14930 cards found
Gilded Merrow

Gilded Merrow {1}{W}

Creature - Merfolk Wizard
When Gilded Merrow enters, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
The secret to Coralight's long-term prosperity is their time-worn art of forging wealth out of thin water.
2/2
  • Elmare: Into the Abyss
Grandmaster of the Order

Grandmaster of the Order {1}{W}

Creature - Human Noble Knight
Creature cards can't leave the graveyard or exile.
Players can't cast spells from graveyards or from exile.
“We protect Duncaster from all things that would cause it harm; including the truth.”
2/2
  • Toll Midnight
Granter of Weariness

Granter of Weariness {2}{W}

Creature - Elemental
Flying
Whenever Granter of Weariness enters or attacks, you may tap target creature if its power is less than or equal to the number of Elementals you control.
“The beauty of grace is that it makes life not fair.”
2/2
  • Animus Vox
Guardian of Rawthlin

Guardian of Rawthlin {1}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
A single well-placed shot turned Rawthlin's least popular resident into its most popular.
2/2
  • Rail War
Guided Medic

Guided Medic {2}{W}

Creature - Dwarf Cleric Avatar
Whenever Guided Medic attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Lifelink
2/2
  • Arkadai
Gym Leader

Gym Leader {1}{W}

Creature - Human Ranger
No more than one creature can attack each combat.
No more than one creature can block each combat.
“Let me see your best. If you're lucky, you'll get to see me at mine.”
2/2
  • Monsters of Chikyu 13 254
Hajir Sentinel

Hajir Sentinel {1}{W}

Creature - Mutant Survivor
Survivors you control have vigilance.
“We are abandoned, but not forgotten. Join us, or they will strike you down like a dog for the fleeting high.”
2/2
  • Al Tabaq
Hand of Fidelity
Liege of Asham

Hand of Fidelity {1}{W}{W}

Creature - Human
When Hand of Fidelity enters, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
2/2
Card has other part: Liege of Asham
  • Al Tabaq
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Herald of Heroes

Herald of Heroes {W}{W}

Creature - Human Soldier
Whenever Herald of Heroes deals combat damage to a player, reveal the top five cards of your library. You may put a creature card with power 2 or less from among them into your hand. Put the rest on the bottom of your library in any order.
“Defiance is to be expected from the bold, but the disrespect shown by the emissary rattled the Emperor.”
—Azamir, “Fall Of Golden Company”
2/2
  • Storytime
Herald of Teardrops

Herald of Teardrops {3}{W}

Creature - Elemental Wizard
When Herald of Teardrops enters, choose one. If you control another Elemental, you may choose both instead.
• Create a 1/1 blue Elemental creature token with flying.
• Put a +1/+1 counter on each of up to two creatures.
Its fills the open air with churning energy.
2/2
  • Animus Vox
Herald of the Fallow Years

Herald of the Fallow Years {1}{W}

Creature - Human Cleric
Vigilance
Creature spells you cast cost {2} less to cast.
Other creatures you control can't attack or block.
2/2
  • The Unraveling
Highpoint Hymncaller

Highpoint Hymncaller {3}{W}

Creature - Bird Cleric
Flying, lifelink
2/2
Card has other part: Salvation
  • Adventurers of Onora
Hoof Cliff Trihorn

Hoof Cliff Trihorn {1}{W}

Creature - Rhino Elk
Vigilance
Menagerie — When Hoof Cliff Trihorn enters, if there are five or more creature types among creatures you control, you may search your library for a card named Hoof Cliff Trihorn, reveal it, put it into your hand, then shuffle.
2/2
  • Adventurers of Onora
Hoverstepper

Hoverstepper {1}{W}

Artifact Creature - Human Scout
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn.
2/2
  • Karina's Explorations
Hrexa Enforcer

Hrexa Enforcer {1}{W}

Artifact Creature - Human Soldier
Advance {3}{W} (Cast this for {3}{W} to advance it as it enters. {3}{W}: Advance this as a sorcery.)
Whenever Hrexa Enforcer advances, put a +1/+1 counter on it.
“Once, the hand you were dealt at birth defined you for life. Now, one may define themselves.”
—Valera, constructed angel
2/2
  • Karina's Explorations
Huolin Sanctifier

Huolin Sanctifier {1}{W}

Creature - Fox Monk
Vigilance
When Huolin Sanctifier dies, if it was in a pack, create a 2/1 black Spirit creature token with “This creature can't block.” (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Imperial Dragoon

Imperial Dragoon {2}{W}

Creature - Human Soldier
First strike
When Imperial Dragoon enters, target creature gets +2/+0 until end of turn.
“Thousands will lay down their lives overseas before any sword can reach our shores.”
—Prince Regent Edgar
2/2
  • Feanav: The Apothecary's Progress
Improvised Guardian

Improvised Guardian {2}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, it gains first strike until end of turn.
“I know, it seems really silly at first, but you'll be surprised how far a little dedication gets you.”
—Professor Maple
2/2
  • Monsters of Chikyu
Indomitable Bear

Indomitable Bear {1}{W}

Creature - Bear
Sacrifice Indomitable Bear: Creatures you control gain indestructible until end of turn.
Even in a world with dragons, demons, and hydras, the mundane bear remains near the top of food chain.
2/2
  • Descent from the Highlands
Intrepid Escort

Intrepid Escort {1}{W}

Creature - Human Knight
Improve {W} ({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more embattled creatures you control attack, create a 1/1 white Cleric creature token with lifelink. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/2
  • Seasons of War
Ironclad Infantry

Ironclad Infantry {2}{W}

Creature - Dwarf Warrior
First strike
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Ironclad Infantry.
His armor has been passed down for eras, and it carries the strength and courage of all who wore it before him.
2/2
  • Dark Seas of Shiryen
Ishim of Punishment

Ishim of Punishment {2}{W}

Creature - Angel
Flying
Morph {3}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Punishment is turned face up, put a +1/+1 counter on it, then untap another target tapped creature. Ishim of Punishment deals 3 damage to that creature.
“Be rectified.”
2/2
  • MSEM Secret Lair Drops
  • Mious
Issbarren Warden

Issbarren Warden {1}{W}

Creature - Bear Monk
Flash
When Issbarren Warden enters, exile target token.
“Leave behind everything you don't need. The Issbarrens are fickle on the best of days, and extra weight won't help that.”
2/2
  • Glacia: Hail to the Queen
K37 Sprinter

K37 Sprinter {2}{W}

Artifact Creature - Drone
Flash
Flying
Without wireless receivers, Sprinters are isolated from the world. A requirement for any seeking to scout the Scarlands, where no ICE last long.
2/2
  • Beyond the Blackwall