15897 cards found
Blooming Vista

Blooming Vista

Land
Blooming Vista enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
From the highways to the hills...
  • Love Song
Evaldi, Genesis of Hope

Evaldi, Genesis of Hope {2}{G}

Legendary Creature - Elf Druid
At the beginning of your upkeep, return a permanent you control to its owner's hand.
You may play an additional land on each of your turns.
“Our world yet lives.”
3/4
  • MSEM Masters: Legends
Training Sim

Training Sim {G}{W}

Enchantment
Each creature you control enters with an additional +1/+1 counter on it.
When Training Sim enters, create a Function token with “Target creature you control fights target creature you don't control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Sheltering Gargantuan

Sheltering Gargantuan {2}{G}{G}

Creature - Beast
When this creature enters, draw a card, then put a creature you control on top of its owner's library.
If the oncoming swarm of zombies was a tide, the gargantuan was a dam; one far sharper than stone.
5/6
  • The Petals Wilt
Welkin Tern

Welkin Tern {1}{U}

Creature - Bird
Flying
Welkin Tern can block only creatures with flying.
It stops flying only as its life comes to an end.
2/1
Dragon's Wrath

Dragon's Wrath {4}{R}

Instant
Dragon's Wrath deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
A dragon's fire cares not for the petty distinctions between human, elf or dwarf. It only burns.
  • Quest for the Roseblade
Darken the Sky

Darken the Sky {2}{B}{B}

Sorcery - Revelation
All creatures get -3/-2 until end of turn.
Coalesce {6}{B}{B} (You may cast this from your graveyard for {6}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
  • Rail War
Bend the Knee

Bend the Knee {3}{W/B}{W/B}

Sorcery
Choose target creature with the greatest power or tied for the greatest power, then destroy all other creatures.
“I hereby swear fealty to King Florence, and the kingdom of Caulder.”
—Duke Hoff
  • A Tourney at Whiterun
Tambo Overseer

Tambo Overseer {2}{U}{U}

Creature - Human Scout Wizard
Noncreature, nonland permanents you control have hexproof.
Tap five untapped noncreature, nonland permanents you control: Scry 3, then draw three cards.
As the Intisuyu expanded across the planes, the relay stations of its road system grew, as well as the tools available to their caretakers.
2/4
  • Road to Carü Mapu
Bizarre Bazaar

Bizarre Bazaar {2}{R}{R}

Enchantment
At the beginning of your upkeep, exile the top card of your library. If a land card is exiled this way, add {R}{R}. You don't lose this mana as steps and phases end this turn. Otherwise, you may cast that card this turn.
  • Al Tabaq
Bond of Battle

Bond of Battle {R}

Instant
Target creature and all other creatures with the same name as that creature get +2/+0 until end of turn.
“Let our blood pave the way to victory.”
  • Tales of Old Jidai
Moment of Glory
Legacy of Victory

Moment of Glory {R/W}

Sorcery
Target creature gets +1/+1 until end of turn.
Fabled {2}{R/W}{R/W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Legacy of Victory
  • A Tourney at Whiterun
Sea of Corpses

Sea of Corpses {6}{B}{R}

Sorcery
This spell costs {2} less to cast for each creature that died this turn.
Each player exiles all creature cards from their graveyard, then sacrifices each creature they control, then puts all creature cards they own exiled this way onto the battlefield. Exile Sea of Corpses.
  • Video Horror System
Omen Serpent

Omen Serpent {4}{U}{U}

Creature - Serpent
{3}{U}, Exile a card from your graveyard: Omen Serpent can't be blocked this turn.
“The runes on its scales... I think they're a map!”
—Lelin, the Wise
5/6
  • Arkadai
Herald of Desolations

Herald of Desolations {3}

Artifact Creature - Horror
Lands you control are colorless lands named Wastes with “{T}: Add {C}” and lose all other card types and abilities.
It whispers of cracked earth and shattered skies, of blighted waters and broken lives.
6/3
Related card: Wastes
Jeska, Neolition Leader

Jeska, Neolition Leader {3}{R}{R}

Legendary Planeswalker - Jeska
[+2]: Up to one target creature gets +1/+0 and gains first strike and haste until end of turn.
[–3]: Jeska deals 3 damage to target creature. If that creature is an artifact, she deals 5 damage instead.
[–10]: You get an emblem with “Creatures you control get +2/+0.” and “All creatures have haste and can't block.”
Loyalty:
5
  • Tides of War
Zareen, the Second Shah
Throne of Soli

Zareen, the Second Shah {2}{W}

Legendary Creature - Human Noble
When Zareen, the Second Shah enters, search your library for a creature card with mana value 2 or less or a planeswalker card, reveal it, put it into your hand, then shuffle.
Monument {2}{W}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/2
Card has other part: Throne of Soli
Eidetic Memory

Eidetic Memory {4}{U}{U}

Enchantment
As an instant or sorcery spell not cast from exile resolves, exile it instead of putting it anywhere else.
Once each turn, you may cast a card exiled with Eidetic Memory.
  • K15 Core Set
Void Sculptor

Void Sculptor {R}

Creature - Human Wizard
At the beginning of each end step, if you've cast a noncreature spell this turn, Void Sculptor deals 1 damage to each opponent.
1/1
  • Imperial Legacies
Yearning Heart

Yearning Heart {W}

Instant
Target creature gains hexproof and indestructible until end of turn. That creature seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“While I can still say this, dear Mira. . .”
—Betha, Yroncaster knight
  • The Petals Wilt
Blackfeather Cleric
Elite of Mahara

Blackfeather Cleric {1}{B}

Creature - Nephilim Cleric
Whenever Blackfeather Cleric enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Blackfeather Cleric if it was a permanent card. Otherwise, you gain 1 life.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Elite of Mahara
  • Alkabah: The Rise of Soli
Tamaak Confidant

Tamaak Confidant {3}{G}

Creature - Azra Advisor Cleric
Vigilance
When Tamaak Confidant enters, you gain 6 life if you control three or more Satrapies.
“The strong eat, the weak die. This is the way of life and the way of Tamaak.”
—Hayat, Tamaak's Devourer
3/4
  • Alkabah
Newcomer's Luck

Newcomer's Luck {1}{R}

Enchantment
Whenever a creature you control enters, it gets +2/+1 until end of turn.
“I've been a soldier for near thirty years now. But some days you just can't match the freshly bearded savage who refuses to wear a shirt.”
—Boris, Sergeant of the Tenth
  • The Unraveling
Mercantile Accords

Mercantile Accords {W}{W}{W}

Enchantment
As Mercantile Accords enters, choose a number.
Whenever an opponent casts a spell with the chosen mana value, you draw a card and create a Treasure token.
“No one beats my prices. At least, not for very long.”
—Ramzi, traveling merchant
  • Al Tabaq
Konoe's Lieutenant

Konoe's Lieutenant {G}

Creature - Human Samurai
Konoe's Lieutenant gets +1/+1 as long as an opponent controls a legendary permanent.
2/1
  • Path of Shadows