15897 cards found
Figments of Warriors Lost

Figments of Warriors Lost {3}{R}

Sorcery
Create a token that's a copy of target creature, except it's a Sand creature in addition to its other types, has haste and “At the beginning of the end step, sacrifice this permanent.” Each creature with the same name as that creature gains trample until end of turn.
  • Alkabah: The Rise of Soli
Galvan Ranger

Galvan Ranger {U/R}{U/R}{U/R}

Creature - Human Artificer Rogue
Prowess
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
“This one's my friend. I'm naming him ‘Adam.'”
2/2
  • New Horizons
The Roseblade

The Roseblade {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Whenever equipped creature dies, you may exile it. If you do, return target Knight or Soldier card from your graveyard to the battlefield tapped, then attach The Roseblade to it.
Equip {2}
  • Quest for the Roseblade
Gemplate Golem

Gemplate Golem {2}

Artifact Creature - Golem
When Gemplate Golem enters or dies, put a +1/+1 counter on target creature you control.
Its chest glows with ancient power, fit to be tapped by anyone who can unravel its complex circuits.
0/2
  • Al Tabaq
A Grave Sentence

A Grave Sentence {3}{B}

Enchantment - Saga
I, II, III — Target creature gets -X/-X until end of turn, where X is the number of lore counters on A Grave Sentence.
IV — Target opponent loses 1 life for each creature card in their graveyard.
  • Kahembo: Olde Dawn
Life-Giving Waters

Life-Giving Waters {1}{U}

Instant
Untap up to two target lands you control. Those lands become the basic land type of your choice until end of turn.
Draw a card.
“If the Njel were ever to dry up, our kingdom would be doomed.”
—priest of Senmut
  • Pyramids of Atuum
Cracked Cipher

Cracked Cipher {3}{U}

Sorcery
This spell has flash as long as you control a permanent with flash.
Put target nonland permanent on top of its owner's library.
  • Beyond the Blackwall
It Came from the Bog

It Came from the Bog {4}{B}{B}

Creature - Frog Horror
Menace (This creature can't be blocked except by two or more creatures.)
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
In the depths of Lake Zhava, an ancient evil stirs.
6/6
  • Innistrad In Memoriam
Memory Collector

Memory Collector {3}

Artifact
{T}: Look at the top and bottom card of your library. Put up to one on top of your library and the rest on the bottom in any order.
{2}: Mill a card.
  • Oirohpo
Anointed Truthseeker
Adrift Surveyor

Anointed Truthseeker

Creature - Nephilim Soldier
(Color indicator: Anointed Truthseeker is blue)
Whenever you cast a noncreature spell, put a +1/+1 counter on Anointed Truthseeker. Up to one target creature can't block Anointed Truthseeker this turn.
“Through Rahstahde I found my truth and by that truth, I will continue on.”
3/3
Card has other part: Adrift Surveyor
  • Alkabah: The Rise of Soli
Graygulch Howler

Graygulch Howler {2}{W}

Creature - Dog Spirit
When Graygulch Howler dies, you gain 1 life for each Spirit you control.
All too often ghosts turn to crime because they can. A select few turn to law because they must.
3/2
  • High Noon
Sinking Pessimism

Sinking Pessimism {1}{U}

Enchantment - Aura
Enchant non-Army creature
When Sinking Pessimism enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has “{4}: Untap this creature. If it untapped this way, put a stun counter on it.”
  • Alkabah: The Rise of Soli
Ensnaring Possessor

Ensnaring Possessor {1}{U}

Creature - Spirit
Whenever Ensnaring Possessor attacks, you may tap or untap target permanent.
{1}{U}, {T}: Until end of turn, target creature gets +1/+1 and gains “Whenever this creature attacks, you may tap or untap target permanent.” Activate only as a sorcery.
1/1
  • Innistrad In Memoriam
Jara Jadefist

Jara Jadefist {1}{R}{G}

Creature - Human Warrior
Trample, haste
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
In Almgrove, knowledge begets power. In Arpechia, power comes from within. In Jara, power simply is.
3/2
Embodiment of Order

Embodiment of Order {1}{W}

Enchantment
Creatures and nonbasic lands your opponents control enter tapped.
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Embodiment of Order face up, it becomes a 4/4 white Angel creature with flying.
  • Mious
Something in the Woods

Something in the Woods {3}{G}

Enchantment
When Something in the Woods enters or at the beginning of your upkeep, Something in the Woods explores. If it explores a creature card, you may have it become a copy of that card. (It loses this ability. To explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
  • Karina's Explorations
Substack Tap

Substack Tap {2}{U}

Sorcery
This spell costs {1} less to cast and has flash as long as there are four or more card types among cards in your graveyard.
Draw two cards.
“CySec is isolating all Blackwall racks. If I didn't know better, I'd say they're running scared. Either way, keep awake, Atlas.”
  • Beyond the Blackwall
Merchant's Sidearm

Merchant's Sidearm {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has haste.
Equip {2}
With the ever-present threat of bandits, even honest merchants carry blades.
  • Riddles of Revio
Silencing Curse

Silencing Curse {1}{U}

Instant
Mill three cards, then counter target spell unless its controller pays {X}, where X is the greatest mana value among cards milled this way.
  • Khaliz-Dorahn
Moonlight Agent

Moonlight Agent {1}{W}

Creature - Nymph Rogue
Sacrifice Moonlight Agent: Blocking creatures gain first strike until end of turn.
With their devotion in question, the moonchasers are not above martyrdom.
1/2
  • Novea
Wildborn Marauder

Wildborn Marauder {2}{G}

Creature - Human Mutant Warrior
Assault {2}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Wildborn Marauder assaults, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3/2
  • Over the Horizon
Sphinx's Grandeur

Sphinx's Grandeur {2}{G}{W}

Legendary Enchantment
Whenever Sphinx's Grandeur or another enchantment you control enters, create a 1/1 white Soldier creature token.
Creatures you control get +1/+1.
  • Riddles of Revio
Theurgist of the Depths

Theurgist of the Depths {2}{B}{G}{U}

Creature - Merfolk
When Theurgist of the Depths enters, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand.
Recite {B}{G}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/3
  • Memorium Arcanum
Upon the Altar

Upon the Altar {2}{B}

Enchantment
Whenever a creature dies, you may pay 1 life. If you do, draw a card.
The stone twists lifeblood into crawling runes, foretelling an even darker and more twisted future.
  • Descent from the Highlands
Ironeyes Slingers

Ironeyes Slingers {1}{R}

Creature - Spirit Soldier
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Even ghosts need someone watching their back.
1/3
  • High Noon