Flying Menagerie — When Bleakrealm Mini-Menace enters, if there are five or more creature types among creatures you control, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker that player controls.
When Bleeding-Edge Garroter dies, if it was in a pack, you draw a card and you lose 1 life. (Two or more creatures you control with equal power are in a pack.)
“The sky is particularly godless this night.” —Quan Li, Dusk Operative
When Blessed Bladewright enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.) Whenever an Equipment token you control enters, attach it to up to one target creature you control.
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Blessed Vanquisher encourages a creature, destroy target creature an opponent controls if it's tapped. Otherwise, tap that creature.
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) At the beginning of your end step, each cursed opponent loses 2 life unless they discard a card.
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) When Blind Sharpshooter becomes renowned, it deals 2 damage to target creature defending player controls.
Lifelink Revive {3}{B}({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
There is a price to pay when looking beyond the veil of death.
When Blinding Fiddler enters, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures. Unveil {3}{W}{U}({3}{W}{U}: Transform this. Unveil only as a sorcery.)
Menace (This creature can't be blocked except by two or more creatures.) Blood Fiend can't block. {1}{B}, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Blood Servant enters, if it engorged a creature card, you draw a card and you lose 2 life.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Target creature you control gets +1/+0 until end of turn. [Lore III] Target creature you control gets +2/+0 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Blood-Tithe Harpy enters, target player loses 1 life and you gain 1 life.
Lifelink {1}{B}, Sacrifice Bloodbond Ritualist: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
“Fear not the most wicked foe, nor the most powerful. Fear the one most driven by purpose.” —Amelle, Revered Liturgist
{B}, Discard a card: Bloodbraid Ritualist gains indestructible until end of turn. Tap it. At the beginning of your upkeep, you may have Bloodbraid Ritualist consume. If you do, draw a card. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you lost life this turn, you may pay {1}. If you do, create a 2/2 black Zombie creature token.
As long as you've gained life this turn, Bloodied Outcast gets +1/+0 and has lifelink. As long as an opponent has lost life this turn, Bloodied Outcast gets +0/+1 and has deathtouch.