4997 cards found
Snuff Out the Light

Snuff Out the Light {1}{B}

Sorcery
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. If that creature would die this turn, exile it instead.
Cycling {B} ({B}, Discard this card: Draw a card.)
[03:16] Error- power failure detected.
[03:18] Override code accepted. Rebooting...
[03:19] Reboot canceled.
Soaring Canyon

Soaring Canyon

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {R} or {W}.
  • Harvest Festival
Sociable Giant

Sociable Giant {5}{G}{G}

Creature - Giant
If you control seven or more creatures, you may cast Sociable Giant without paying its mana cost.
Trample
Giants live alone more out of necessity than desire.
7/7
  • Sparks of a Multiverse
Sodden Path

Sodden Path

Land
Sodden Path enters tapped unless you control one or fewer other lands.
{T}: Add {G} or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Sofia, Fortune's Fated

Sofia, Fortune's Fated {B}{R}

Legendary Creature - Human Pirate
Foretell {B}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Haste
Whenever Sofia deals combat damage to an opponent, exile the top card of that player's library face down and look at it. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Then foretell Sofia. It costs {0} to foretell this way.
3/4
Solar Flare

Solar Flare {R}{G}

Instant
Solar Flare deals 3 damage to any target. You gain 3 life.
“The ever-watchful eye over the dragon's great library closed, and the world below it went dark. It suddenly opened again, blinding the fearful looking to the sky, and taking the library as punishment for their doubts.”
—Myths and Miracles, Vol. I
Solar Hatching

Solar Hatching {2}{R}{R}

Sorcery - Revelation
Solar Hatching deals 4 damage to each creature.
Coalesce {6}{R}{R} (You may cast this from your graveyard for {6}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When Solar Hatching enters, each player chooses up to two lands they control and sacrifices the rest.
7/5
  • Beyond Our Ken
Solar Pact

Solar Pact {2}{G}{W}

Enchantment
When Solar Pact enters, return up to two cards with different mana values from your graveyard to your hand.
Each player can't draw more than one card each turn.
  • Feanav: The Apothecary's Progress
Solari's Faithful

Solari's Faithful {4}{W}{W}

Creature - Elf Cleric
Whenever you make first contact, return target creature card from your graveyard to the battlefield. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How can you claim they don't belong?”
4/4
  • Karina's Explorations
Solarian Avenger

Solarian Avenger {3}{W}{W}

Creature - Angel
Flying, vigilance
Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn.
Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.
4/4
  • Seasons of War
Solemn Judgment

Solemn Judgment {2}{B}{B}

Sorcery
Target opponent separates all creatures into two piles. You choose one of those piles. For each creature in the chosen pile, its controller sacrifices it.
“With blood spilt, Inishtu will reveal to us who is false and who is righteous.”
  • Scriptures of Urshad
Solemn Teacher

Solemn Teacher {1}{B}{R}

Creature - Human Warrior
Menace
Whenever a nontoken Warrior you control dies, create a token that's a copy of it, except it's 1/1.
“Every moment I spend with the children, I devote to making sure they'll be able to spend more with their own.”
3/2
  • Road to Carü Mapu
Soli Citadel

Soli Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{W}, {T}, Exile a card from your graveyard: Create a 1/1 white Soldier creature token.”
“Remember the past and how glorious we were. Remember the times of safety and solace. Remember when...”
—Kahroba, Forefather of All
  • Alkabah
Solitary Guardian

Solitary Guardian {2}{W}{U}

Creature - Human Wizard
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{W}{U}: Tap target creature and put a +1/+1 counter on Solitary Guardian.
1/1
  • Survive the Night
Somber River Bearer

Somber River Bearer {W}{B}

Creature - Human Cleric
Whenever another creature you control enters, target opponent loses 1 life and you gain 1 life.
Sacrifice Somber River Bearer: Creatures you control gain indestructible until end of turn.
2/2
  • Theros Triumphant
Somber Seer

Somber Seer {2}{G}

Creature - Faerie Druid
You may look at the top card of your library any time.
You may play lands from your graveyard and the top of your library.
Her duty is to understand all that was lost, and all that will be lost.
2/1
  • Feanav: The Apothecary's Progress
Something in the Shadows

Something in the Shadows {4}{U}{U}

Sorcery
Look at the top five cards of your library. You may reveal a nonland card from among them. If you do, put that card into your hand and cast a copy of it without paying its mana cost. Put the rest into your graveyard.
  • Video Horror System
Something in the Woods

Something in the Woods {3}{G}

Enchantment
When Something in the Woods enters or at the beginning of your upkeep, Something in the Woods explores. If it explores a creature card, you may have it become a copy of that card. (It loses this ability. To explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
  • Karina's Explorations
Sonwu, the Mighty

Sonwu, the Mighty {3}{G}{G}

Legendary Creature - Ape
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Whenever a creature you control attacks alone, untap all lands you control.
5/5
  • Goliaths of Nangjiao
Soul Cajoler

Soul Cajoler {2}{B}

Creature - Angel
Flying, lifelink
Morph {4}{B}
When Soul Cajoler is turned face up, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“May this creation be worthy of true life.”
1/3
  • MSEM Secret Lair Drops
  • Mious
Soul Gate

Soul Gate {2}

Artifact
{1}, {T}: Exile target card from a graveyard. Scry 1.
{T}, Exile Soul Gate: Exile all graveyards.
Soul Leak

Soul Leak {1}{B}

Instant
Destroy target creature unless its controller pays {3}.
“You don't know what it's like, for your own body to be hostile towards you. Now you will.”
—Sesilius, Chosen Speaker
Soul Pierce

Soul Pierce {U}

Instant
Counter target creature spell unless its controller pays {2}.
Soul Reader

Soul Reader {W}

Creature - Human Wizard
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your upkeep, exile up to one target nonland permanent you own. If Soul Reader has two or more counters on it, return that card to the battlefield under your control. Otherwise, return that card to your hand.
1/2
  • Toll Midnight
Soul of the Mountain

Soul of the Mountain {6}{R}{R}

Creature - Spirit Avatar
Trample, haste
When Soul of the Mountain enters, if it isn't a token, for each two Mountains you control, create a token that's a copy of it.
Begrudgingly accepting the aid of the kalku, the machi managed to summon the Ngen-winkul, the spirits of Carü Mapu's mountains, turning the tide of the battle decisively in the Relonche's favor.
4/4
  • Road to Carü Mapu