Advance {4}{B}{B}(Cast this for {4}{B}{B} to advance it as it enters. {4}{B}{B}: Advance this as a sorcery.) Flying Whenever Valinov Siphoner advances, target player loses 2 life and you gain 2 life.
“House Valinov will see to you now, after you pay the entry fee, of course....”
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, until your next turn, spells that player casts cost {1} more to cast and spells you cast cost {1} less to cast. Equip {2}
Return up to one target creature card from your graveyard to your hand. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Starting with you, each player may sacrifice a creature. Each player that doesn't loses life equal to the total power of creatures sacrificed this way.
Enchant player At the beginning of enchanted player's upkeep, they choose one — • That player reveals their hand and discards a card. • That player discards a card at random.
Enchant creature you control When Rapacious Instinct enters, enchanted creature deals damage equal to its power to target creature you don't control. Enchanted creature gets +1/+0.
Until end of turn, gain control of target creature and it gains haste and shimmer. Untap it. (Whenever it attacks this turn, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of the end step.)
Trample, haste When Rejuvenating Elemental enters, remove up to X -1/-1 counters from among creatures you control. Rejuvenating Elemental gets +1/+1 until end of turn for each counter removed this way.
At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
This spell costs {X} less to cast, where X is the greatest power among creatures you control. Abandon Life and Hope deals 5 damage to target creature or planeswalker.
To enter Mephisto's Gate, be prepared to leave your body and soul at the door.
Abomination Sculptor has deathtouch and lifelink as long as it's attacking.
“We weren't the first ones to find Olten. The ones that beat us here killed the Precursors. I saw the evidence. The crimson soaking through...” —Captain Thomas