14561 cards found
Expedition Duo

Expedition Duo {1}{U}

Creature - Human Scout
Flash
When Expedition Duo enters, if you cast an Adventure spell or a permanent you controlled explored this turn, draw a card.
“What do you say, ready for another trip in a mystery ruin?”
1/3
  • Karina's Explorations
Expedition Leader

Expedition Leader {2}{G}

Creature - Elf Scout
Other Elves you control get +1/+1.
Whenever another Scout you control deals combat damage to a player, you may reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
2/2
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Shouldn't be too hard to find them; they took my map, so the only trails they'll know are the one's I've walked.”
— Jacie Tuck
  • Harvest Festival
Expedition Outfitter

Expedition Outfitter {2}{R}

Creature - Human Artificer
When Expedition Outfitter enters, create a 1/1 colorless Servo artifact creature token.
At the beginning of each end step, if an artifact was put into your graveyard from the battlefield this turn, Expedition Outfitter deals 1 damage to each opponent.
“The gears change as often as the season.”
2/2
  • Animus Vox
Expedition Post

Expedition Post {2}

Artifact
When Expedition Post enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control are every creature type.
{4}, {T}: Create a 1/1 Scout creature token that's all colors.
  • Worlds Away
Expel Darkness

Expel Darkness {W}

Sorcery
Return to your hand target creature card in your graveyard that was put there from anywhere this turn.
Create a 2/1 black Spirit creature token with “This creature can't block.”
  • Panxiou
Expel from Reality

Expel from Reality {4}{U}

Sorcery
Put target nonland permanent on top of its owner's library.
Draw a card.
“Maybe in the next life you'll be more useful.”
—Lafterii insult
  • Khaliz-Dorahn
Expel from the Courts

Expel from the Courts {2}{U}

Instant
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target creature gets -4/-0 until end of turn.
Draw a card.
  • Quest for the Roseblade
Expel from the Dungeon

Expel from the Dungeon {3}{U}

Instant
Target player chooses a creature they control, then returns all other creatures they control to their owners' hands.
“Headcount limit exceeded. Jettisoning excess party members in 3... 2... 1...”
  • Arkadai
Expendable Contraption

Expendable Contraption {5}

Artifact Creature - Golem Soldier
Cycling {3} ({3}, Discard this card: Draw a card.)
To some, a fighting machine; to others, a piece of furniture.
3/3
  • Khaliz-Dorahn
Expendable Victim

Expendable Victim {W}

Creature - Construct Actor
Vigilance
When Expendable Victim dies, create a 1/1 colorless Construct Actor creature token.
Actors desperate for roles find them quickly, for those who play them never live for long.
1/1
  • The Stage Presents: The Neverending Act
Expensive Tutor

Expensive Tutor {2}{R}

Creature - Human Advisor
When Expensive Tutor enters, tap target land. It doesn't untap during its controller's next untap step.
“Ah, Ardy. With your spark, Jara and Almgrove will fight tooth and nail to see which gets to accept you into their halls.”
3/2
  • Arcanum Academia
Experienced Mentor

Experienced Mentor {1}{W}

Creature - Elf Wizard Avatar
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Vigilance
1/1
  • Arkadai
Experienced Team

Experienced Team {3}{W}{W}

Creature - Human Ranger
When Experienced Team enters, choose one —
• Create a 4/2 white Bear creature token.
• Create a 2/4 red Snail creature token.
• Create a 2/2 white Bird creature token with flying.
2/2
Experiment Zero

Experiment Zero {W}{U}{B}{R}{G}

Legendary Planeswalker - Zero
Flash
You may activate Zero's loyalty abilities any time you could cast an instant on your turn and the turn they entered.
[+2]: Destroy up to one target permanent with mana value 4 or greater.
[–2]: You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
[–3]: Search your library for a card and put it into your hand. Shuffle your library.
Loyalty:
4
Experimental Battle Armor

Experimental Battle Armor {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has double strike and trample.
Equip {5}
“Get me that one guy who kept doodling those damn ‘mechsuit' things during meetings. We need something new.”
—Riika, Risti fabricator
Experimental Evolution

Experimental Evolution {G}

Instant
Mill two cards, then you may return a permanent card that was put into your graveyard from anywhere this turn to your hand.
GenTech is far from alone promising a life free of the flaws of humanity. They simply spend the most on ads.
  • Beyond the Blackwall
Experimental Power Source

Experimental Power Source {R}

Artifact
Advance costs you pay cost {1} less.
You may activate advance abilities of permanents you control any time you could cast an instant.
“Look, look! It's already doubled doubled our output already!”
  • Karina's Explorations
Experimental Upgrades

Experimental Upgrades {2}

Artifact
{2}, {T}: Choose a permanent you control. Reveal the top five cards of your library. You may merge one of those cards that shares a card type with the chosen permanent under it. It has those card's abilities. Put the rest on the bottom of your library in any order.
  • Sparks of a Multiverse
Expert Belt

Expert Belt {2}

Artifact - Equipment
Vanguard — Whenever a creature you control attacks alone, you may put a charge counter on Expert Belt and attach it to that creature.
Equipped creature has hexproof.
Equipped creature gets +1/+0 for each charge counter on Expert Belt.
Equip {2}
  • Monsters of Chikyu
Exploit Fear

Exploit Fear {1}{B}

Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
  • Oirohpo
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Explore Forgotten Lands

Explore Forgotten Lands {3}{U/B}{G}

Sorcery
Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
  • Kahembo: Olde Dawn
Explore the Multiverse

Explore the Multiverse {1}{U}{R}{W}

Enchantment
At the beginning of your upkeep, choose one. If you control seven or more differently named permanents, choose two instead.
• Draw a card.
• Explore the Multiverse deals 2 damage to target player.
• Create a 1/1 white Scout creature token.
“Why settle for staying on just one plane?”
  • Karina's Explorations
Explorer's Ascent

Explorer's Ascent

Land
Explorer's Ascent enters tapped.
{T}: Add {W}.
{T}: Target creature you control gets +1/+1 until end of turn.
  • Worlds Away