15282 cards found
Massive Surprises
  • Playtest Cards
Master Echomage

Master Echomage {2}{U}{U}

Creature - Human Wizard
Flash
When Master Echomage enters, you may cast target instant or sorcery card from your graveyard with mana value X or less without paying its mana cost, where X is the number of Wizards you control. Exile that card instead of putting it into your graveyard as it resolves.
2/3
  • Aftermath
Master Negotiator

Master Negotiator {2}{U}

Creature - Human Pirate
When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
2/2
Master Tzu, Martial Artisan

Master Tzu, Martial Artisan {1}{R/W}

Legendary Creature - Panda Bear Soldier
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
{2}{R}{W}: Target creature gains vigilance and haste until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
1/3
Master of Balance

Master of Balance {G}

Creature - Human Monk
Other creatures you control get +0/+1.
1/2
  • Path of Shadows
Master of Disorientation

Master of Disorientation {2}{U/R}{U/R}

Creature - Human Noble
Flash
When Master of Disorientation enters, you may choose new targets for target instant or sorcery spell. Then proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/2
  • Plagues of Fretport
Master of Elements

Master of Elements {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
{U}, {T}, Exile three instant and/or sorcery cards from your graveyard: Draw a card.
1/3
Master of Imports

Master of Imports {1}{R}

Creature - Human Advisor
Whenever a nonbasic nontoken land enters under an opponent's control, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
“I can assure you, no one else in the Zhedina has prices as competitive as ours.”
2/2
  • Worlds Away
Master of Masks

Master of Masks

Creature - Elf Shapeshifter
(Color indicator: Master of Masks is blue)
As long as you control an Island, you may cast this spell as a copy of any creature on the battlefield. (This includes casting cost.)
0/0
  • Memorium Arcanum
Master of Moderation

Master of Moderation {W}{U}

Creature - Panda Bear Monk
You can't cast more than one spell each turn.
Whenever you cast a spell, draw a card.
“No matter your ambition, the Divine Gate opens for you only twice.”
—Lao Xiang, Apex of Austerity
2/2
  • Panxiou
Master of No Quarter

Master of No Quarter {2}{R}{R}

Creature - Human Soldier
Trample
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever a creature an opponent controls blocks, Master of No Quarter deals 2 damage to that creature.
5/4
  • The Empty Throne of Feanav
Master of Steel

Master of Steel {2}{W}{W}

Creature - Human Barbarian Warrior
You may activate equip abilities any time you could cast an instant if you pay an additional {1} to activate them.
Armed — Equipped creatures you control get +1/+1 as long as Master of Steel is equipped.
3/3
  • Aftermath
Master of Three Paths

Master of Three Paths {W}

Creature - Elk Monk
Whenever you cast a spell, if it isn't your main phase, choose one. This ability triggers only once each turn.
• Put a +1/+1 counter on Master of Three Paths.
• Tap target creature.
• Master of Three Paths phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
1/1
  • Adventurers of Onora
Master of Winds

Master of Winds {3}{U}{U}

Creature - Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Master of Winds or another creature with flying you control enters, you may draw a card.
3/5
  • K15 Core Set
Master of the Abyss

Master of the Abyss {2}{U}

Creature - Merfolk Wizard
When Master of the Abyss enters, draw two cards, then discard a card.
{2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
1/3
Master of the Glen

Master of the Glen {3}{G}

Creature - Nymph
When Master of the Glen enters, create a 2/2 green Wolf Elemental creature token.
Elementals you control have trample.
3/2
  • Novea
Masterwork Archivist

Masterwork Archivist {4}

Artifact Creature - Construct
When Masterwork Archivist enters, search your library and/or command zone for a legendary card, reveal it, then put it into your hand or graveyard. If you searched your library this way, shuffle.
When Masterwork Archivist dies, you may draw a card.
2/2
Masterwork Artisan

Masterwork Artisan {R}

Creature - Human Artificer
Equipment spells you cast cost {1} less to cast.
Equip abilities you activate cost {1} less.
1/2
Matron of Machines

Matron of Machines {W}

Creature - Human Artificer
When Matron of Machines dies, put a +1/+1 counter on up to one target creature.
{3}{W}, Exile Matron of Machines from your graveyard: Create two 1/1 colorless Construct artifact creature tokens. Activate only as a sorcery.
1/2
  • Discoveries of Akieva
Mattia's Fated Showdown

Mattia's Fated Showdown {1}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever one or more creatures you control survive damage, add a quest counter.
You may put a creature card with mana value 2 or less from your hand onto the battlefield.
Put two +1/+1 counters on target creature you control.
Choose target creature you control. You draw cards equal to half that creature's power, rounded down.
  • Adventurers of Onora
Mausoleum Resident

Mausoleum Resident {B}

Creature - Cat
Menace
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Mausoleum Resident. It gains lifelink until end of turn.
He expected the ice in his veins to melt... but it didn't. The ice just grew colder and colder... a feeling he welcomed.
1/2
Maven of Perspective
Horizon Augur

Maven of Perspective

Creature - Archon Wizard
Flying
Whenever you cast a spell, draw a card, then put a +1/+1 counter on Maven of Perspective.
“Never fear the future. Better days are always just over the horizon.”
5/5
Card has other part: Horizon Augur
  • Al Tabaq
Mavisa's Familar

Mavisa's Familar {2}{G}

Creature - Beast
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
3/3
  • Zero
Mawdryk's Elite

Mawdryk's Elite {4}{B}

Creature - Elf Soldier
Menace
Landfall — Whenever a land you control enters, Mawdryk's Elite gets +1/+0 and gains deathtouch until end of turn.
4/3
  • Aftermath
Mawdryk's Harrier

Mawdryk's Harrier {1}{G}{G}

Creature - Elf Scout
Reach
When Mawdryk's Harrier enters, look at the top six cards of your library. You may put an Elf card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Elves you control get +1/+1.
1/2