533 cards found
Seek the Future

Seek the Future {3}{U}

Instant
Scry 2, then draw two cards.
You have no maximum hand size for the rest of the game.
  • Imperial Legacies
Seeker of Mysteries

Seeker of Mysteries {U}

Creature - Human Wizard
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1/1
Seikatsu Recruits

Seikatsu Recruits {2}{W}

Creature - Human Samurai
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{2}{W}: Create a 1/1 white Human Samurai creature token.
2/2
  • Tales of Old Jidai
Seikatsu Warleader

Seikatsu Warleader {3}{W}

Creature - Human Samurai Knight
When Seikatsu Warleader enters the battlefield, if it's not a token, create a token that's a copy of target creature token you control.
Of the countless clans who broke their oaths to the Empire, none stood as much to lose as the Seikatsu.
3/2
  • Tales of Old Jidai
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Unseen summons answer silent bells.
Seishin Rageshaper

Seishin Rageshaper {2}{R}

Creature - Human Wizard
When Seishin Rageshaper enters the battlefield, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have haste.
1/1
  • Path of Shadows
Seishin Smokeshaper

Seishin Smokeshaper {2}{R}

Creature - Human Wizard
When Seishin Smokeshaper enters the battlefield, create a 2/2 colorless Spirit creature token.
Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn.
0/1
  • Path of Shadows
Seishin Tidekeeper

Seishin Tidekeeper {2}{U}

Creature - Human Wizard
When Seishin Tidekeeper enters the battlefield, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have flying.
0/1
Seishin's Edge

Seishin's Edge {1}

Artifact - Equipment
Equipped creature gets +1/+0 for each colorless creature you control.
Equip {1}
  • Path of Shadows
Sekitsui Yoroi

Sekitsui Yoroi {3}

Artifact - Equipment
Equipped creatures you control get +1/+1.
You may activate equip abilities any time you could cast an instant.
Equip {2}
  • Path of Shadows
Senaturian Legion

Senaturian Legion {W}{W}

Creature - Human Soldier
Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion.
A deck can have any number of cards named Senaturian Legion.
1/1
Related card: Livia, Legion Commander
Sensei of the Seven Winds

Sensei of the Seven Winds {3}{U}{U}

Creature - Human Wizard
Untap all permanents you control during each other player's untap step.
2/4
  • Imperial Legacies
Serene Form

Serene Form {W}

Instant
Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way.
Suppress your self, and even fire is cool.
Serpent's Grasp

Serpent's Grasp {1}{B}

Instant
Target creature gets -2/-2 until end of turn. When that creature dies this turn, its controller loses 2 life or gets a poison counter.
  • Imperial Legacies
Servant of the White Hand

Servant of the White Hand {1}{W}{B}

Creature - Human Samurai
Noncreature spells your opponents cast cost {1} more to cast.
2/2
  • Imperial Legacies
Setting Sun

Setting Sun {2}{W}{W}

Sorcery
Destroy all creatures.
The Dragon's Eye rose like dawn, bright and full of potential. Kinjiru descended like night; cold, dark, and inevitable.
Sevenfold Monk

Sevenfold Monk {1}{G}

Creature - Human Monk
Flash
“Do not hesitate. Act.”
2/2
  • Path of Shadows
Sevenfold Summoner

Sevenfold Summoner {1}{G}

Creature - Human Monk
Once each turn, when another creature enters the battlefield under your control, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
1/3
Sever Limbs

Sever Limbs {3}{B}

Instant
Destroy target creature. If an opponent lost life this turn, that creature's controller mills five cards.
  • Path of Shadows
Shadow Courier

Shadow Courier {U}

Creature - Human Rogue
Shadow Courier can't be blocked.
She treads the darkness without fear.
1/2
  • Tales of Old Jidai
Shadow Lantern

Shadow Lantern {1}

Artifact
Your opponents play with their hands revealed.
  • Path of Shadows
Shadowstrider

Shadowstrider {3}

Creature - Spirit Samurai
When Shadowstrider dies, create a 2/2 colorless Spirit creature token.
3/2
  • Path of Shadows
Shaping Dragonsteel

Shaping Dragonsteel {R}

Sorcery - Inscription
Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. You may attach it to a creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Shengin Heartland

Shengin Heartland

Land
{T}: Add {C}.
As long as Shengin Heartland is in your graveyard, lands you control have “{T}: Add {G} or {U}.”
“At long last, I feel I can call it home.”
—Shina Taiyohata
Shengin Renegade

Shengin Renegade {2}{B}

Creature - Human Rogue
Revive—{B}, Discard a card. ({B}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
“My clan have always been farmers. Now we reap a different harvest.”
3/1
Related card: From Shengin's Heart