5630 cards found
Scoundreleo

Scoundreleo {R}

Creature - Cat Pirate
Scoundreleo enters with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
1/1
Card has other part: Avast!
  • Adventurers of Onora
Scourge of the Last Dance
Blade of the First Stare

Scourge of the Last Dance

Creature - Demon Noble
(Color indicator: Scourge of the Last Dance is red)
Double strike
Creatures you control have trample.
Excess noncombat damage that would be dealt by sources you control to permanents an opponent controls is dealt to that player instead.
“All this and more is possible, if only you say yes.”
2/2
Card has other part: Blade of the First Stare
  • The Empty Throne of Feanav
Scourge of the Mountains
Scale Bearer

Scourge of the Mountains {2}{R}{R}

Creature - Dragon
Flying, haste
Ride {1}{R} ({1}{R}: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.)
Only a true hero can tame the fire in a dragon's heart.
4/3
Card has other part: Scale Bearer
  • Quest for the Roseblade
Scourge of the Skies

Scourge of the Skies {4}{R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Scourge of the Skies attacks, you may have it deal 5 damage to target creature.
5/4
  • Zero
Scourge of the Sun

Scourge of the Sun {3}{R}

Creature - Dragon
Flying
Whenever you cast an instant or sorcery spell, Scourge of the Sun gets +1/+0 until end of turn. If you spent four or more mana to cast that spell, Scourge of the Sun gets an additional +1/+0 until end of turn.
2/3
  • Nangjiao In Bloom
Scouring Daemon

Scouring Daemon {2}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, discard a card. Then draw a card if an opponent is cursed.
5/5
  • Beyond the Blackwall
Scout Ahead

Scout Ahead {G}

Sorcery
Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • High Noon
Scout the Chantwoods

Scout the Chantwoods {1}{G}{G}

Sorcery
Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
  • Oirohpo
Scout the Terrain

Scout the Terrain {1}{G}

Sorcery
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
  • Tales of Old Jidai
Scramble the Scouts

Scramble the Scouts {G}

Instant
Prevent all damage that would be dealt by creatures this turn.
“Rei controls not just the growth, but the movement of her trees. Our eyes will offer warning, but not victory.”
  • Villains: The Musical
Scrap Buggy

Scrap Buggy {3}

Artifact - Vehicle
Menace
Sacrifice another artifact: Scrap Buggy becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/3
  • Over the Horizon
Scrap, the Second Myr

Scrap, the Second Myr {3}

Legendary Artifact Creature - Myr
Scrap, the Second Myr has all activated abilities of other artifact creatures you control.
Forever in the shadow of the first myr, Scrap constantly copied others in an attempt to find acceptance.
2/2
  • New Horizons
Scrapgear Contraption

Scrapgear Contraption {3}

Artifact Creature - Construct
When Scrapgear Contraption dies, you may put a +1/+1 counter on target creature.
The Neolition recycles what becomes obsolete. Phyrexia simply gets rid of it without any guilt.
2/1
  • Tides of War
Scrapper Construct

Scrapper Construct {2}

Artifact Creature - Construct
Vigilance, trample
“Gotta build ‘em up to break ‘em down!”
—Eluad, artificer
2/1
  • Zero
Scrapyard Raiders

Scrapyard Raiders {2}{R}

Creature - Human Artificer
Sacrifice Scrapyard Raiders: Target artifact gains indestructible until end of turn.
“Sullivan says her deviser needs a catalyst from here. It'll be tentacle-free by dawn.”
3/2
  • Rail War
Screams from the Deep

Screams from the Deep {9}

Creature - Fish Horror
When Screams from the Deep enters, exile up to one target monocolored permanent.
As long as an opponent owns three or more cards in exile, you may have Screams from the Deep assign its combat damage as though it weren't blocked.
Evoke {5} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
7/6
  • Toll Midnight
Scribe of Pacts

Scribe of Pacts {3}{R}

Creature - Demon Wizard
Trample, prowess
“My pact with young Amleth only obliges me to install him on the throne—then, his divine obligations will ensure that we can integrate ‘his' empire in due time.”
—Absari's report to Emperor Tzhai
3/3
  • The Empty Throne of Feanav
Script Jockey

Script Jockey {1}{R}

Creature - Human Artificer
Whenever you cast a spell with mana value greater than Script Jockey's power, put a +1/+1 counter on Script Jockey.
Some of Dusk City's most destructive weapons are available for free.
2/1
  • Beyond the Blackwall
Scrounging Claw

Scrounging Claw {1}{R}

Creature - Lizard Warrior
Haste
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
1/1
  • Ophorio
Scrying Pool

Scrying Pool {2}

Artifact
When Scrying Pool enters, scry 2.
{1}, {T}: Add one mana of any color.
“One wrong ingredient in the mixture and all you see is the bottom of the ocean.”
—Enopraxia, Cure-Witch
  • Theros Triumphant
Sculptor of the Ruby Sands

Sculptor of the Ruby Sands {1}{R}

Creature - Cat Wizard
At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, untap up to one target land you control. It becomes a 3/1 red Sand creature with haste in addition to its other types until end of turn.
3/1
  • Adventurers of Onora
Scuripi Blessing

Scuripi Blessing {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has hexproof as long as it's tapped.
  • Villains: The Musical
Scuripi Collector

Scuripi Collector {2}{G}

Creature - Squirrel Warrior
When Scuripi Collector enters, return target artifact, enchantment, or land card from your graveyard to your hand.
“They can keep our old home. Theirs has so much neat stuff!”
3/2
  • Villains: The Musical
Scuripi Lookout

Scuripi Lookout {1}{G}

Creature - Squirrel Scout
Flash
When Scuripi Lookout enters, target creature gains hexproof until end of turn.
Whenever one or more creatures you control attack, you may return Scuripi Lookout to its owner's hand.
2/1
  • Villains: The Musical
Scuripi Reserve

Scuripi Reserve {1}{G}

Creature - Squirrel Warrior
Vigilance
{T}: Add {G}.
“Acorns at the ready! If they'll take what's ours, we'll take theirs right back.”
2/1
  • Villains: The Musical