893 cards found
High Priest of Kahroba

High Priest of Kahroba {2}{W}

Creature - Azra Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you gain life equal to its mana value.
“Never demonize the past. Hold it dear to your heart and let it show you what truly matters.”
2/3
  • Alkabah
High Rollers Croupier

High Rollers Croupier {R}

Creature - Construct Advisor
Prowess
Whenever High Rollers Croupier attacks, you may put a lore counter on a Saga you control.
High Rollers' best defense is its indulgent, fun-loving facade, which keeps its vaults safe from suspicion.
1/2
  • The Stage Presents: The Neverending Act
High Rollers Esteemed

High Rollers Esteemed {2}{R}

Creature - Construct Noble
Flash
Prowess
When High Rollers Esteemed enters, you may choose new targets for target spell or ability unless its controller has High Rollers Esteemed deal 4 damage to them.
3/1
  • The Stage Presents: The Neverending Act
Hold Captive

Hold Captive {1}{G}{W}

Enchantment
When Hold Captive enters, exile another target nonland permanent until Hold Captive leaves the battlefield.
When Hold Captive enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Holding Out for a Hero

Holding Out for a Hero {W}

Sorcery
If you have less life than an opponent, you gain 2 life. If you control fewer creatures than an opponent, create a 1/1 colorless Construct Actor creature token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Hollow Queen

Hollow Queen {1}{G}{U}

Creature - Horror Noble
Hollow Queen can't be blocked by tokens.
Whenever Hollow Queen deals combat damage to a player or planeswalker, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on target creature you control.
3/3
  • The Stage Presents: The Neverending Act
Hollow Simulacrum

Hollow Simulacrum {2}{W}{W}

Enchantment
Whenever a nontoken creature you control dies, create a white Angel creature token with flying and that creature's name and base power and toughness.
“This is the end of my friend Cyrukan, and the beginning of what was Cyrukan.”
—Ameret, Shining and Proud
  • Alkabah: The Rise of Soli
Hooded Mystic

Hooded Mystic {W}

Creature - Nephilim Cleric
Other Angels and Nephilim you control get +1/+0.
{3}{W}: Until end of turn, Hooded Mystic becomes an Angel, gets +3/+3 and gains flying.
“Do you feel it? The fire. Churning in your veins like liquid iron. Waiting. Waiting to surge forth. To claim all that stand in your way.”
1/1
  • Alkabah: The Rise of Soli
Hope Spot

Hope Spot {W}

Instant
Audition for white. If you create a Role this way, untap the creature it enchants. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Hope Wrangler

Hope Wrangler {3}{B}

Creature - Construct Rogue
Menace
Whenever Hope Wrangler attacks, target attacking creature with lesser power gains menace until end of turn.
“Many say you perform to bring joy. But really, you perform to make people feel — and sometimes that feeling is terror.”
4/2
  • The Stage Presents: The Neverending Act
Host of the Celebration

Host of the Celebration {U}{R}{W}

Creature - Horror
Whenever you cast a noncreature spell, any number of target creatures you control get +1/+1 until end of turn.
Whenever a creature you control deals an amount of combat damage exactly equal to its mana value to a player or planeswalker, draw a card.
3/3
Hourglass of Decay
Shift the Sands

Hourglass of Decay

Artifact - Monument
(Color indicator: Hourglass of Decay is black)
{T}: Target player exiles a card from their graveyard. If they do, you gain 1 life.
...to be forgotten forever.
Card has other part: Shift the Sands
  • Alkabah
Huma of Glory

Huma of Glory {1}{R}{R}

Creature - Phoenix
Flying, haste
Whenever a battle you control is defeated, you may return Huma of Glory from your graveyard to the battlefield.
3/2
  • Alkabah: The Rise of Soli
Ignite the Inner Flame

Ignite the Inner Flame {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's attacking a battle, it gains double strike until end of turn.
“Trust the fire. Liars burn in their own webs, while the truth will always fly high.”
—Rahstahde, Brand of Truth
  • Alkabah: The Rise of Soli
Illusion of the Div

Illusion of the Div {G}{U}{B}

Creature - Shapeshifter
You may have Illusion of the Div enter as a copy of any creature you control except it has “{G}{U}{B}, Discard a card: Create a tapped token that is a copy of this creature.”
0/0
  • Alkabah
Impede

Impede {1}{U}

Sorcery
Tap target creature. It doesn't untap during its controllers next untap step.
Judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Delving was an exciting and new experience for Shala, even if the tombs were heavily guarded.
  • Alkabah
Implacable Djinn

Implacable Djinn {4}{U}{U}

Creature - Djinn Warrior
Lionize {1}{U} ({1}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Hexproof
5/6
  • Alkabah: The Rise of Soli
Imposing Databdara

Imposing Databdara {2}{U}{R}{G}

Creature - Human Advisor
Flash
First strike
When Imposing Databdara enters, return each other creature with toughness less than or equal to the number of Satrapies you control to their owners' hands.
3/3
  • Alkabah
Imposing Manticore

Imposing Manticore {4}{R}

Creature - Manticore
Reach
{1}, Sacrifice a nonland permanent: Imposing Manticore deals 1 damage to each opponent.
Before Jahan and Piruz, the great became dragons and the terrible became manticores.
4/5
  • Alkabah
Imposing Threat

Imposing Threat {2}{B}

Instant
Create a 2/2 black Horror creature token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Imprison the Liar

Imprison the Liar {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or be sacrificed.
In Nizev, those that cannot be trusted are arrested by the Truthseekers, never to be able to finish their transformation into fully-fledged demons.
  • Alkabah
In Defense of Soli

In Defense of Soli {2}{W}

Sorcery
Destroy target creature with power 4 or greater.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Shah Zareen felt like she would never be able to fit on Golna's throne. He was a perfect leader and she felt like she could barely lead. Her armies, however, saw no weakness.
  • Alkabah: The Rise of Soli
In the Nick of Time

In the Nick of Time {W}

Instant
Target creature you control gets +2/+2 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Incendiary Flow

Incendiary Flow {1}{R}

Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“Flesh rots. Temples crumble. Crowns wear to ruin. Rejoice in Sahra's wake, for destruction is all that remains in the end.”
  • Alkabah: The Rise of Soli
Inciting Incident

Inciting Incident {B}

Sorcery
Each opponent loses 1 life and you gain 1 life. Surveil 2.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act