6402 cards found
Prismatic Cavern

Prismatic Cavern

Land
Prismatic Cavern enters tapped.
When Prismatic Cavern enters, return a land you control to its owner's hand.
{T}: Add {C} and one mana of any color.
Prismatic Champion

Prismatic Champion {3}{W}

Creature - Human Aurashaper Soldier
Flash
When Prismatic Champion enters, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”
3/1
Prismatic Leyline

Prismatic Leyline {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color that land could produce.
Prismatic Scyphozoa

Prismatic Scyphozoa {3}{U}{B}

Creature - Elemental Jellyfish
Flying
Whenever Prismatic Scyphozoa attacks or blocks, target player mills three cards.
When Prismatic Scyphozoa dies, create four 1/1 blue Elemental creature tokens with flying.
As its light blinds your eyes, its limbs eat you alive.
4/4
  • Love Song
Prismscale Piranhas

Prismscale Piranhas {U}

Enchantment Creature - Fish
Defender
Whenever you cast an enchantment, instant, or sorcery spell, scry 1 if it's the first time this ability has resolved this turn. If it's the second time, Prismscale Piranhas can attack this turn as though it didn't have defender. If it's the third time, whenever Prismscale Piranhas deals combat damage to a player this turn, draw a card.
2/2
  • Elmare: Into the Abyss
Prismweaver

Prismweaver {3}{U}

Creature - Nymph
Whenever a Monkey creature you control becomes the target of a spell or ability, you may reveal the top card of your library. If you do, counter that spell or ability if it has the same mana value as the revealed card. (Abilities have a mana value of 0.)
3/3
  • Novea
Pristine Chapel

Pristine Chapel

Land
As Pristine Chapel enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}, {B}, or {G}.
With his power and youth being ripped away by the day, Undue sought help in the last place he would have ever expected.
  • Sparks of a Multiverse
Pristine Dominion

Pristine Dominion

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Pristine Dominion enters tapped.
Pristine Frame

Pristine Frame {3}

Artifact Creature - Construct
{T}: Add {C}. You gain 1 life.
Pristine Frame gets +2/+2 and has flying as long as you have 25 or more life.
Beauty sings for the silent.
0/3
  • Villains: The Musical
Pristine Prison

Pristine Prison {3}{W}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
At the beginning of each opponent's end step, if you didn't lose life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Probing Pentests

Probing Pentests {U}{R}

Enchantment
Once each turn, when one or more artifacts you control deals damage to an opponent, you may exile the top card of your library. You may play that card this turn. The same is true for enchantments, planeswalkers, instant spells, and sorcery spells.
  • Beyond the Blackwall
Procedural Genesis

Procedural Genesis {X}{G}{G}{G}

Sorcery
Reveal the top card of your library and put that card into your hand. If it's a permanent card with mana value X or less, instead you may put it onto the battlefield. If you do and fewer than seven permanents have been put onto the battlefield this way, repeat this process. X can't be 0.
  • Arkadai
Procession of the Pale

Procession of the Pale {3}{W}

Enchantment
Whenever this enchantment enters or one or more cards leave your graveyard, create a 2/2 black Zombie creature token.
{1}{W}, Discard a card: Tap target nonland permanent and put a stun counter on it. It loses all abilities for as long as it remains tapped.
Nothing will cease Monara's endless march.
  • The Petals Wilt
Prodigious Panya

Prodigious Panya {U}

Legendary Creature - Mouse Warrior
Flash
Flying
Prodigious Panya has base power and toughness 4/4 during extra turns.
1/1
Card has other part: Great Escapade
Prodigious Telemancer

Prodigious Telemancer {3}{U}

Creature - Human Wizard
When Prodigious Telemancer enters, you may draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/3
Profane Call

Profane Call {1}{B}{B}

Sorcery
Choose two or four —
• Search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to its mana value.
• Sacrifice a creature. If you do, draw two cards.
• Each opponent loses 2 life and you gain 2 life.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Profane Emissary

Profane Emissary {B}{B}

Creature - Human Warlock
Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon.
If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value.
2/2
Profaner of Graves
Tomb Steward

Profaner of Graves

Creature - Archon Rogue
Flying, lifelink
Pay 5 life: Put target permanent card in a graveyard onto the battlefield under your control.
“Careful, or you might find yourself in grave danger. Heh.”
5/5
Card has other part: Tomb Steward
  • Al Tabaq
Professor Haldean
Reckless Experiment

Professor Haldean

Legendary Creature - Human Wizard
(Color indicator: Professor Haldean is blue and red)
If Professor Haldean would leave the battlefield, exile him instead.
Whenever you cast a spell, you may untap Professor Haldean and another target permanent.
{T}: Professor Haldean deals 1 damage to each opponent.
3/3
Card has other part: Reckless Experiment
  • Feanav: The Apothecary's Progress
Professor Henrick Crawford

Professor Henrick Crawford {2}{U}

Legendary Creature - Human Wizard
{1}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}{U}, {T}: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
“It's hard to tell whose side he's on; the man has an insatiable appetite for the forbidden.”
—Nathaniel O'Brien
2/3
  • Toll Midnight
Professor Maple

Professor Maple {3}{G}{U}

Legendary Creature - Human Advisor
Whenever another nontoken creature you control enters, if it has a different name than each other creature you control and card in your graveyard, you may create a token that's a copy of it.
“Whoa, that's new! Okay, hold still, let me get some sketches...”
2/2
  • Monsters of Chikyu
Professor's Notes

Professor's Notes {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Profound Introspection

Profound Introspection {1}{W}{U}{B}

Sorcery
Surveil 3. Then you gain 3 life and draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Prognosticate

Prognosticate {U}

Sorcery
Scry 1. Draw a card. Scry 1.
“Do not simply let your mind wander. Knowledge requires as much freedom as it does restraint.”
Project Head

Project Head {1}{U}

Creature - Human Artificer
When Project Head enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}{U}, Exile Project Head: Shuffle your hand and graveyard into your library, then draw seven cards. Activate only if you control seven or more artifacts.
2/1
  • New Horizons