15897 cards found
War of Resources

War of Resources {2}{B}

Enchantment
When War of Resources enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Whenever a creature you control dies, each opponent loses 1 life.
  • Alkabah
I-6 Dragoon

I-6 Dragoon {W}

Artifact Creature - Construct Soldier
{1}{W}: Artifact creatures you control get +1/+1 until end of turn. Activate only once each turn.
2/1
Aokara Redeemer

Aokara Redeemer {1}{W}{U}

Creature - Human Samurai
Flash
When Aokara Redeemer enters, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
2/1
  • Tales of Old Jidai
Himitsu, Shigure's Legacy

Himitsu, Shigure's Legacy {U}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash.
Equip {2}
  • Path of Shadows
Ancient Ossuary

Ancient Ossuary

Land
{T}: Add {C}.
{3}, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Legend of the Brave

Legend of the Brave {2}{R}{R}

Legendary Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
As long as Legend of the Brave is tapped, you may have creatures you control assign their combat damage as though they weren't blocked.
5/4
Barx, Aspiring Archvillain

Barx, Aspiring Archvillain {5}

Legendary Planeswalker - Barx
Protection from multicolored
[+2]: Create a colorless artifact token named Mind Stone with “{T}: Add {C}” and “{1}, {T}, Sacrifice Mind Stone: Draw a card.”
[–3]: Create Barxbot 9000, a legendary 6/4 colorless Construct artifact creature token with “All damage that would be dealt to Barx planeswalkers you control is dealt to this creature instead.”
[–12]: You and target opponent each gain control of each permanent the other controls that's one or more colors.
Loyalty:
5
  • Panxiou
Glenach, Gossamer Monarch

Glenach, Gossamer Monarch {3}{G}{U}

Legendary Creature - Insect Noble
Flying
When Glenach enters, put three -1/-1 counters on a creature you control.
When Glenach leaves the battlefield, return target non-Insect permanent card from your graveyard to your hand.
6/5
  • The Petals Wilt
Yaran's Gambit

Yaran's Gambit {2}{U}

Instant
Foretell {2}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one. If this spell was foretold, you may choose both instead —
• Draw three cards, then discard two cards.
• The owner of target nonland permanent puts it on the top or bottom of their library.
Lost Through Dreams

Lost Through Dreams {W}{U}

Instant
Counter target spell. If a noncreature spell is countered this way, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Lumbering Ox

Lumbering Ox {1}{R/G}{R/G}

Creature - Ox Warrior
Trample
Lumbering Ox gets +1/+1 for each land you control.
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, you may exile it and repeat this process.
You may play cards exiled with Lumbering Ox.
0/0
  • Kahembo: Olde Dawn
All Alone

All Alone {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, if they control two or more creatures and/or planeswalkers, they sacrifice a creature or planeswalker.
“Meeting new people is always hard. Either they hate me, or they leave me.”
  • Karina's Explorations
Vikalden, Syndicate Thug

Vikalden, Syndicate Thug {2}{B}{B}

Legendary Planeswalker - Vikalden
[+1]: Each player discards a card or sacrifices a creature.
[–3]: Vikalden deals X damage to any target and you gain X life, where X is the number of Swamps you control.
[–5]: You get an emblem with “{B}, Pay 2 life: Draw a card.”
Loyalty:
3
  • MSEM Masters Cube
Lifegorging Aberration

Lifegorging Aberration {4}{B}

Creature - Zombie
When Lifegorging Aberration enters, each opponent loses X life, where X is the number of Zombies you control. You gain life equal to the life lost this way.
2/3
  • K15 Core Set
Bloodbriar Archdruid

Bloodbriar Archdruid {G}

Creature - Elf Druid
Trample
{T}, Sacrifice another creature: You gain 3 life.
Whenever another creature you control dies, put a +1/+1 counter on Bloodbriar Archdruid.
“Blood nourishes, and bones grow.”
1/2
  • Quest for the Roseblade
Hyctaleon's Vanguard

Hyctaleon's Vanguard {2}{W}{W}

Creature - Human Soldier
Lifelink
When Hyctaleon's Vanguard enters, look at the top six cards of your library. You may put a Soldier card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Soldiers you control get +1/+1.
2/3
Harl's Hornblower

Harl's Hornblower {2}{R/W}

Creature - Dwarf Warrior Bard
Double strike
When this creature enters, mill four cards. Put a creature card with power 2 or less from among the cards milled this way into your hand.
The ancient thane-horns called what was left of the dwarven kingdoms to war.
1/2
  • The Petals Wilt
Mukal Sire

Mukal Sire {B}{R}

Creature - Construct Warrior
Whenever Mukal Sire or another Construct you control enters, Mukal Sire deals 1 damage to each opponent.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/1
  • Arkadai
Seadrake Rider

Seadrake Rider {G}

Creature - Merfolk Knight
Concord — {1}{G}: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control.
2/1
Otherworldly Forest

Otherworldly Forest

Land - Forest
({T}: Add {G}.)
Wanderlust — Otherworldly Forest enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.
From the Slyten Forests to the endless oceans...
Forgotten Attic

Forgotten Attic

Land
Forgotten Attic enters tapped.
When Forgotten Attic enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {U} or {B}.
  • The Empty Throne of Feanav
Mehr's Unending Horde

Mehr's Unending Horde {B}

Legendary Creature - Zombie Soldier Army
If you would create an Army token while Mehr's Unending Horde is in your graveyard, you may instead return Mehr's Unending Horde from your graveyard to the battlefield.
Counters remain on Mehr's Unending Horde as it moves to any zone other than a player's hand or library.
1/1
  • Alkabah: The Rise of Soli
Lotus Studies

Lotus Studies {1}{R}

Sorcery
Add three mana of any one color.
“Lotuses seem to be manifested mana of every kind. Similar to angels as white mana manifested.”
—Adavene's notes
  • Eralou
Supernal Icon

Supernal Icon {3}{U}

Enchantment
Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Target permanent you control becomes a 2/2 creature with flying in addition to its other types until end of turn.
  • Arcanum Academia
Nizev Arbiter

Nizev Arbiter {2}{U}

Creature - Chimera
Flying
When Nizev Arbiter enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
While expensive pets, simurghs provide rulers with an exigent sense of insight.
1/4
  • Alkabah