15897 cards found
Epic of Inishtu

Epic of Inishtu {X}{B}{B}

Sorcery
Choose X. You may choose the same mode more than once.
• Each opponent discards a card.
• Return target creature card from your graveyard to your hand.
• Each opponent loses 1 life and you gain 1 life.
  • Scriptures of Urshad
Spirits of the Shrine

Spirits of the Shrine {3}{B}{B}

Creature - Spirit
Flying, lifelink
Skip your draw step.
Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn.
3/3
Hoverstepper

Hoverstepper {1}{W}

Artifact Creature - Human Scout
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn.
2/2
  • Karina's Explorations
Caustic Lurker

Caustic Lurker {B}

Creature - Insect
When Caustic Lurker dies, target player loses 1 life.
1/1
  • Zero
Eager Voyager

Eager Voyager {1}{G}

Creature - Human Pirate Scout
{4}{G}{G}: Eager Voyager voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Eager Voyager phases in, if it has no +1/+1 counters on it, put four +1/+1 counters on it.
2/2
  • Dark Seas of Shiryen
Deserter's Wandering

Deserter's Wandering {2}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Walk far into the Wiedfree, away from human miseries.
  • End of Wollensie
Glintfeather Sage

Glintfeather Sage {2}{W}{U}

Creature - Bird Cleric
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Glintfeather Sage or another creature with flying you control dies, you may pay {1}. If you do, draw a card.
3/3
  • Tides of War
Chalice of the Cursed

Chalice of the Cursed {2}{B}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature attacks, you draw a card and you lose 1 life.
Equip Knight or Soldier {1}
Equip {3}
  • Quest for the Roseblade
Proud Lion
Mount of Heroes

Proud Lion {W}

Creature - Cat
Sacrifice Proud Lion: Counter target spell that targets you.
Ride {1}{W} ({1}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
2/1
Card has other part: Mount of Heroes
Return to the Home Plane

Return to the Home Plane {2}{G}{U}

Enchantment - Road
When Return to the Home Plane enters, draw a card, then choose a card name.
Spells you cast with the chosen name cost {G/U}{G/U} less to cast and may be cast as though they had flash. This effect reduces only the amount of colored mana you pay.
As she fearfully opened her eyes within the Blind Eternities, Millaray saw Carü Mapu alive and well, and finally breathed a sigh of relief.
  • Road to Carü Mapu
Spirit of the Mountains

Spirit of the Mountains {W}

Riddle Enchantment Creature - Bird Spirit
Flying
At the beginning of your draw step, if Spirit of the Mountains is tapped, put three +1/+1 counters on it.
1/1
  • Riddles of Revio
Wistful Fox

Wistful Fox {2}{G}

Creature - Fox
When Wistful Fox enters, reveal the top eight cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom of your library in a random order.
The lost fox looked up to the moon, wondering where fate would lead her next.
2/1
  • Monsters of Chikyu
Extolled Arachstruct

Extolled Arachstruct {3}{B}

Creature - Spider Horror
Reach
When Extolled Arachstruct enters, mill two cards. When you do, choose one —
• Each opponent sacrifices a creature with power less than the number of cards in your graveyard.
• Each opponent sacrifices a creature with power greater than the number of cards in your graveyard.
3/3
  • The Stage Presents: The Neverending Act
Pensive Songwriter

Pensive Songwriter {1}{U}{R}

Creature - Human Bard
When Pensive Songwriter enters, you may copy and then exile an instant or sorcery card with mana value 2 or less from your hand. Cast the copy without paying its mana cost. You may cast the card as long as it remains exiled.
2/1
Thunderstep Ved

Thunderstep Ved {2}{R}{R}

Creature - Giant Warrior
When Thunderstep Ved enters, it deals 1 damage to any target.
“At least we know they aren't sneaking up on us.”
—Taras, hiding behind a rock
4/3
  • The Unraveling
Mesmerizing Shimmer

Mesmerizing Shimmer {4}{U}{R}

Enchantment - Aura
Enchant creature
When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn.
You control enchanted creature.
Mirage {2}{U}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Captain of the Militia

Captain of the Militia {1}{W}{W}

Creature - Human Soldier
Captain of the Militia's power and toughness are each equal to the number of creatures you control.
Adorned — Creatures you control have vigilance as long as Captain of the Militia is equipped and/or enchanted.
“To me, men of Daeland! To me!”
*/*
  • A Tourney at Whiterun
Hallowed Perspective

Hallowed Perspective {W}{U}

Creature - Bird Spirit
Flying
When Hallowed Perspective enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
You may exert Hallowed Perspective as it attacks. When you do, until your next turn, you may cast spells as though they had flash. (An exerted creature won't untap during your next untap step.)
1/3
  • End of Wollensie
Ratkin Rampage

Ratkin Rampage {3}{B}{R}

Enchantment
At the beginning of combat on your turn, choose a permanent type at random. Each player sacrifices a permanent of the chosen type other than this enchantment. If no permanents were sacrificed this way, sacrifice this enchantment and create a 6/6 black and red Rat Mutant creature token with trample and haste.
  • The Petals Wilt
Kaneh Fortress

Kaneh Fortress

Land - Satrapy
As Kaneh Fortress enters, you may pay 1 life. If you don't, Kaneh Fortress enters tapped.
Satrapies you control have “{T}: Add {B}.”
“Sure, call it callous if you want. I prefer ‘efficient'; I am Will, after all, and only a single will in a prosperous society comes out on top.”
—Zhubin the Unbowed
  • Alkabah: The Rise of Soli
Unfettered Noble
Two-Faced Aristocrat

Unfettered Noble

Creature - Demon Noble
(Color indicator: Unfettered Noble is black)
Unfettered Noble can't be blocked unless defending player pays 3 life, discards a card, or sacrifices a nonland permanent for each creature they control that's blocking it.
Sacrifice a nonland permanent: Unfettered Noble gains indestructible until end of turn.
6/2
Card has other part: Two-Faced Aristocrat
  • The Empty Throne of Feanav
Confining Priest

Confining Priest {W}{W}

Creature - Human Cleric
When Confining Priest enters, exile another target creature with power 4 or less an opponent controls until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
“The dead will return!”
1/3
Curious Fossil
Arisen Helix

Curious Fossil {1}

Artifact
{1}, Sacrifice Curious Fossil: Scry 2.
{2}{U}: Return Curious Fossil from your graveyard to the battlefield transformed. Activate only during your turn.
Some on Chikyu found ancient bones of monsters, and began to develop a new sort of necromancy.
Card has other part: Arisen Helix
  • Monsters of Chikyu
Lifebreather

Lifebreather {3}{W}

Creature - Reflection Cleric
When Lifebreather enters, you gain 4 life.
Revive {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Ophorio
Dread Cabalist

Dread Cabalist {3}{B}

Creature - Human Warlock
{1}, Sacrifice another creature: Put a +1/+1 counter on Dread Cabalist and on up to one target legendary creature. Activate only as a sorcery.
“Everyone has a role to play in the war effort. Whether that role allows them to live depends.”
3/2
  • Seasons of War