4997 cards found
Spined Spire

Spined Spire

Land - Animus
Spined Spire enters tapped.
{T}: Add {U} or {R}.
{1}{U}{R}: Until end of turn, Spined Spire becomes a Lizard creature with menace in addition to its other types.
Scavenge {1}{U}{R}
2/3
  • Panxiou
Spinerock Canyon

Spinerock Canyon

Land
Spinerock Canyon enters tapped unless you control a basic land.
{T}: Add {R} or {W}.
Both Mardu raiders and Jeskai historians lay claim to the buried past of The Scour.
Spinning Gears Abomination

Spinning Gears Abomination {X}

Artifact Creature - Horror
Haste
Ward—Sacrifice a creature.
Spinning Gears Abomination enters with X +1/+1 counters on it.
Spinning Gears Abomination can't attack alone.
0/0
  • Animus Vox
Spiraling Canyon

Spiraling Canyon

Land - Mountain Plains
({T}: Add {R} or {W}.)
Spiraling Canyon enters tapped unless you control a basic Mountain or a basic Plains.
Spiraling Madness

Spiraling Madness {3}{B}{B}

Enchantment
At the beginning of each player's upkeep, that player discards a card. If that player has no cards in hand, instead they sacrifice a permanent. If they control no permanents, instead they lose the game.
  • Video Horror System
Spire Sanctuary

Spire Sanctuary

Land - Mountain
({T}: Add {R}.)
Spire Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Spire Sanctuary: Add {B} or {G}.
  • Goliaths of Nangjiao
Spires of Caulte

Spires of Caulte

Land
Spires of Caulte enters tapped.
{T}: Add {B} or {R}.
{B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Spires of Telenia

Spires of Telenia

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {W} or {U}.
Spirit Blossom Shrine

Spirit Blossom Shrine

Land
{T}: Add {C}.
{T}: Add one mana of any color among creatures you control.
{X}: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X.
Spirit Script

Spirit Script {U}{R}

Instant
Draw two cards, then discard a card.
Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn.
Spirit of Autumn

Spirit of Autumn {1}{R}{G}

Creature - Elemental
When Spirit of Autumn enters, nourish X, where X is the number of creatures you control. (To nourish X, either put X +1/+1 counters on this creature or create X 1/1 white Citizen creature tokens.)
1/1
  • Harvest Festival
Spirit of Infamy

Spirit of Infamy {1}{B}

Creature - Spirit Rogue
Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Spirit of Infamy gets +2/+0 for each bounty counter on it.
1/3
Spirit of Sickness

Spirit of Sickness {2}{B}{B}

Creature - Spirit
Flying, deathtouch
Creatures that aren't Spirits or Warlocks get -1/-1.
When the Phyrexians arrived years after the Caica, the only thing that surprised the Relonche was how tangible they were.
3/3
  • Road to Carü Mapu
Spirit of Vitriol

Spirit of Vitriol {3}{U}{U}

Creature - Spirit
Flying
Whenever Spirit of Vitriol attacks, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Discard a card: Spirit of Vitriol gains hexproof until end of turn. Tap it.
4/4
  • The Empty Throne of Feanav
Spirit-Lantern Incendiary

Spirit-Lantern Incendiary {B}{R}

Creature - Panda Bear Monk
Flash
If an opponent would gain life or damage to a permanent or opponent would be prevented, instead Spirit-Lantern Incendiary deals 1 damage to that permanent or opponent.
2/2
  • Panxiou
Spirits of the Shrine

Spirits of the Shrine {3}{B}{B}

Creature - Spirit
Flying, lifelink
Skip your draw step.
Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn.
3/3
Spiritual Ascension

Spiritual Ascension {4}{W}

Enchantment
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
  • Path of Shadows
Spit on the Grave

Spit on the Grave {R}{G}

Sorcery - Tale
Destroy target artifact or enchantment. Spit on the Grave deals 2 damage to that permanent's controller.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Ruinous Naga
Splendid Scenery

Splendid Scenery

Land
Splendid Scenery enters tapped unless you control a basic land.
{T}: Add {G} or {W}.
Both Heliod and Karametra lay claim to the peace of the countryside.
Splinter of Creation

Splinter of Creation {2}

Artifact Creature - Elemental
When Splinter of Creation enters, you may exile any number of land cards from your graveyard.
You may play lands exiled with Splinter of Creation.
Each world begins with a single splinter.
1/1
  • Scriptures of Urshad
Splitflame Phoenix

Splitflame Phoenix {4}{R}

Creature - Phoenix
Flying, haste
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
When Splitflame Phoenix dies, you may pay {R}. If you do, return it to its owner's hand.
4/1
  • Mious
Splitting Image

Splitting Image {1}{R}

Creature - Human Wizard
Flash
When Splitting Image enters, you may pay {2} any number of times. Whenever you do, copy target spell. You may reselect modes and choose new targets for the copies.
2/1
  • Riddles of Revio
Spoils of the Undermarket

Spoils of the Undermarket {2}{B}

Enchantment
At the beginning of your upkeep, each opponent mills two cards.
{3}{B}: Exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. Activate only as a sorcery. (You still pay its costs, including color. Copies of permanents enter as tokens.)
  • Worlds Away
Sporeflow Protector

Sporeflow Protector {1}{G}

Creature - Fungus Warrior
{1}{G}: Exile two target cards from a single graveyard. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/3
Spotless Mind

Spotless Mind {2}{U}{U}

Sorcery
Cast this spell only if an opponent controls a creature with power 5 or greater or you control six or more lands.
Return all nonland permanents target player controls to their owner's hand.
  • Descent from the Highlands