Theros Triumphant
Timestream Sentinel

Timestream Sentinel {W}{W}

Creature - Angel
Flying, lifelink
When Timestream Sentinel enters, put two +1/+1 counters on each other creature named Timestream Sentinel you control.
“To protect the innocent, every possibility must be accounted for.”
2/2
  • Worlds Away
Nest Matriarch

Nest Matriarch {4}{W}

Creature - Bird
Flying
When Nest Matriarch enters, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn.
3/3
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/3
  • K15 Core Set
Glorious Revival

Glorious Revival {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. If that card was put into that graveyard this turn, it enters with an additional +1/+1 counter on it.
“Welcome to perfection.”
—Phyrexian Recruiter
  • Tides of War
Songs of the Howlers

Songs of the Howlers {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
“A lot of folks hate the howlers, but they've never let it stop them before.”
—Calamity Rose
  • High Noon
Grouchy Warden

Grouchy Warden {1}{W}

Creature - Human Soldier
Defender (This creature can't attack.)
Adorned — Grouchy Warden gets +2/+3 as long as it's equipped and/or enchanted.
Day after day, his spit coats the ground beneath the gatehouse, expelled in the brief pause between one complaint and the next.
2/3
  • A Tourney at Whiterun
The Feller of Greatwoods

The Feller of Greatwoods {5}{G}{G}{G}

Legendary Creature - Beast
Whenever The Feller of Greatwoods enters or attacks, you may sacrifice two noncreature permanents. For each permanent sacrificed this way, reveal the top five cards of your library. You may put a creature card from among them onto the battlefield and the rest into your graveyard.
9/9
  • Discoveries of Akieva
Andazir Elite

Andazir Elite {2}{R}

Creature - Azra Warrior
Defender
Andazir Elite can attack as though it didn't have defender as long as it's equipped.
“It is not wrong for the lion to roar when he sees a herd of lambs. I am a lion and the lion roams free.”
4/4
  • Alkabah
Mind Bleeding
Brain Feeding

Mind Bleeding

Enchantment - Aura
(Color indicator: Mind Bleeding is black)
Enchant player
Enchanted player's maximum hand size is reduced by two.
“With each new second of his unlife, another memory seeped away from his mind and past his desperate grasp.”
—Hemley Eggfeather
Card has other part: Brain Feeding
  • Glacia: Hail to the Queen
Forbidden Brew

Forbidden Brew {B}

Sorcery - Inscription
Target opponent loses 2 life.
Inscribe {1}{B} ({1}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Autumnal Astrologer

Autumnal Astrologer {3}{W}{U}

Creature - Human Advisor
{T}, Tap an untapped creature you control: You draw a card and you gain 1 life.
2/4
  • Harvest Festival
Sense of Adventure

Sense of Adventure {1}{G}

Enchantment
You may put cards with Adventures that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.)
At the beginning of each end step, if you cast an Adventure spell or a permanent you controlled explored this turn, create a 1/1 green Scout creature token.
  • Karina's Explorations
Shambling Dreadreef

Shambling Dreadreef {4}{G}{G}

Creature - Plant Crab Horror
Pressure {2}{G}{G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Trample, hexproof
Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard.
*/*
Ivier, Soul of the Woods

Ivier, Soul of the Woods {2}{B}{R}{G}

Legendary Creature - Elk God
Wildcast — When Ivier, Soul of the Woods enters, return target monocolored creature card from your graveyard to your hand. If mana from a nonland source was spent to cast Ivier, return that card to the battlefield instead.
5/4
  • MSEM Masters: Legends