14930 cards found
Ethics and Reanimation

Ethics and Reanimation {1}{B}

Artifact
{B}, {T}: Exile target creature card from a graveyard. You gain 2 life.
{1}{B}, {T}: Mill three cards. You lose 2 life.
{3}{B}{B}, {T}, Sacrifice Ethics and Reanimation: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Forgotten Wretch

Forgotten Wretch {B}

Creature - Human Peasant
When Forgotten Wretch enters, you may sacrifice another creature. If you do, draw a card.
Disqualified for the army, disqualified for the trades, disqualified for society, and disqualified as a human being.
1/2
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Fungal Infection

Fungal Infection {B}

Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
“When rotting begins there is no hope, as the body has already become foreign.”
—Tales of the Wild, Vol. II
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Gangling Titan

Gangling Titan {2}{B}

Creature - Giant Demon
Gangling Titan has menace and deathtouch as long as there are four or more card types among cards in your graveyard.
“I grasped the apple and it mushed. It had given way to rot, yet it persisted.”
—On Spirits and Demons
4/2
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Ghastly Belief

Ghastly Belief {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If you control a Demon, each opponent loses 3 life.
“Turning fantasy into reality is the realm of the truly deluded.”
—On Spirits and Demons
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Ghim's Demise

Ghim's Demise {1}{B}{B}

Instant
Destroy target creature or planeswalker. If a planeswalker is destroyed this way, search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Ghim was satisfied, knowing his king's bidding was done and the end was nigh.
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Halford, the Rightful King

Halford, the Rightful King {1}{B}{B}{B}

Legendary Creature - Human Noble
Whenever Halford enters or attacks, an opponent chooses one. When they choose one that has already been chosen, copy that ability.
• That opponent loses 2 life and you gain 2 life.
• That opponent sacrifices a permanent.
• That opponent discards a card. If they can't, draw a card.
5/5
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Hunted Wolf

Hunted Wolf {3}{B}

Creature - Wolf
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
When Hunted Wolf enters, create a 2/2 black Soldier creature token.
2/1
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Keeper of Tradition

Keeper of Tradition {2}{B}

Creature - Human Shaman
Whenever one or more other creatures you control die, put a +1/+1 counter on Keeper of Tradition.
“The sun was high, and now we marvel at ruins. The sun is high, and we marvel at our ruinous nature.”
3/3
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King's General

King's General {3}{B}{B}

Creature - Human Soldier
Whenever a creature an opponent controls dies, that player loses 1 life.
At the beginning of your end step, if an opponent lost 3 or more life this turn, create a 1/1 white Human creature token.
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/3
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Mind's Contagion

Mind's Contagion {1}{B}

Creature - Bird Demon
Flying
Mind's Contagion has haste as long as there are two or more creature cards in your graveyard.
Whenever Mind's Contagion deals combat damage to a player, until your next turn, it gains “Noncreature spells opponents cast cost an additional 2 life to cast.”
2/1
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Obsessive Ritualist

Obsessive Ritualist {3}{B}{B}

Creature - Human Cleric
Other creatures you control get +2/+0.
Creatures your opponents control get -1/-1.
Fleeting {2}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
2/2
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Opportunistic Beast

Opportunistic Beast {2}{B}

Creature - Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
When Opportunistic Beast enters, destroy up to one target creature that was dealt damage this turn.
3/3
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Overhear Paranoia

Overhear Paranoia {2}{B}

Sorcery
Each player discards two cards. Then if there are four or more card types among cards in your graveyard, create two 1/1 white Human creature tokens.
“Psst...”
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Pestering Imp

Pestering Imp {1}{B}

Creature - Demon Imp
Voracious 1 (As this enters, you may sacrifice an artifact or creature. If you do, it enters with a +1/+1 counter on it.)
Haste
“Demons exist of fear and for fear.”
—On Spirits and Demons
2/1
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Pitiful End

Pitiful End {2}{B}{B}

Instant
Destroy target creature. Mill two cards.
Foreign lands, enemies, clothes, armor, weapons, ideals. Moments before death you'll realize you can't see your humanity in any of it.
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Poisonous Growth

Poisonous Growth {1}{B}

Artifact - Equipment
When Poisonous Growth enters, create a 1/1 green Saproling creature token, then attach Poisonous Growth to it.
Equipped creature has deathtouch.
Equip {4}
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Terrify the Unworthy

Terrify the Unworthy {2}{B}

Sorcery
Target player loses 3 life. Creatures you control gain menace until end of turn.
Fear does not stop the brave knight with so little time to etch their name into history.
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Tinchor, Ever Suffering

Tinchor, Ever Suffering {2}{B}{B}

Legendary Creature - Human Spirit
At the beginning of combat on your turn, tap Tinchor, put two +1/+1 counters on him, you draw a card, and you lose 1 life.
When Tinchor dies, put his counters on target Human you control.
“His story leaves him alive, but gives no relief. We know of him, thus he suffers.”
0/1
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Transgressive Ritual

Transgressive Ritual {2}{B}

Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
You draw two cards and you lose 2 life. If this spell was kicked, you draw four cards and you lose 4 life instead.
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Unfathomable Terror

Unfathomable Terror {4}{B}{B}

Creature - Demon Serpent
Whenever one or more creatures you control deal combat damage to a player, that player discards a card. Then that player may discard another card. If they don't, create two 2/1 black Nightmare creature tokens with “This creature can't block.”
Fleeting {1}{B}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
6/6
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Vision Beyond the Waters

Vision Beyond the Waters {5}{B}{B}

Creature - Demon
Deathtouch
When Vision Beyond the Waters enters, each player sacrifices two creatures other than this creature.
Reaching out across the waves you can sense certain death, but there's something else waiting for you.
7/7
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Weight of Consciousness

Weight of Consciousness {X}{B}{B}{B}

Sorcery
Choose any number —
• Each player loses X life.
• Each player discards X cards.
• Each player sacrifices X creatures.
• Each player sacrifices X lands.
“Close your eyes.”
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Witness Vanity

Witness Vanity {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each card type among cards in your graveyard and has menace.
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
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Abandon Stagnation

Abandon Stagnation {R}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
The past is an illusion and the present even more so.
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