14930 cards found
Manifest Irrationality

Manifest Irrationality {2}{R}

Sorcery
Add {R} and two mana of any one color.
When you next cast a spell this turn, Manifest Irrationality deals 3 damage to any target.
Power lingers in emotion, turning any nonsensical expectation into reality.
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Outlands Bodyguard

Outlands Bodyguard {2}{R}{R}

Creature - Human Warrior
Outlands Bodyguard can't attack alone.
You may exert Outlands Bodyguard as it attacks. When you do, it must be blocked this turn if able. (An exerted creature won't untap during your next untap step.)
While undoubtedly skilled, their commitment to protection takes a more aggressive form.
4/3
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Provoker of Mountains

Provoker of Mountains {R}

Creature - Human Shaman
{R}, {T}, Exert Provoker of Mountains: Create an X/X red Elemental creature token, where X is the number of spells you've cast this turn. (An exerted creature won't untap during your next untap step.)
{X}{X}{R}, {T}, Sacrifice Provoker of Mountains: Provoker of Mountains deals X damage to any target.
1/2
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Reckless Exemplar

Reckless Exemplar {2}{R}

Creature - Human Warrior
Trample
When Reckless Exemplar attacks, if its power is greater than its base power, target creature an opponent controls can't block this turn.
...Or die trying.
3/2
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Risk Distant Lands

Risk Distant Lands {1}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. If you cast two or more spells this turn, it also gains haste and trample until end of turn. If you cast three or more spells this turn, it gets an additional +2/+0 until end of turn.
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Surging Lightning

Surging Lightning {R}

Instant
Surging Lightning deals 2 damage to target creature or planeswalker. If you've cast another spell this turn, it deals 4 damage instead.
The old-growth of the Wiedfree can only be felled by nature itself.
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This-Worldliness

This-Worldliness {2}{R}{R}

Enchantment
At the beginning of each player's draw step, that player draws two additional cards. At the beginning of their next end step, they discard their hand.
“Face, hands, feet, mind, heart, flames. All hot. This is life. This is worth living.”
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Transformative Paints

Transformative Paints {1}{R}

Artifact - Equipment
When Transformative Paints enters, create a 1/1 white Human creature token, then attach Transformative Paints to it.
Equipped creature gets +1/+0 and has prowess.
Equip {3}
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Trepid Deserters

Trepid Deserters {2}{R}

Creature - Human Warrior
When Trepid Deserters enters, target creature you control gets +2/+0 until end of turn.
“The air is unpleasant, the snow frigid, and our preparations meager. But for now we are fully alive.”
4/2
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Vigorous Caldera

Vigorous Caldera {3}{R}{R}

Enchantment
Whenever you attack, create an X/X red Elemental creature token that's tapped and attacking, where X is the number of attacking creatures.
Fleeting {1}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
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Wartorn Veteran

Wartorn Veteran {2}{R}{R}

Creature - Human Warrior
Trample, prowess
You may exert Wartorn Veteran as it attacks. When you do, double its power until end of turn. (An exerted creature won't untap during your next untap step.)
2/1
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Zare, Heart Transformed

Zare, Heart Transformed {3}{R}{R}{R}

Legendary Creature - Human Shaman
Other creatures you control get +3/+0.
When Zare enters, create a 2/1 white Bird creature token with flying and a 3/3 green Horse creature token.
Whenever another creature you control attacks or blocks, sacrifice it at end of combat.
6/3
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Absurdity

Absurdity {5}{G}{G}{G}

Creature - Incarnation
Protection from noncreatures and from creatures with power 3 or less
Players dealt damage by Absurdity also get that many poison counters. (A player with ten or more poison counters loses the game.)
When Absurdity is put into a graveyard from anywhere, shuffle it into its owner's library.
8/8
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Aided Assault

Aided Assault {G}

Sorcery
Move up to one +1/+1 counter from a creature you control to target creature you control. Then that creature fights target creature you don't control.
It is possible to overcome size or numbers, but never both.
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Alida, Resolute

Alida, Resolute {2}{G}{G}

Legendary Planeswalker - Alida
[+1]: Create a 1/1 green Saproling creature token. You gain 2 life.
[0]: Creature spells you cast this turn can't be countered. As they enter, they gain hexproof until your next turn.
[–2]: Create a green enchantment token named Survival with “You and other permanents you control have ward {1}.”
Loyalty:
4
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Allure of the Woods

Allure of the Woods {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}, Sacrifice Allure of the Woods: Draw a card.
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Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
“The consumption of the Wiedfree is slow, but certain.”
—Tales of the Wild, Vol. II
5/4
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Bound by Nature

Bound by Nature {X}{X}{G}{G}

Enchantment
Bound by Nature enters with X nature counters on it.
You can't cast nonpermanent spells.
Creatures you control get +1/+1 for each nature counter on Bound by Nature and have “{T}: Add {G}.”
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Climber's Outfit

Climber's Outfit {G}

Artifact - Equipment
When Climber's Outfit enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature has reach.
Equip {1}
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Concoquo, Wiedfree Sage

Concoquo, Wiedfree Sage {2}{G}{G}

Legendary Creature - Human
At the beginning of combat on your turn, you may exile a creature card from your graveyard. Then if a card exiled with Concoquo has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
4/4
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Deserter's Wandering

Deserter's Wandering {2}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Walk far into the Wiedfree, away from human miseries.
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Dissolve into Nature

Dissolve into Nature {G}

Instant
Choose one —
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.
Empires rise and fall, but the Wiedfree remains. Ever vast, ever inviting, ever consuming.
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Embodiment of Nature

Embodiment of Nature {3}{G}{G}

Creature - Ox Spirit
At the beginning of combat on your turn, choose one —
• Embodiment of Nature gains haste and hexproof until your next turn.
• Embodiment of Nature gains vigilance and indestructible until your next turn.
• Embodiment of Nature gets +2/+2 and gains trample until your next turn.
5/5
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Famished Verdure

Famished Verdure {1}{G}{G}

Creature - Plant Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Vigilance, haste
{T}: Add {G}. If a creature died under your control this turn, add {G}{G} instead.
2/2
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Fleetfooted Survivalist

Fleetfooted Survivalist {1}{G}

Creature - Human Scout
You may exert Fleetfooted Survivalist as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever an exerted creature you control deals combat damage to a player, draw a card.
3/2
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