14928 cards found
Whisper Collector

Whisper Collector {U}

Creature - Human Warrior
When Whisper Collector dies, draw a card.
Secrets can never be killed. Only briefly contained.
1/1
  • Plagues of Fretport
Whispers of the Dark

Whispers of the Dark {2}{G}

Sorcery
You may play an additional land this turn.
Return target permanent card from your graveyard to your hand. Exile Whispers of the Dark.
  • Novea
Wightclaw

Wightclaw {2}{U}{B}

Creature - Spirit
Menace
Whenever Wightclaw deals combat damage to a player, that player discards a card and you draw a card.
The Mother reached out to the sylphs. Many gleefully accepted.
1/5
  • Novea
Wildborn Courtesan

Wildborn Courtesan {3}{G}{G}

Creature - Human Mutant Citizen
Whenever a creature blocks Wildborn Courtesan, draw a card.
{R}{R}: Untap target creature an opponent controls. That creature blocks Wildborn Courtesan this turn if able.
2/3
  • Plagues of Fretport
Wildborn Merchant

Wildborn Merchant {3}{U}{R}

Creature - Human Mutant Noble
When Wildborn Merchant enters, each player discards their hand, then draws X cards, where X is the number of Nobles you control.
2/4
  • Plagues of Fretport
Wildheart Gorran

Wildheart Gorran {1}{G}

Creature - Human Druid
Trample
As long as you control an Elemental creature, Wildheart Gorran gets +1/+1.
2/1
  • Novea
Willowing Wisp

Willowing Wisp {1}{U}

Creature - Nymph
Flying
{0}: Willowing Wisp becomes the color of your choice until end of turn.
1/2
  • Novea
Windcaller Capuchin

Windcaller Capuchin {2}{U}

Creature - Monkey
{2}{U}: Return Windcaller Capuchin to its owner's hand.
A friendly monkey is a happy monkey.
2/2
  • Novea
Wisdom in Reflection

Wisdom in Reflection {2}{G/U}

Instant
Target player shuffles any number of target cards from their graveyard into their library.
Draw a card.
  • Plagues of Fretport
Withering Beggar

Withering Beggar {B}

Creature - Human Citizen
When Withering Beggar dies, you may put a -1/-1 counter on target creature.
Between old age, sickness, and hunger, the only question is what will kill him first.
0/1
  • Plagues of Fretport
Worship in Vain

Worship in Vain {2}{R}{R}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
  • Plagues of Fretport
Yrodu, the Lotus Ablaze

Yrodu, the Lotus Ablaze {W}{W}{W}{W}

Legendary Creature - Avatar
Whenever Yrodu, the Lotus Ablaze attacks, eight target permanents don't untap during their controller's next untap step.
Whenever Yrodu blocks a creature, destroy that creature at end of combat.
The foolish hopefully look to the sky.
0/8
  • Novea
Zealous Bloodletter

Zealous Bloodletter {1}{B}{B}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Zealous Bloodletter: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
“The corruption must be pulled out from our veins!”
2/3
  • Plagues of Fretport
Aether Leak

Aether Leak {1}{U}

Enchantment
If a creature entering the battlefield under your control causes a triggered ability of that creature to trigger, you may exile it. If you do, that ability triggers an additional time.
Aetherite miners use goblins to test for pockets of otherworldly magic, but aether isn't as predictable as flammable air.
Aether Recoverer

Aether Recoverer {4}{G}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand.
4/3
Aether Striders

Aether Striders {3}{U}{R}

Creature - Aetherborn Horror
Prowess
At the beginning of each end step, if you cast a multicolor spell or two spells with different colors this turn, each opponent sacrifices a permanent.
When not dispelled, the creatures of the mines become one with the world again.
3/3
  • High Noon
Aetherite Dagger

Aetherite Dagger {2}

Artifact - Equipment
If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead.
Equip {1}
  • High Noon
Aetherite Shackles

Aetherite Shackles {3}

Artifact - Equipment
You control equipped creature.
Equipped creature has hexproof and can't attack or block.
{3}: Attach Aetherite Shackles to target creature. Activate only as a sorcery.
  • High Noon
Aetherite Slugs

Aetherite Slugs {1}{U}

Enchantment - Aura
Flash
Enchant permanent or spell
Whenever enchanted permanent or spell deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield).
  • High Noon
Aetherite Vein

Aetherite Vein {2}

Artifact
When Aetherite Vein enters, scry 1.
{U}, Sacrifice Aetherite Vein: Return target creature to its owner's hand.
“Be careful when you strike it rich, you may just find yourself in over your head.”
—Lexie Boggs, aether baron
  • High Noon
Aetherlock Effigy

Aetherlock Effigy {5}

Artifact Creature - Scarecrow
Defender, reach
Aetherlock Effigy can block an additional creature each combat.
When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
4/3
  • High Noon
Aetherlock Pistol

Aetherlock Pistol {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
{1}{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
  • High Noon
Aetherwhirl

Aetherwhirl {1}{U}

Instant
Return target spell or creature to its owner's hand.
Quickdraw {U} (When a creature you control blocks or becomes blocked, you may cast this spell for {U}.)
A rare danger of the frontier is the windstorms reaching the aether veins.
  • High Noon
Arcane Caper

Arcane Caper {1}{U}{U}

Instant
Counter target spell. If a permanent spell is countered this way, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
“If they didn't want me to have it, they wouldn't have made it so fun to steal!”
—Haide Bankbuster
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
“Men have the right to be silent until such time that they are ready to confess their crimes.”
— The Judges' Law
Related card: Bearidge Marshall
  • High Noon