Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Tireless Vulture enters, if tribute wasn't paid, each opponent loses 3 life. You gain life equal to the life lost this way.
{T}, Discard a card: Draw a card. {2}{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you have four or more instant and/or sorcery cards in your graveyard.
You may put cards with Adventures that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.) At the beginning of each end step, if you cast an Adventure spell or a permanent you controlled explored this turn, create a 1/1 green Scout creature token.
Equipped creature gets +2/+2 and has ward {2}. Whenever a creature you control enters, if you cast it from exile, you may attach Minstrel's Armor to it. Equip {2}
“Gather ‘round, and I'll sing you a song of roads I used to know...”
Haste {R}, {T}: Miede-District Enforcer deals 2 damage to target creature that entered this turn or player that cast a creature spell this turn. Paranoia {1}{R}(You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Enchant land When Contested Discovery enters and at the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Both expeditions tried in vain for years to persuade the locals that they had discovered the city first.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {2}{W}: Virtue You gain 6 life. {2}{B}: Corruption Each opponent loses 3 life. {1}{W}{B}: Absolution Morality Module gains “At the beginning of your end step, if you have more life than an opponent, you may pay 2 life. If you do, draw a card.”
As an additional cost to cast this spell, exile any number of other cards from your graveyard that have three or more card types among them. Deathtouch You may cast Lucid Dweller from your graveyard.
Whenever a player casts a creature spell, they sacrifice a creature. Revive—{3}{B}{G}, Sacrifice a creature. ({3}{B}{G}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Each player mills four cards. Coalesce {5}{U}{U}(You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) When A Vision Too Vast enters, you may cast target noncreature, nonland card with mana value 4 or less from a graveyard without paying its mana cost.
As Amber Hills enters, you may pay 2 life. If you don't, Amber Hills enters tapped. {T}, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.” Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
You may exert Heavenly Bull as it attacks. When you do, it gains indestructible until end of turn. (An exerted creature won't untap during your next untap step.) {3}{G}{W}: Destroy all nonland permanents with mana value 3 or less. Activate only if Heavenly Bull is attacking and only once.
Patient Optimizer gets +4/+4 as long as it has four or more kinds of counters on it. Whenever you draw your second card each turn, upgrade Patient Optimizer. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • Hexproof • Prowess
Look at the top four cards of your library. Put one of those cards into your hand and the rest into your graveyard. Flashback {2}{B}{G}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The scree slope under Aduriz shifted, and grumbling, he scooped some pebbles away. The pile shone with a golden glint. And another. And another…
Flying Revive {1}{B}{B}({1}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library. {U}: Exchange a card from the archived library with a card from your hand.