Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
Flying When Chattering Parrot enters or leaves the battlefield, you may draw a card. If you do, put a card from your hand on the bottom of your library.
“They come up with better plans than the entire rest of my crew put together!” —Arli, Aravant pirate captain
Whenever a player casts an instant or sorcery spell that targets exactly one creature they don't control, you may copy that spell. If you do, you may choose new targets for the copy.
He dances with the radiance of a sunbeam and the whimsy of a rainbow.
Reach Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.) {3}{G}: Exile up to one target card from a graveyard. Scry 1.
{1}{G}, Discard a card: Target land you control becomes a 3/3 Elemental creature. It's still a land. Exile the top card of your library face down. Whenever a land creature you control deals combat damage to a player, put a card exiled with Children of Gos into your hand.
Children of the Void has hexproof as long as it's your turn. Children of the Void can't attack or block unless you reappropriate (exile exactly two cards from your hand and/or graveyard).
“Lovi can't fill everything. The empty spaces now sire something new. Scared. Starving.” —Vakavanha, Who Sees Anew
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) Spells you cast that share a type with the card Chillwhisper Witch engorged cost {1} less to cast.
Her call beckons to all those trapped in the Deadlands.
Flying Lands you control have “{T}: Add one mana of any color.” As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
Flying {2}{U}: Until end of turn, target creature has your choice of base power and toughness 1/1 or 4/4 until end of turn. Activate only outside of combat.
“After so many iterations, it's no wonder things are getting weird—well, weirder.” —Rowena Bishop
Flying, prowess When Chronosphere Sovereign enters, nonbasic permanents target opponent controls don't untap during their controller's next untap step. When Chronosphere Sovereign dies, it deals 3 damage to each tapped creature you don't control. Destroy each tapped artifact you don't control.
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield.
Trample Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player. Whenever Cinderhoof Minotaur attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Even though Savrios was able to prevent the clashes from destroying them, he couldn't stop the creature that emerged from them.
Trample You may spend black and green mana as though it were mana of any color. Whenever Closing-Act Abomination attacks, look at the top X cards of your library, where X is the number of colors among cards in your graveyard. Put up to one of them into your hand and the rest on the bottom of your library in a random order.
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) At the beginning of your end step, you may untap another target permanent.