9545 cards found
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
“The consumption of the Wiedfree is slow, but certain.”
—Tales of the Wild, Vol. II
5/4
  • End of Wollensie
Arboreal Runes

Arboreal Runes {3}

Artifact
As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types.
{T}: Add one mana of any color.
Arcane Anesthesia

Arcane Anesthesia {2}{W/U}{W/U}

Enchantment - Aura
Flash
Enchant creature
When Arcane Anesthesia enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Feanav: The Apothecary's Progress
Arcane Caper

Arcane Caper {1}{U}{U}

Instant
Counter target spell. If a permanent spell is countered this way, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
“All these ruins had to throw at me were seven spike traps, five exploding runes, two nine-layer death circles and a giant hellhound? Honestly, how is this relic even still here?”
Arcane Dexterity

Arcane Dexterity {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and prowess.
In the most dire of situations, the Lafterii forces had to rely on their ingenuity rather than their strength to survive.
  • Aftermath
Arcane Dredger

Arcane Dredger {4}{U}{U}

Creature - Merfolk Wizard Rogue
Prowess
When Arcane Dredger enters, return target instant or sorcery card from your graveyard to your hand.
“These ‘imperial' fleets are under my command now. Rather than steal our reagents, you could simply ask; we have a common enemy, after all.”
—Xenocrata to Janneke
4/4
  • The Empty Throne of Feanav
Arcane Duelist

Arcane Duelist {1}{U}

Creature - Human Wizard
Whenever Arcane Duelist becomes tapped, target instant or sorcery card with mana value 1 in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
Arcane Harvesters

Arcane Harvesters {1}{U}{R}

Creature - Human Wizard
{U}, Exile an instant or sorcery card from your graveyard: Draw a card, then discard a card.
{R}, Exile an instant or sorcery card from your graveyard: Arcane Harvesters deals 1 damage to any target.
2/2
  • Khaliz-Dorahn 166 270
Arcane Knowledge

Arcane Knowledge {2}{U}

Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
The mage sighed, tossed the hundredth scroll of divination onto the ever growing pile, and pulled another from the rack.
  • Seasons of War
Arcane Oasis

Arcane Oasis

Land - Desert
Arcane Oasis enters tapped unless you control another Desert.
{T}: Add {U} or {R}.
Its waters flow into the courtyards of Atuum's Great Library, infusing its ancient texts with arcane power.
  • Over the Horizon
Arcane Refusal

Arcane Refusal {3}{U}

Instant
Counter target spell.
Look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
  • Kahembo: Olde Dawn
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
Esper, center of engineered perfection, ruled by enigmatic sphinxes.
  • Alara
Arcane Saxophone

Arcane Saxophone {2}

Artifact - Equipment
Harmony — Attach Arcane Saxophone to target creature.
When Arcane Saxophone enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Equipped creature gets +2/+2.
Equip {4}
  • Eralou
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Arcane Strategist

Arcane Strategist {2}{U}

Creature - Human Wizard
Whenever you cast a spell, draw a card if that spell has the same name as a card in your graveyard.
“Not all of Kinjiru Castle's defenses can be defeated with sword and spear. We will have need of greater powers if we are to reduce it to rubble.”
1/2
  • Tales of Old Jidai
Arcanist's Dispersal

Arcanist's Dispersal {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Arcanist's Familiar

Arcanist's Familiar {1}{U}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lafterii humans often wonder if elementals are smarter than them. What they do know is that they see the world in whole new ways.
1/2
  • Khaliz-Dorahn
Arcanist's Spellsurge

Arcanist's Spellsurge {U}{R}

Instant
Until end of turn, creatures you control get +1/+1 and gain prowess. If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Some mages who escape the demons' clutches flee to the Craterfields, using the leonin's pyromancy to ensure their continued freedom.
Arcanist's Tome

Arcanist's Tome {U}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may draw a card then discard a card.
Equip {2}
“Magic books are some of the best loot — valuable, powerful, and easy to carry.”
—Murdoch, Lysene's operative
  • Quest for the Roseblade
Arcanomancer

Arcanomancer {4}{U}{U}

Creature - Human Wizard
When Arcanomancer enters, return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Most Lafterii are not content with experimenting with a spell just once.
2/3
  • Khaliz-Dorahn
Arcanotripsy

Arcanotripsy {1}{U}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Disrupting a spell can be as simple as disposing of its material components.
  • Feanav: The Apothecary's Progress
Arcanum Owl

Arcanum Owl {3}{U}{U}

Creature - Bird
Flying
When Arcanum Owl enters, you may return target instant or sorcery card from your graveyard to your hand.
2/2
  • Zero
Arcblade Enforcers

Arcblade Enforcers {2}{W}

Creature - Human Soldier
Lifelink
Arcblade Enforcers gets +1/+1 as long as you control an enchantment.
The Guardian Act assigned the Arcblade division to the barricade to assist Masha. In truth, they were there to watch her.
2/2
Archaeological Experience

Archaeological Experience {1}{R}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands.
Exile the top card of your library. Until the end of your next turn, you may play that card. Create a 1/1 Scout creature token that's all colors.
Archaeologist's Discovery

Archaeologist's Discovery {2}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Artifacts dating back to before the Calamity are a precious commodity, able to be traded for vast fortunes if in good condition.
  • Riddles of Revio