6704 cards found
Overheat

Overheat {X}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Overheat deals X damage to any target.
  • Monsters of Chikyu
Overkill

Overkill {1}{R}

Sorcery
Overkill deals 4 damage to any target that was dealt damage this turn.
  • Novea
Overloaded Aethergate

Overloaded Aethergate

Land
{T}: Add {C}.
{7}, {T}: Copy target instant or sorcery spell with {X} in its mana cost. You may choose new targets for the copy. This ability costs {1} less to activate for each instant and sorcery card in your graveyard.
  • Storytime
Overpower

Overpower {5}{G}

Sorcery
Creatures you control get +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
“There's a time and place for finesse— but what ever happened to good old-fashioned brute force?”
—Turi of Hollow Depths
  • Elmare: Into the Abyss
  • Alara
Overseer of Armies
Shipment Overseer

Overseer of Armies

Creature - Demon Advisor
(Color indicator: Overseer of Armies is red)
Whenever you sacrifice a permanent, Overseer of Armies deals 1 damage to each opponent and each battle they protect.
“Before, I wasted my life behind a desk sending supplies across all of Alkabah. But now? Now I get to see my decisions matter!”
2/2
Card has other part: Shipment Overseer
  • Alkabah: The Rise of Soli
Overwhelming Armies

Overwhelming Armies {4}{R}{R}

Enchantment
At the beginning of each upkeep, create X 1/1 white Soldier creature tokens, where X is two plus the number of creatures you control.
There was no need for the enemy to understand the script on the banners. They spelled victory, plain as day.
Overwhelming Defeat

Overwhelming Defeat {1}{G}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Target creature you control fights target creature you don't control.
“My army is perfect, yet you still stand in my way? How foolish must you be?”
—Omid, the Undefeated
  • Alkabah
Overwhelming Force

Overwhelming Force {5}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn and creatures your opponents control block this turn if able.
When the wild calls, listen or be trampled into the dust.
  • Zero
Overwhelming Fusillade

Overwhelming Fusillade {4}{R}

Sorcery
Overwhelming Fusillade deals 4 damage divided as you choose among any number of targets.
If you control a creature with power 4 or greater, Overwhelming Fusillade deals 2 damage to each opponent.
Fire. Duck. Reload. Repeat until death.
  • The Empty Throne of Feanav
Overzealous Tutor

Overzealous Tutor {2}{R}{R}

Sorcery
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand, then Overzealous Tutor deals damage to up to one target creature equal to the number of cards you own in exile.
  • Goliaths of Nangjiao
Ox of Blood Bend

Ox of Blood Bend {2}{R}

Creature - Ox Warrior
Some question the name Blood Bend, assuming its basis is not as morbidly straightforward as it sounds.
3/2
Card has other part: Butcher
  • Kahembo: Olde Dawn
Pachama, Earthmother

Pachama, Earthmother {4}{G}{G}{G}{G}

Legendary Enchantment Creature - God
You may cast this spell by paying {1}{W}{U}{B}{R}{G} rather than paying its mana cost.
Defender, indestructible
Lands you control are 2/2 Spirit creatures with haste and indestructible.
Her love brings bountiful harvest to all who honor her across the former Caica Empire.
10/10
  • Road to Carü Mapu
Pack Familiar

Pack Familiar {1}{G}

Creature - Human
Ferocious — When Pack Familiar dies, if you control a creature with power 4 or greater, create two 2/2 green Wolf creature tokens.
“Every bond starts with solitude and ends with sacrifice.”
—Thyra, Winter's Warden
2/2
Pack Huntress

Pack Huntress {3}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Pack Huntress enters, create a 2/2 green Wolf creature token.
“I can't really bring myself to see a people that have earned the trust of wolfkind as an enemy.”
—Thyra, Winter's Warden
2/2
  • Seasons of War
Pack Savagery

Pack Savagery {G}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature has base power and toughness 4/4 until end of turn. If you're in a renaissance, untap it and it gains hexproof and indestructible until end of turn.
  • Nangjiao In Bloom
Packbond Mount
Lonesome Ravager

Packbond Mount

Enchantment - Aura Steed
(Color indicator: Packbond Mount is green)
(Transform this if it's not attached to a creature. Pay {G} as a sorcery to unattach it.)
Enchant creature you control
When this permanent transforms into Packbond Mount, move all +1/+1 counters from it to its rider.
Packbond Mount's rider gets +1/+1.
{2}{G}: Put a +1/+1 counter on Packbond Mount's rider.
Card has other part: Lonesome Ravager
  • Quest for the Roseblade
Pagoda of Longevity

Pagoda of Longevity {2}

Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
“Let fear hold no sway over your actions”
—Seishin proverb
  • Path of Shadows
Pain's Embrace

Pain's Embrace {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
“Embrace it. Only then will there be space between inhibition and regret.”
—Odlor, cruciamancer
  • Alara
Painful Reminiscence

Painful Reminiscence {2}{R}

Instant
Bleed {R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Add {R}{R}{R}.
Grief is hard, at first. But eventually it yields something precious: a sense of purpose.
  • A Tourney at Whiterun
Pains of the Drunk

Pains of the Drunk {R}

Enchantment - Aura
Enchant creature
Enchanted creature can't block.
Whenever enchanted creature attacks an opponent, it gets +2/+2 until end of turn.
  • High Noon
Paint with Starflame

Paint with Starflame {1}{R}

Instant
Choose one —
• Paint with Starflame deals 3 damage to target player or planeswalker. Scry 1.
• Create a 2/2 red Elemental Shaman creature token with haste and “Whenever this creature attacks, scry 1.”
Painted Bluffs

Painted Bluffs

Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Painwield Explorer

Painwield Explorer {R}

Creature - Human Shaman
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
When Painwield Explorer dies, it deals damage equal to its power to target player or planeswalker.
He's sick of feeling numb.
0/1
  • Love Song
Palace Gargoyle

Palace Gargoyle {6}

Artifact Creature - Gargoyle
Flying
Masabh's palaces are surrounded by enchanted gargoyles, ensuring the safety of the noble while adding a touch of exquisite aesthetic.
3/5
  • Al Tabaq
Palace Hall

Palace Hall

Land
Palace Hall enters tapped.
When Palace Hall enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {W}.
  • The Empty Throne of Feanav