4786 cards found
Sunnula's Firebird

Sunnula's Firebird {2}{R}

Creature - Phoenix
Flying, haste
Assault {1}{R} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on a creature you control, you may return Sunnula's Firebird from your graveyard to your hand.
2/2
  • Scriptures of Urshad
Sunpiercing Bow

Sunpiercing Bow {3}

Artifact - Equipment
Equipped creature has “{T}: This creature deals damage equal to its power to any target.”
Equip {4}
  • A Tourney at Whiterun
Sunrazed Ruins

Sunrazed Ruins

Land - Desert
Sunrazed Ruins enters the battlefield tapped.
{T}: Add {W}.
{2/W}{2/W}: Sunrazed Ruins becomes a 2/3 white Elemental creature with lifelink until end of turn. It's still a land.
  • Al Tabaq
Sunrise Bluffs

Sunrise Bluffs

Land
Sunrise Bluffs enters the battlefield tapped.
{T}: Add {R}.
You may untap Sunrise Bluffs during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Orchard

Sunrise Orchard

Land
Sunrise Orchard enters the battlefield tapped.
{T}: Untap another target land you control.
Sunrise Prairie

Sunrise Prairie

Land
Sunrise Prairie enters the battlefield tapped.
{T}: Add {W}.
You may untap Sunrise Prairie during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise River

Sunrise River

Land
Sunrise River enters the battlefield tapped.
{T}: Add {U}.
You may untap Sunrise River during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Ruins

Sunrise Ruins

Land
Sunrise Ruins enters the battlefield tapped.
{T}: Add {B}.
You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Woods

Sunrise Woods

Land
Sunrise Woods enters the battlefield tapped.
{T}: Add {G}.
You may untap Sunrise Woods during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunset Herald

Sunset Herald {4}{W}{W}

Creature - Dragon
Flash
Flying
When Sunset Herald enters the battlefield, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn.
4/4
Sunset Monastery

Sunset Monastery

Land
When Sunset Monastery enters the battlefield, draw a card, then put a card from your hand on the bottom of your library.
{T}: Add {C}.
  • Path of Shadows
Sunwashed Spires

Sunwashed Spires

Land
{T}, Pay 1 life: Add {R}.
{T}, Pay 1 life, Sacrifice Sunwashed Spires: Search your library for a Mountain card, put it onto the battlefield tapped, then shuffle.
Sunwatcher Aspirant

Sunwatcher Aspirant {1}{R}{R}

Creature - Fox Warrior
Haste
At the beginning of your end step, return Sunwatcher Aspirant to its owner's hand.
4/1
Card has other part: Burn Brightly
  • Adventurers of Onora
Superset

Superset {W}{U}

Enchantment
As Superset enters the battlefield, choose two abilities from among flying, first strike, lifelink, prowess, and vigilance.
Each creature you control with one of the chosen abilities has both the chosen abilities.
Each core is unique by design, but the origin of their power has endless similarities.
  • Beyond the Blackwall
Supplanter of Realities

Supplanter of Realities {B}{G}

Creature - Horror
Whenever Supplanter of Realities attacks, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Sacrifice another permanent: Supplanter of Realities gains indestructible until end of turn. Tap it.
2/2
  • Discoveries of Akieva
Supreme Alchemist

Supreme Alchemist {2}{G}{U}{B}

Creature - Zombie Wizard
You may sacrifice three Treasures rather than pay this spell's mana cost.
Flying, trample, haste
Money can buy a better sword, a fancy house, or even a longer life, but being surrounded by wealth means nothing if you have no cause to use it for.
5/5
  • Alkabah
Supreme Mechanothurge

Supreme Mechanothurge {4}{U}

Artifact Creature - Human Artificer
Whenever Supreme Mechanothurge or another artifact enters the battlefield under your control, up to one target artifact you control becomes a copy of another target artifact or creature you control, except it's an artifact in addition to its other types.
“Talent is commonplace. Style is invaluable.”
3/3
  • Alara
Supreme Stampede

Supreme Stampede {2}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn.
Prophecy {2}{G}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Surface Expeditioneer

Surface Expeditioneer {R}{R}

Creature - Dwarf Scout
Haste
Ward—Pay 3 life.
Whenever Surface Expeditioneer attacks, if it's embattled, it deals 2 damage to target player or planeswalker. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
2/2
  • Quest for the Roseblade
Surge of Darkness

Surge of Darkness {1}{B}

Instant
As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Destroy target creature.
“I'll keep getting closer and closer to you, until I swallow you up—and then you'll disappear. Things are not turning out well for you at all, are they?”
Surge of the Fellors

Surge of the Fellors {1}{R}

Enchantment
As Surge of the Fellors enters the battlefield, choose Fellor or Lafterii.
• Fellor — Warriors you control have haste.
• Lafterii — Wizard creatures you control have “{2}{R}, {T}: This creature deals 1 damage to target player or planeswalker.”
  • Khaliz-Dorahn
Surge of the Leylines

Surge of the Leylines {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Surging Kalak

Surging Kalak {1}{G}{G}

Creature - Troll
Whenever a creature you control becomes the target of a spell, that creature gets +3/+3 until end of turn.
2/2
Surmise Reality's Limits

Surmise Reality's Limits {X}{U}{U}

Sorcery
Target player draws X cards.
“Hah, it's like you think that technology follows the laws of nature, rather than the other way around.”
— Amira, Grand Inventor
  • Discoveries of Akieva
Surviving Ndengo

Surviving Ndengo {1}{R}

Legendary Enchantment
Spells you cast have trial 2. (As you cast them, an opponent of your choice may pay 2 life. If they don't, they fail the trial.)
Whenever an opponent fails a trial of a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Whenever an opponent fails a trial of a noncreature spell, create a tapped Treasure token.
  • Over the Horizon