14930 cards found
Comforting Presence

Comforting Presence {1}{W}{W}

Creature - Cat Spirit
Flash
When Comforting Presence enters, return target spell with mana value 2 or less to its owner's hand.
Whenever an opponent casts their second spell each turn, draw a card.
2/2
  • End of Wollensie
Commander of the Folded Fan

Commander of the Folded Fan {2}{W}

Creature - Human Warrior
Creature tokens you control get +1/+1.
{3}{W}: Create a 1/1 white Warrior creature token.
“We were told that someday, it would be our duty to protect the Realm. Brothers and sisters, that day is today!”
2/2
  • Surging Tide
Conchhorn Shinygrabber

Conchhorn Shinygrabber {1}{W}

Creature - Turtle Knight
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Conchhorn Shinygrabber attacks, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{W}{U}{B}{R}{G}: Conchhorn Shinygrabber gets +3/+3 and gains lifelink until end of turn.
2/2
  • Elmare: Into the Abyss
Consort of Morning

Consort of Morning {2}{W}

Creature - Human Cleric
Lifelink
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“In the dew of little things, the heart finds its morning and is refreshed.”
2/2
Coralight Champion

Coralight Champion {W}{W}

Creature - Merfolk Aurashaper Knight
When Coralight Champion enters, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike.”
2/2
Coralight Sentinel

Coralight Sentinel {3}{W}

Creature - Merfolk Aurashaper Wizard
Vigilance
When Coralight Sentinel enters, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
2/2
  • Elmare: Into the Abyss
Corrupted Dancer

Corrupted Dancer {4}{W}

Creature - Bird Horror
Flying
{1}{B}, {T}: Destroy target creature that was dealt damage this turn.
Many of the nymphs were deluded, others merely lost, but some would be forever monsters.
2/2
  • Novea
Council of the Immortals

Council of the Immortals {2}{W}{W}

Legendary Creature - Spirit
Flying
Whenever a creature you control that isn't enchanted dies, adjudicate.
Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
2/2
Crystallizer

Crystallizer {2}{W}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Whenever a Reflection you control becomes the target of a spell or ability, it gains indestructible until end of turn.
Anything can be discounted as dream so long as you don't look too close.
2/2
Culi-Sae Exonerator

Culi-Sae Exonerator {1}{W}{W}

Creature - Human Monk
Double strike
{3}{W}: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/2
  • Glacia: Hail to the Queen
CySec Stalker

CySec Stalker {1}{W}

Creature - Human Rogue
Flash
Few within CySec knew the true danger of the beings beyond the Blackwall. Those that did swore to never again let humankind reach beyond its reason.
2/2
  • Beyond the Blackwall
Daelish Archer

Daelish Archer {1}{W}

Creature - Human Archer
Adorned — Daelish Archer has first strike as long as it's equipped and/or enchanted.
Hailing from an inland village, she learned archery as a necessity, helping to keep the local beasts from hunting her friends and family.
2/2
  • A Tourney at Whiterun
Daisite Pioneer

Daisite Pioneer {1}{W}

Creature - Human Scout
---
Frontiers Anew {G}
Sorcery — Adventure
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
2/2
Card has other part: Dramatic Peril
  • Over the Horizon
Dauntless Paladin

Dauntless Paladin {3}{W}

Creature - Human Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Knights you control have double strike as long as they're attacking.
2/2
  • Seasons of War
Dawn Silhouette

Dawn Silhouette {2}{W}

Creature - Human Illusion
When Dawn Silhouette enters, you may exile target creature not named Dawn Silhouette you control, then return that card to the battlefield under your control.
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
Daystrider Pegasus

Daystrider Pegasus {3}{W}

Enchantment Creature - Pegasus
Flying, lifelink
When Daystrider Pegasus enters, exile another target non-Pegasus permanent you control, then return it to the battlefield under its owner's control.
2/2
Defector of the Clergy

Defector of the Clergy {1}{W}

Creature - Human Cleric
Spells can't be cast from libraries.
If a nonland permanent would enter from a library, exile it instead.
2/2
  • Eralou
Demonbane Grenadier

Demonbane Grenadier {W}{W}

Creature - Human Cleric Soldier
Whenever a player searches their library, that player can't untap more than two permanents during their next untap step.
“No tricks. No secrets. I don't want to buy what you're selling. I don't want to make a pact with you. You will get nothing from me but a bayonet in the chest.”
2/2
  • New Horizons
Devout Protector

Devout Protector {1}{W}

Creature - Human Soldier
Most Land-Dwellers spend their entire lifetimes without ever knowing the High Council, but that doesn't make them any less loyal towards them.
2/2
  • K15 Core Set
Disciple of Faradia

Disciple of Faradia {2}{W}{W}

Creature - Human Cleric
When Disciple of Faradia enters, search your library for an Angel or Aura card, reveal it, and put it into your hand, then shuffle. You gain life equal to its mana value.
As long as you control an Angel, Disciple of Faradia gets +2/+2, has flying, and is an Angel in addition to its other types.
2/2
  • MSEM Masters 2021
Disowned Spirit

Disowned Spirit {1}{W}

Creature - Spirit
Flying
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
“Society tends to have a convenient memory, but the past often resents forgetfulness.”
—Doctor Gareth Barton
2/2
  • The Empty Throne of Feanav
Doubtful Authority

Doubtful Authority {1}{W}

Creature - Human Noble Cleric
Other creatures you control get +1/+1.
Lands you control enter tapped.
“Upanqui's expansionism may brings us more resources, but it also stretches them thin. We need to look after our own, too.”
2/2
  • Road to Carü Mapu
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Flying
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
2/2
Dreamsteel Paladin

Dreamsteel Paladin {1}{W}{W}

Creature - Human Knight
Whenever an Aura you control enters, draw a card.
You may cast Aura spells from your graveyard if that card wasn't put into your graveyard this turn.
2/2
  • MSEM Masters 2019
Dutiful Chasqui

Dutiful Chasqui {1}{W}

Creature - Human Scout
Dutiful Chasqui gets +2/+1 as long as you control two or more other creatures that share a name with it.
A deck can have any number of cards named Dutiful Chasqui.
“Even if this delivery will go beyond the stars, it's still the same relay as always.”
2/2
  • Road to Carü Mapu