14928 cards found
Dead End Adventurer

Dead End Adventurer {2}{B}

Creature - Human Scout
Augmented — When Dead End Adventurer enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, destroy target creature you don't control.
“When my English teacher said ‘You're gonna go far kid', I doubt he pictured the insides of Mephisto's Gate.”
3/2
  • Love Song
Dead-Set Duo

Dead-Set Duo {B}

Creature - Human Berserker
Dead-Set Duo can't block.
Whenever Dead-Set Duo deals combat damage to a player, you may pay {B} and sacrifice it. If you do, they discard two cards.
2/2
Deadwood Terror

Deadwood Terror {1}{B}

Creature - Zombie
Deathtouch
When Deadwood Terror enters from a graveyard, create two tokens that are copies of it.
{4}{B}{B}, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery.
2/2
Dealer of Pointed Fortunes

Dealer of Pointed Fortunes {2}{U}

Creature - Horror
Flying
When Dealer of Pointed Fortunes enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Rumor has it that the envelopes contain misfortunes, but none have been courageous enough to open them.
2/2
  • The Stage Presents: The Neverending Act
Death Pits Hawker

Death Pits Hawker {B}{R}

Creature - Orc Rogue
Haste
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
  • Scriptures of Urshad
Deathgaze Cockatrice

Deathgaze Cockatrice {2}{B}{B}

Creature - Cockatrice
Flying, deathtouch
“It is an ancient beast, from a time before the world knew such conflict. If only we could return there once again.”
—Princess Helgard
2/2
  • Quest for the Roseblade
Deathless Disciple

Deathless Disciple {3}{B}

Creature - Human Wizard
When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai
Deathmask Dancer

Deathmask Dancer {1}{B}{B}

Creature - Human Warrior
Creatures you control have menace.
The ritual began like any other, except the chief's mask, covered in a brilliant gold. The flames surrounded him, riling the Gorru as much as their own rituals.
2/2
  • Novea
Deceitful Soul

Deceitful Soul {2}{R}

Creature - Merfolk
Whenever Deceitful Soul becomes blocked by one or more creatures, it gets +2/+0 until end of turn.
Beyond the gentle eyes and soft voice lives a vicious creature of mayhem.
2/2
  • Novea
Dedicated Bushwacker

Dedicated Bushwacker {1}{G}

Creature - Human Scout
Haste
When Dedicated Bushwacker enters, other creatures you control get +1/+0 and gain haste until end of turn.
“I live by a simple truth: do every stupid thing that makes you feel alive.”
2/2
  • Love Song
Deepbrush Operative

Deepbrush Operative {2}{G}

Creature - Human Warrior
Flash
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Mercenary work is easy. You get the money for nothing and the scars for free.”
2/2
  • Love Song
Defected Android

Defected Android {3}

Artifact Creature - Construct Bard
Whenever you cast a spell, if it shared a color with the last spell you cast this turn, put two +1/+1 counters on Defected Android.
With stellar riffs and cosmic chords, he pays tribute to the song of the universe: Animus Vox.
3/2
  • Love Song
Defector of the Clergy

Defector of the Clergy {1}{W}

Creature - Human Cleric
Spells can't be cast from libraries.
If a nonland permanent would enter from a library, exile it instead.
2/2
  • Eralou
Deformed Vagrant

Deformed Vagrant {B}

Creature - Mutant Rogue
Creatures with power greater than Deformed Vagrant's power can't block it.
Using people as test subjects is easiest when done to those that none would miss.
1/2
  • Kaleidoscope
Dekatian Philosopher

Dekatian Philosopher {W}{U}

Creature - Human Advisor
Whenever you scry, tap target creature an opponent controls.
{2}{W}{U}: Scry 1. You gain 1 life.
“You wish to understand Tetragoras's Theorems? They're quite simple. Let us discuss.”
2/2
  • Theros Triumphant
Delusive Shadows

Delusive Shadows {2}{B}{B}

Creature - Horror
When Delusive Shadows enters, each opponent loses life equal to the number of cards that player owns in exile.
2/2
  • Spark of Revolution
Demented Host

Demented Host {1}{G}

Creature - Human Insect Horror
Trample
At the beginning of your upkeep, sacrifice another creature. If you do, put X +1/+1 counters on Demented Host, where X is that creature's power.
“This is vile... Who recorded all of these?”
—John Furo, watching “Bug Problem”
2/2
  • Video Horror System
Demon of Necessary Evil

Demon of Necessary Evil {3}{B}

Creature - Demon Noble
At the beginning of your end step, if you've sacrificed three or more permanents this turn, return Demon of Necessary Evil from your graveyard to the battlefield.
4/2
  • The Empty Throne of Feanav
Demonbane Grenadier

Demonbane Grenadier {W}{W}

Creature - Human Cleric Soldier
Whenever a player searches their library, that player can't untap more than two permanents during their next untap step.
“No tricks. No secrets. I don't want to buy what you're selling. I don't want to make a pact with you. You will get nothing from me but a bayonet in the chest.”
2/2
  • New Horizons
Departed Evangel

Departed Evangel {B}

Creature - Zombie Monk
As an additional cost to cast this spell, pay 1 life.
Departed Evangel can't block.
You may cast Departed Evangel from your graveyard if a creature died this turn.
“Escaping capture has only made the ghoul more vicious, attacking its allies as though they were foes as well.”
2/2
Depraved Imp

Depraved Imp {2}{B}

Creature - Demon
Flying
When Depraved Imp enters, if you control a legendary creature, put two +1/+1 counters on Depraved Imp.
By themselves, imps only spread chaos. It takes a pure demon to bring out an imp's true inner malice.
1/2
  • Surging Tide
Deprived Div

Deprived Div {1}{B}{R}

Creature - Horror
First strike
Whenever Deprived Div deals combat damage to an opponent, end the turn. (Creatures without first strike won't deal damage this turn.)
Each div is a mortal fear made physical. Divs believe that if they can find their creator, they can take their essence and become human themselves.
5/2
  • Alkabah
Deranged Apothecary

Deranged Apothecary {2}{B}

Creature - Zombie Wizard
{B}, Sacrifice another creature: Deranged Apothecary gains indestructible until end of turn.
“A cranial ache and a dull pain in the chest? Why, I have just the thing.”
3/2
  • Goliaths of Nangjiao
Deranged Arsonist

Deranged Arsonist {2}{R}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature can't block this turn.
“Everyone's afraid of fire.”
2/2
  • Tides of War
Desert Marauder

Desert Marauder {3}{B}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{2}, Sacrifice a creature: Put a +1/+1 counter on Desert Marauder.
3/2
  • Riddles of Revio