15282 cards found
Aith Aera Sentinel

Aith Aera Sentinel {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
When Aith Aera Sentinel enters, create a 1/1 green Elf creature token.
2/1
  • Seasons of War
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
“Just watch your step. And your back. And your flanks. And above.”
—Chiu, to her apprentice
2/1
Bioluminescent Predator

Bioluminescent Predator {1}{G}

Creature - Beast
When Bioluminescent Predator dies, draw a card, then you may put a land card from your hand onto the battlefield.
Like moths that fly into the flame, it always ends up like so.
2/1
  • Animus Vox
Birthing Elemental

Birthing Elemental {2}{G}

Creature - Elemental
Whenever Birthing Elemental or another nontoken creature you control dies, create a 1/1 green Saproling creature token.
It infuses the life force of dying creatures to nascent ones to ensure the circle of life continues uninterrupted.
2/1
  • Tides of War
Bleak Gorge Convoy

Bleak Gorge Convoy {1}{G}{G}

Creature - Human Scout
When Bleak Gorge Convoy enters, you may search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
2/1
  • Al Tabaq
Bloodleaf Druid

Bloodleaf Druid {1}{G}

Creature - Elf Scout Druid
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
Even those averse to the fighting still pledge their loyalty to it.
2/1
  • High Noon
Brand New Species

Brand New Species {4}{G}

Creature - Horror
When Brand New Species enters, create a tapped 3/2 green Horror creature token.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on up to one target Horror you control.
2/1
  • Animus Vox
Chasqui Veteran

Chasqui Veteran {G}

Creature - Human Scout
Trample
Whenever Chasqui Veteran deals combat damage to a player, if you control three or more artifacts and/or enchantments, draw a card.
“Some of the Ch'aska Walla are so emboldened by their new toys that they forget tracing a road requires paying attention.”
2/1
  • Road to Carü Mapu
Copse Watcher

Copse Watcher {1}{G}

Creature - Spirit
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Who knows what darkness lurks in the heart of the woods? She knows.
2/1
  • Zero
Corym's Elite

Corym's Elite {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Corym's Elite can't be blocked by creatures with power 2 or less.
“Who could be better equipped to fight a guerilla war than those who can listen to the trees?”
2/1
  • Seasons of War
Daelish Arbalest

Daelish Arbalest {1}{G}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1
  • A Tourney at Whiterun
Elvish Wayfinder

Elvish Wayfinder {1}{G}

Creature - Elf Scout
Whenever Elvish Wayfinder enters or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order.
2/1
Fae-Blessed Hunter

Fae-Blessed Hunter {G}

Creature - Human Warrior
You may cast this spell as though it had flash if you pay an additional {1} to cast it.
The net snapped shut, and the three seekers were brought face to face with their assailants.
2/1
  • The Unraveling
Fallen Forest Wolf

Fallen Forest Wolf {G}

Creature - Wolf
{3}{G}: Fallen Forest Wolf gets +2/+2 and gains trample until end of turn. Activate only once each turn.
“Wolves in packs cause no trouble, as they know you are their inferior. A lone wolf, however, has something to prove.”
—Chiu of the Wild Realm
2/1
  • Goliaths of Nangjiao
Fen Guide

Fen Guide {1}{G}

Creature - Human Druid Warrior
{T}: Add {G}.
“Keep to the grass, if you can. If you sink to your knees, pray to the Unmaker, for you'll likely keep sinking.”
2/1
  • A Tourney at Whiterun
Feral Devout

Feral Devout {R/W}{G}

Creature - Rabbit Warrior
(Color indicator: Feral Devout is green)
Trample
When Feral Devout enters, choose one —
• Put a +1/+1 counter on Feral Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
2/1
  • Beyond Our Ken
Fetching Gancanagh

Fetching Gancanagh {1}{G}

Creature - Faerie
When Fetching Gancanagh dies, draw a card. At the beginning of the next end step, up to one target creature you control becomes a copy of Fetching Gancanagh.
“True love, divine pacts—so much in this world demands that we surrender control.”
—Lettie Wormwood
2/1
  • The Empty Throne of Feanav
GenTech Architect

GenTech Architect {2}{G}

Creature - Human Artificer
When GenTech Architect enters, create a Function token with “Put two +1/+1 counters on a creature you control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
“Where others focus merely on the world beyond, we never lost our path.”
2/1
  • Beyond the Blackwall
Generous Hermit

Generous Hermit {1}{G}

Creature - Human
When Generous Hermit dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Be wary of hermits. They hide beneath a veneer of society, but have all been consumed by the Wiedfree.”
—Tales of the Wild Vol. II
2/1
  • End of Wollensie
Glen Hunter

Glen Hunter {1}{G}

Creature - Human Rogue
Hexproof
You may have Glen Hunter assign its combat damage as though it weren't blocked.
2/1
  • Arcanum Academia
Godseeker Vanguard

Godseeker Vanguard {3}{G}

Creature - Human Cleric
When Godseeker Vanguard enters, create two 1/1 green Scout creature tokens.
“Ivenge is gone. Kaur remains. Come. Our new Father waits for our worship.”
2/1
  • Lovi Awoken
Green Daywalker

Green Daywalker {2}{G}

Creature - Beast
When Green Daywalker enters, you may destroy target artifact or enchantment.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Green Daywalker.
2/1
  • Love Song
Hamlet Bounder

Hamlet Bounder {2}{G}

Creature - Human Peasant
When Hamlet Bounder enters, choose one —
• Destroy target artifact or enchantment.
• Create a 1/1 white Peasant creature token.
“One more step, and I'll ‘ave yer foot!”
2/1
  • Quest for the Roseblade
Hand of the Chroma

Hand of the Chroma {2}{G}

Creature - Human Shaman
You don't lose unspent mana as steps and phases end except at end of turn.
Hand of the Chroma gets +1/+1 for each color of unspent mana you have.
The Fae are elusive, but their disciples are dazzlingly visible.
2/1
  • The Unraveling
Humble Shepherd

Humble Shepherd {1}{G}

Creature - Human Druid
When Humble Shepherd enters, create a 0/1 white Sheep creature token.
{T}, Tap an untapped Sheep you control: Add one mana of any color.
Her flock is her empire.
2/1
  • Scriptures of Urshad