Enchant land When Pilgrim's Vantage enters, you may put a +1/+1 counter on target creature. Enchanted land has “{T}: Add two mana of different colors.”
Whenever Pillager's Sloop attacks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
Whenever Pineblight Caribou enters or attacks, you may have it consume a land. If you do, draw a card and you gain 2 life. (To consume a land, sacrifice a land or exile a land card from your graveyard.)
Destroy target creature with flying. You may put a land card from your hand onto the battlefield.
Blinded by the snowstorm, the dragon crashed into the mountains and died. Its flesh fell and nourished the soil at their roots, and so the Firegrass Valley was born.
{T}: Target player exiles a card from their graveyard. {1}, Exile Pinnacle of Purity: Exile all graveyards. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Pirate's Cutlass enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchant creature Enchanted creature is a Horror with base power and toughness 3/3 and loses all other creature types and abilities. Whenever enchanted creature deals combat damage to a creature, create a token that's a copy of Plagas Infestation and attach it to the damaged creature.
For each pair of basic land types, create a tapped colorless land token of those types. (The basic land types are Plains, Island, Swamp, Mountain, and Forest.)
{T}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {T}, Sacrifice an artifact: Planar Processor deals 1 damage to any target. {T}, Sacrifice an enchantment: Draw a card. {T}, Sacrifice a land: Add one mana of any color.
{T}: Add {C}. Put your choice of a flying, first strike, menace, trample, vigilance, or +1/+1 counter on Planar Rift. {1}, {T}: Remove any number of counters from Planar Rift: Add {C} for each counter removed this way. {T}: Move a counter from Planar Rift onto target creature you control. Activate only as a sorcery.
First strike, haste Whenever you cast an enchantment, instant, or sorcery spell, put a +1/+1 counter on Plasma Blader. {2}{R}{R}, Sacrifice Plasma Blader: It deals damage equal to its power to any target.