14928 cards found
Murky Path

Murky Path

Land
Murky Path enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Murky Peat

Murky Peat

Land
{T}, Pay 1 life: Add {B}.
{T}, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle.
Murmuring Falls

Murmuring Falls

Land - Island Swamp
({T}: Add {U} or {B}.)
Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands.
Muse's Wrath

Muse's Wrath {3}{R}{R}

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. For each planeswalker you control, you may activate its loyalty abilities an additional time this turn.
“This atrocity won't go unpunished. I will walk a million planes to set your world on fire.”
—Glitch, to Sesilius
  • Animus Vox
Mushroom Merchant
Overgrowth Host

Mushroom Merchant {2}{G}{G}

Creature - Human Advisor
At the beginning of your upkeep, germinate. Then if creatures you control have total power 10 or greater, transform Mushroom Merchant. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
3/3
Card has other part: Overgrowth Host
  • Eralou
Must've Been a Bird

Must've Been a Bird {1}{U}

Instant - Adventure
Counter target enchantment, instant, or sorcery spell. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Slippery Bunyip
Muster Forces

Muster Forces {G}{W}

Sorcery - Adventure
Put a +1/+1 counter on up to one target creature. (Then exile this card. You may play the land later from exile.)
Card has other part: Tinyvale Treetops
  • Adventurers of Onora
Mutalithic Golem

Mutalithic Golem {3}

Artifact Creature - Golem Shapeshifter
You may have Mutalithic Golem enter as a copy of any land on the battlefield, except it's an artifact in addition to its other types.
3/3
Mutilated Warrior

Mutilated Warrior {1}{R}

Creature - Human Warrior
First strike
When Mutilated Warrior enters, you may have it deal damage to each player equal to the number of Warriors you control.
Cover the scar, embrace the pain. Win the war, so it won't be in vain.
3/1
Myrmidon's Warhead

Myrmidon's Warhead {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
Equip {1}
Mysteries of the Ulek

Mysteries of the Ulek {G}

Instant
Whenever a card is put into a graveyard this turn, you may put it on the bottom of its owner's library.
Draw a card.
“It's best not to think too much about the oddities that get dragged out of those woods.”
—Calamity Rose
  • High Noon
Mysterious Cataract

Mysterious Cataract

Land
As Mysterious Cataract enters, you may pay 2 life. If you don't, Mysterious Cataract enters tapped.
{T}, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Mysterious Coffer

Mysterious Coffer {2}

Artifact
{X}, Exile Mysterious Coffer: Return all nonland permanents with mana value X or less to their owner's hands.
Curiosity killed the polis.
Mystery of the Crashed Craft
Epsilon, Crash Captain

Mystery of the Crashed Craft {1}{R}

Enchantment - Mystery
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.)
When Mystery of the Crashed Craft enters, create two 1/1 red Alien creature tokens with “This creature can't block.”
{MG}—You cast an instant spell.
{MG}—You cast a sorcery spell.
Card has other part: Epsilon, Crash Captain
Mystery of the Dying Herds
Eta, Experimental Doctor

Mystery of the Dying Herds {W}

Enchantment - Mystery
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform it.)
When Mystery of the Dying Herds enters, create a 0/2 white Ox creature token.
A creature you control dies.
You have 4 or more life than your starting life total.
Card has other part: Eta, Experimental Doctor
  • Over the Horizon
Mystic Arts

Mystic Arts {2}{U}

Instant
Search your library for up to two cards with different names and reveal them. Target opponent chooses one of those cards. Put the chosen card into your graveyard and the rest into your hand. Then shuffle.
Mystic Parliament

Mystic Parliament {1}{U}

Enchantment
Whenever you cast a spell from exile, you may draw a card.
At the beginning of your upkeep, you may reveal the top card of your library.
Mystic of Many Winds

Mystic of Many Winds {W}{U}{B}

Creature - Human Wizard
Whenever a player casts a spell, that player exiles the top card of each library face down.
Each player may look at and play cards they exiled with Mystic of Many Winds.
She tangles the fates of three worlds, and hopes to lose her enemies in the resulting knot.
1/4
  • Memorium Arcanum
Mystical Echo

Mystical Echo {2}{G}

Creature - Cat Reflection
Reverberate {2}{G} (When you cast this spell, copy it if you paid its reverberate cost. The copy becomes a permanent when it resolves.)
Mystical Echo gets +1/+1 for each other Reflection you control.
Whenever you discard a card, Reflections you control gain trample until end of turn.
3/3
  • Over the Horizon
Mystical Elk

Mystical Elk {1}{G}{G}

Creature - Elk Spirit
{T}: Mystical Elk becomes a copy of target creature card in your graveyard. Activate only as a sorcery. (It loses this ability.)
“... The hero, worn from life, chose the existence of elk rather than that of a king.”
—Tales of the Wild, Vol. I
3/3
  • End of Wollensie
Naberas' Wisdom

Naberas' Wisdom {3}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of cards in your graveyard.
“I was wrong to think I could push aside my past through some single act. Let me remember it forever, so the pain will give me strength to work for change.”
  • Mious
Nacatl Skirmisher

Nacatl Skirmisher {R}

Creature - Cat Warrior
{R}, Sacrifice Nacatl Skirmisher: Destroy target artifact.
Stampede — Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn.
1/2
  • MSEM Secret Lair Drops
  • Alara
Nadei the Wavecaller

Nadei the Wavecaller {3}{R}{R}

Legendary Creature - Merfolk
Haste
Whenever Nadei deals combat damage to a player, that player sacrifices a land. You may put a land card from a graveyard onto the battlefield under your control.
“Those above the surface have forgotten who owns the world. Let's remind them.”
3/3
  • Novea
Nakia, Infinity Seer

Nakia, Infinity Seer {2}{R}{W}{U}

Legendary Creature - Angel Cleric
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of each end step, scry X, you gain X life, and Nakia, Infinity Seer deals X damage to up to one target creature or planeswalker, where X is the number of noncreature spells you've cast this turn.
5/5
  • Alkabah
Nameless Drifter

Nameless Drifter {U}

Creature - Spirit Rogue
{2}{U}, Sacrifice Nameless Drifter: Draw a card for each creature that left the battlefield this turn.
“I've known more thieves without names than with. Nameless means you're no one. That you're untouchable.”
—Roxite, of Nightrail
1/1
  • High Noon