11493 cards found
Goldhill Enforcer

Goldhill Enforcer {1}{W}

Creature - Human Knight
{W}, {T}: Tap target creature.
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.”
—Mandates of Goldhill, vol XI
1/3
  • Zero
Goldhill Guardian

Goldhill Guardian {2}{W}{W}

Creature - Human Soldier
When Goldhill Guardian enters, choose a creature type.
Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
3/4
  • Zero
Goldtooth Slasher

Goldtooth Slasher {2}{B}

Creature - Merfolk Assassin
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.
1/3
  • Elmare: Into the Abyss
Goliath Tamer

Goliath Tamer {2}{G}

Creature - Human Druid
Spells you cast with mana value 4 or greater cost {1} less to cast.
Only a small portion of Arpechia's staff are dedicated educators. Many are tasked only with making sure the vast nature preserves are safe for visitors without disrupting the natural cycles.
2/4
  • Arcanum Academia
Golna's Heart
Blessing of Golna

Golna's Heart

Artifact Creature - Construct Monument
(Color indicator: Golna's Heart is green)
Trample
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Golna's Heart.
“Seeds gained through hatred will always bear bitter fruit. Seeds gained through peace will sustain the future forever.”
—Golna, the First Shah
2/2
Card has other part: Blessing of Golna
  • Alkabah
Golna, the First Shah
The Path of Greatness

Golna, the First Shah {2}{G}

Legendary Creature - Human Noble
When Golna, the First Shah enters, create Shir, a legendary 3/3 white Cat creature token with trample.
Monument {5}{G}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
1/1
Card has other part: The Path of Greatness
  • Alkabah
Gorbes Index

Gorbes Index {2}{U}{U}

Enchantment
At the beginning of your end step, you may exile an instant or sorcery card from your graveyard. If you do, search your library for an instant or sorcery card with mana value equal to 1 plus the exiled card's mana value, reveal it, put it into your hand, then shuffle.
“Indexing the infinite is a daunting task indeed.”
—Azamir, “Gorbes, The Infinite Library”
  • Storytime
Goremound

Goremound {4}{B}

Creature - Zombie Horror
When Goremound enters, target creature you don't control gets -3/-3 until end of turn. All other creatures you don't control with the same name as that creature get -1/-1 until end of turn.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/2
  • Toll Midnight
Goreswimmers

Goreswimmers {2}{B}{R}

Creature - Merfolk Horror
Whenever Goreswimmers deals combat damage, put a +1/+1 counter on Goreswimmers.
It is never safe to go back in the water.
3/3
  • Novea
Gorganith, Ruin Maw

Gorganith, Ruin Maw {4}{G}{G}

Legendary Creature - Hydra
Reach, trample
Improve {1}{B/G} ({1}{B/G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more +1/+1 counters are put on Gorganith, Ruin Maw, you may search your library and/or graveyard for a creature card with mana value equal to or less than the number of +1/+1 counters on Gorganith and put it onto the battlefield. If you search your library this way, shuffle.
6/6
Goriana Battlechief

Goriana Battlechief {3}{R}

Creature - Ox Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
3/1
  • Tides of War
Goriana Earthshaker

Goriana Earthshaker {2}{R}{G}

Creature - Ox Shaman
When Goriana Earthshaker enters, you may untap target land you control. It becomes a 3/3 Elemental creature with haste until end of turn. It's still a land.
2/4
  • Tides of War
Goriana Naturalist

Goriana Naturalist {5}{G}

Creature - Ox Shaman
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
4/4
Goriana Tactician

Goriana Tactician {4}{W}

Creature - Ox Warrior
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
When Goriana Tactician enters, you may tap target creature.
3/4
  • Tides of War
Gorillas in the Mist

Gorillas in the Mist {4}{G}{G}

Creature - Ape
Flash (You may cast this spell any time you could cast an instant.)
When Gorillas in the Mist enters, prevent all combat damage that other creatures would deal this turn.
3/4
  • Tides of War
Gorran Deathgreeter

Gorran Deathgreeter {1}{B}

Creature - Human Elemental Shaman
Whenever you cast a black spell, you lose 1 life.
With patience of death.
3/2
  • Novea
Gorran Explorer

Gorran Explorer {1}{B}

Creature - Human Scout
{W}: Gorran Explorer gains lifelink until end of turn.
The nymphs were alone in their love of the sun, but some would find a way to weaponize it regardless.
2/2
  • Novea
Gorran Hunter

Gorran Hunter {3}{B}

Creature - Human Warrior
Whenever Gorran Hunter perseveres, target creature gets -1/-1 until end of turn. (A creature perseveres when it survives damage.)
3/2
  • Novea
Gorran Totem

Gorran Totem {3}

Artifact
{T}: Add {W} or {B}.
{W}{B}, {T}: Each opponent loses 1 life and you gain 1 life.
With their Mother destroyed, the Gorrans divided, some sinking deeper into her ways, others exploring the wider world.
  • Novea
Gorru Deathmask

Gorru Deathmask {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
The Gorru wear hideous masks to ward away death and the outside world, not realizing both do that on their own.
  • Novea
Gorru Recluse

Gorru Recluse {B}

Creature - Human
Gorru Recluse can't attack if you control a creature with greater power.
“No man tells me where to fight.”
2/2
  • Novea
Gorru Tracker

Gorru Tracker {2}{B}

Creature - Human Scout
Whenever a creature enters under an opponent's control, you may pay 2 life. If you do, draw a card.
“Judging by the depth of these tracks, it will probably eat us alive.”
1/1
  • Novea
Gorru Wolftender

Gorru Wolftender {2}{B}

Creature - Human Shaman
{3}{G}, {T}: Create a 2/2 green Wolf Elemental creature token.
Live in the same forest long enough and you learn to tame the beasts within.
2/2
  • Novea
Gos, Knotweald Elder

Gos, Knotweald Elder {2}{R}{G}{W}

Legendary Creature - Treefolk
Vigilance, trample
Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.)
Each creature your opponents control can't have toughness greater than its power.
6/6
  • Dark Seas of Shiryen
Gossamer Veil

Gossamer Veil {1}{U}

Creature - Wall
Defender (This creature can't attack.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/3
  • Zero