Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return Kernon's Consecration from your graveyard to the battlefield attached to target creature you control. Activate only as a sorcery.
This spell can't be countered. When Auros enters, it deals damage to any target equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {R}, Sacrifice Auros, Discard your hand: Draw three cards.
[+2]: Target player exiles a card from their hand at random. Until the end of that player's next turn, they may play that card. [0]: Gain control of target creature or planeswalker until end of turn. Tap it. [–9]: Take an extra turn after this one. During that turn, you control all opponents.
Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords. {T}: Add {C}. {3}: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land.
Surveil 1. You draw a card and you lose 1 life. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
You may look at the top card of your library any time. Once during each of your turns, you may play a land from the top of your library as though you could play an additional land. {3}{G}{G}: You may cast the top card of your library without paying its mana cost if it's a creature card. Activate only as a sorcery.
When Ion Field enters, target player creates two 1/1 red Elemental creature tokens. Whenever you cast an instant or sorcery spell that targets only one target, you may pay {1}{R}{R} and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 1/1 blue Pirate creature token or a 2/2 white Dwarf creature token. III — Until end of turn, creatures you control gain “Whenever this creature attacks, draw a card, then discard a card unless this creature is a Pirate.”
When a creature you control scavenges Harvest Reaper, search your library for a colorless card, reveal it, put it into your hand, then shuffle. Scavenge {4}({4}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Other creatures you control have base power and toughness equal to this creature's base power and toughness.
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn.
Flash Flying At the beginning of your upkeep, you may choose one that hasn't been chosen from among upkeep, draw, combat and end. After the first step of that type this turn, you get an additional step of that type.
When Ethereal Pact enters, each player shuffles their hand and graveyard into their library, then draws seven cards. Each player can't cast more than one spell each turn.
Despite the horrors of the Gloaming, the endless war of the angels and the leonin, the bloodthirsty elves of the Pyresong, and the poisonous plants and biting insects of the forest, some still call the Highlands beautiful.