5956 cards found
Rising Temper

Rising Temper {X}{R}{R}

Sorcery
Target creature you control gets +X/+0 until end of turn. It deals damage equal to its power to up to one target creature.
Pulling a gun over a gambling dispute hardly drew attention. The bar didn't start to clear out until he threw the cheater through a wall.
  • Rail War
Rising Terrain

Rising Terrain {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Madness {1}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Risk Distant Lands

Risk Distant Lands {1}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. If you cast two or more spells this turn, it also gains haste and trample until end of turn. If you cast three or more spells this turn, it gets an additional +2/+0 until end of turn.
  • End of Wollensie
Risky Business

Risky Business {3}{R}

Enchantment
You can't draw cards.
{2}{R}: Exile the top card of your library. You may play it this turn.
“The most direct path to victory is trusting your gut.”
  • K15 Core Set
Risti Assault Squadron

Risti Assault Squadron {3}{R}

Creature - Human Soldier
Trample
Risti Assault Squadron can't attack unless all other creatures you control also attack. (It can attack if it's the only creature you control.)
“I won't waste good operatives on small skirmishes. Whatever's in there, we make sure we kill in one decisive blow.”
6/3
  • Lovi Awoken
Risti Strategist

Risti Strategist {G}

Creature - Human Soldier
Vigilance
{3}{G}, {T}: Target creature you control fights target creature you don't control.
“Incoming foreign entity from 10 o'clock. Jali, prepare to fire.”
1/1
  • Lovi Awoken
Risti Watchkeeper

Risti Watchkeeper {2}{G}

Creature - Human Scout
Reach
When Risti Watchkeeper enters, rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.)
“Used to be only Angel mechs in the sky. Now, it's anyone's guess.”
2/2
  • Lovi Awoken
Risti Workshop

Risti Workshop

Land - Animus
{T}: Add {C}.
{1}: Risti Workshop becomes a creature in addition to its other types until end of turn.
When Risti Workshop deals combat damage to an opponent, you may sacrifice it. If you do, search your library for a basic land card, put it onto the battlefield, then shuffle.
2/2
  • MSEM Masters Cube
Rite of Retribution

Rite of Retribution {3}{R}{R}

Enchantment
At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.)
Rite of the Unnatural

Rite of the Unnatural {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a noncreature permanent.
Search your library for a creature card with mana value equal to 1 plus the sacrificed permanent's mana value, put it onto the battlefield, then shuffle.
  • Video Horror System
Ritual Preparations

Ritual Preparations {3}{G}

Enchantment
As Ritual Preparations enters, choose a color.
You don't lose unspent mana of the chosen color as steps and phases end.
The chanting grew louder, the earth trembled; they both knew what would happen next.
  • Toll Midnight
River's Wrath

River's Wrath {1}{R}

Instant
River's Wrath deals 2 damage to any target. If you've been dealt damage this turn, River's Wrath deals 4 damage instead.
  • Novea
Riverboat Assault

Riverboat Assault {2}{R}{G}

Instant
Choose one or both —
• Riverboat Assault deals 3 damage to target creature.
• Target creature gets +3/+3 until end of turn.
“You see what happens when riverboats don't have my flying apparatus?”
—Adavene, to Lord Erollin
  • Eralou
Road to Endris-Dorahn

Road to Endris-Dorahn {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal those cards, shuffle, then put one of them into the battlefield tapped, one into your hand and one on top of your library.
As Pandora approached her new home, she began to wonder how her people would receive her.
  • Aftermath
Roads Twice Traveled

Roads Twice Traveled {1}{G}

Sorcery
Return target creature or land card from your graveyard to your hand.
The more people change, the more their past pulls at them.
  • A Tourney at Whiterun
Roads Untraveled

Roads Untraveled {G}

Sorcery
Look at the top five cards of your library. You may reveal a land or enchantment card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
  • Harvest Festival
Roadside Reaper

Roadside Reaper {1}{R}{R}

Creature - Human Horror
First strike
Whenever a creature dealt damage by Roadside Reaper this turn dies, you may discard a card. If you do, put a +1/+1 counter on Roadside Reaper and draw a card.
“No magic, no curses, no madness. Just pure, unadulterated depravity.”
—“The Reaper of Redgrove”
3/1
  • Video Horror System
Roaming City
Settled Satrapy

Roaming City {4}{R}{G}

Artifact Creature - Construct
You may play this card transformed.
Trample
As the wars between Sahra and Cyrukan raged on, Reha scoured the lands for whatever sustenance could feed her people.
6/6
Card has other part: Settled Satrapy
  • Alkabah
Roaming Falconer
Archon of Plenty

Roaming Falconer {1}{G}

Creature - Human
Trample
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
She befriended the skies...
3/1
Card has other part: Archon of Plenty
  • Al Tabaq
Roar of War

Roar of War {3}{R}{R}

Sorcery
Creatures you control get +2/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
  • Zero
Roar of the Wilds

Roar of the Wilds {1}{G}

Enchantment - Aura
Flash
Enchant creature
When Roar of the Wilds enters, enchanted creature gets +3/+3 until end of turn.
When enchanted creature dies, create a 1/1 green Saproling creature token.
  • End of Wollensie
Roaring Dracowyrm

Roaring Dracowyrm {2}{R}

Creature - Wurm
{1}{R}: Roaring Dracowyrm gets +2/+0 until end of turn. Activate only once each turn.
Wyrms are proof you don't need wings to strike fear in the hearts of mortals.
2/2
  • Goliaths of Nangjiao
Roaring Illusion

Roaring Illusion {4}{R}{R}

Creature - Cat
Whenever Roaring Illusion attacks alone, for each other creature you control, create a token that's a copy of that creature and that's tapped and attacking. Exile those tokens at the beginning of the next end step.
Its roars wreak havoc wherever it dares to go, leaving it a reclusive beast.
4/4
  • Monsters of Chikyu
Robocamel

Robocamel {5}

Artifact Creature - Camel
Discard Robocamel: Create a Food token. Activate only as a sorcery. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
Not needing to store fat in its humps, nomads can instead fill them with their own food.
4/5
  • Over the Horizon
Rock

Rock {2}{G}{G}

Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Roll