1030 cards found
Hyle's Gift

Hyle's Gift {1}{U}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each permanent attached to it.
Permanents attached to equipped creature have ward {3}.
Equip {1}
Card has other part: Get Out
  • Karina's Explorations
Idravir, the Last City

Idravir, the Last City

Legendary Land
{T}: Add {C}.
{2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Idyll

Idyll {1}{R}{G}

Creature - Incarnation
Each nontoken land you control has all activated abilities of each other land on the battlefield.
When Idyll leaves the battlefield, until the end of your next turn, you gain “Each nontoken land you control has all activated abilities of each other land on the battlefield.”
3/3
  • New Horizons
Idyllic Odyssey

Idyllic Odyssey {W}

Enchantment
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
Iekin's Portal
Iekin, God of Wisdom

Iekin's Portal {1}{U}{U}

Legendary Enchantment
When Iekin's Portal enters the battlefield, look at the top five cards of your library. Put one into your hand and the rest into your graveyard.
{1}{U}{U}: Transform Iekin's Portal. Activate only if your fealty to Islands is five or greater.
Card has other part: Iekin, God of Wisdom
  • Al Tabaq
Iekin, God of Wisdom
Iekin's Portal

Iekin, God of Wisdom

Legendary Enchantment Creature - God
(Color indicator: Iekin, God of Wisdom is blue)
Indestructible
You have no maximum hand size.
Whenever an opponent draws a card, you draw a card.
If you would lose the game other than for having 0 or less life, you win the game instead. (Another player winning the game does not cause you to lose the game.)
5/5
Card has other part: Iekin's Portal
  • Al Tabaq
Ifram, God of Chaos

Ifram, God of Chaos {G}{U}{R}

Legendary Enchantment
{G}{U}{R}, Discard a card named Ifram, God of Chaos: Ifram gains indestructible and becomes a God creature in addition to its other types.
Whenever Ifram enters the battlefield or attacks, choose target non-God permanent. Its owner shuffles it into their library, then its controller reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
5/5
  • Mious
Ignition Ritual

Ignition Ritual {1}{B}{R}

Sorcery
As an additional cost to cast this spell, pay X life.
Ignition Ritual deals X damage to each creature and each planeswalker.
“Start the countdown. 5. 4. 3. 2. 1. You're go for launch.”
Immortal Butcher
Death's Door

Immortal Butcher

Enchantment - Aura
(Color indicator: Immortal Butcher is black)
Enchant creature
Enchanted creature gets +2/+2 and has trample and indestructible.
“Come on, you coward! Finish what you started!”
—Sera of Coppercove
Card has other part: Death's Door
  • A Tourney at Whiterun
Impden Mother

Impden Mother {1}{B}

Creature - Human Cleric
At the beginning of your upkeep, if you don't control any Imps, you may pay {B}. If you do, create a 1/1 black Imp creature token.
Sacrifice a creature: Each opponent loses 1 life.
1/1
Imperial Chimera

Imperial Chimera {4}{G}{G}

Creature - Chimera
At the beginning of your upkeep, scry 2.
Reveal the top card of your library: If a creature card with flying was revealed this way, Imperial Chimera gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
7/7
  • Glacia: Hail to the Queen
Imperial Mox

Imperial Mox {0}

Legendary Artifact
{T}: Add {C}. Activate only if you have less life and control fewer creatures than each opponent.
A great treasure sealed away for the darkest of times.
In League With Dragons

In League With Dragons {U}{R}

Enchantment
Codex — Aspiring Dragon; Scrappy Hatchling; Skiviar Scraplord; Blizzard Dragon; Cloud Swine; Gold Retriever; Ilieth, Transcendent. (As this enters, conjure its contents into a shuffled face-up additional library.)
At the beginning of your upkeep, you may put a card from this codex's library on the bottom of that library.
  • Karina's Explorations
Inexorable Epidemic

Inexorable Epidemic {4}{B}{B}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player controls get -2/-2.
Whenever enchanted player casts a noncreature spell, they lose 2 life and you gain 2 life.
  • Dark Seas of Shiryen
Infinite Dreams

Infinite Dreams {5}{U}{U}{U}

Enchantment
At the beginning of your end step, shuffle your hand and graveyard into your library, then draw seven cards.
Infinite dreams, infinite worlds, finite time.
Influence of Progenitus

Influence of Progenitus {W}{U}{B}{R}{G}

Enchantment
Indestructible
At the beginning of each player's upkeep, target permanent you control gains protection from everything until end of turn. Then if you control at least five permanents whose colors are exactly different color triads, you win the game.
  • Alara
Infuse the Apparatus

Infuse the Apparatus {5}{U}{R}

Sorcery
Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle. Exile Infuse the Apparatus.
Ing'Wei of the Flood Realm

Ing'Wei of the Flood Realm {1}{U}{U}

Legendary Creature - Human Wizard
Hexproof
Whenever another creature you control becomes the target of a spell an opponent controls, you may submerge that creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
{1}{U}{U}: Turn target face-down creature you control face up.
2/2
  • Goliaths of Nangjiao
Ing'Wei, Azure Empress

Ing'Wei, Azure Empress {1}{U}{U}

Legendary Planeswalker - Ing'Wei
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
[+1]: Scry 1. If you're in a renaissance, draw a card.
[–2]: Return target nonland permanent to its owner's hand if its mana value is 3 or less or if you're in a renaissance.
[–6]: Create two 8/8 blue Kraken creature tokens. If you're in a renaissance, take an extra turn after this one.
Loyalty:
3
  • Nangjiao In Bloom
Ing'Wei, the Surging Tide

Ing'Wei, the Surging Tide {2}{U}{U}

Legendary Planeswalker - Ing'Wei
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
[–2]: Return target card from your graveyard to the battlefield face down.
[–6]: Turn any number of face-up nonland permanents of your choice face down.
Loyalty:
3
Inishtu, Desert Healer
Inishtu, Herald of the Dead

Inishtu, Desert Healer {1}{B}

Legendary Creature - Orc Cleric
Whenever Inishtu, Desert Healer enters the battlefield or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu.
2/3
Card has other part: Inishtu, Herald of the Dead
Inishtu, Herald of the Dead
Inishtu, Desert Healer

Inishtu, Herald of the Dead

Legendary Creature - God
(Color indicator: Inishtu, Herald of the Dead is black)
Indestructible
{2}{B}, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life.
4/5
Card has other part: Inishtu, Desert Healer
Inked Summoner

Inked Summoner {1}{B}

Creature - Human Warlock Artist
At the beginning of your end step, if you lost 2 or more life this turn, create a 1/1 black Bird creature token with flying. If you lost 4 or more life this turn, instead create a 3/3 black Cat creature token with deathtouch. If you lost 6 or more life this turn, instead create a 5/5 black Golem creature token with trample.
1/2
Inspirational Copse

Inspirational Copse {3}{R}{R}

Enchantment
At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
  • A Tourney at Whiterun
Insurgent Ballads

Insurgent Ballads {U}{R}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have Insurgent Ballads deal damage to them equal to that card's mana value. If a player does, put that card on the bottom of your library. Otherwise, put it into your hand.
  • A Tourney at Whiterun