14930 cards found
Boundless Hopes

Boundless Hopes {4}{U}{U}

Creature - Jellyfish Spirit
Flying
Whenever you attack, another target creature you control gains flying until end of turn.
Fleeting {U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/4
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Consider

Consider {U}

Instant
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
A choice towards glory, and a choice away from it. That's all there ever is.
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Curious Traveler

Curious Traveler {1}{U}

Creature - Human Scout
Elemental, Demon, and Spirit spells you cast cost {1} less to cast.
Whenever you cast a Elemental, Demon, or Spirit spell, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/2
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Detached Specters

Detached Specters {2}{U}

Creature - Spirit Knight
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Detached Specters.
“...And for as long as you remember them, the riders of the Pale Night will live on.”
—Children's story
2/2
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Dormant Memory

Dormant Memory {2}{U}{U}

Creature - Spirit
Whenever you cast your second spell each turn, you may have Dormant Memory phase out until you cast your second spell in a turn. (While phased out, treat it and anything attached to it as though they don't exist.)
Fleeting {1}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/4
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Doubt Oneself

Doubt Oneself {2}{U}

Instant
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
{2}{U}, Exile Doubt Oneself from your graveyard: Search your library for a card named Study Oneself, reveal it, put it into your hand, then shuffle.
Related card: Study Oneself
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Dreamscaper

Dreamscaper {U}

Creature - Spirit
Dreamscaper enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever you cast your second spell each turn, you may untap Dreamscaper or tap target creature.
Whenever Dreamscaper deals combat damage to a player, draw two cards.
1/1
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Engrossed Reader

Engrossed Reader {U}

Creature - Human
{U}: If Engrossed Reader doesn't have flying, put a flying counter on it.
{1}{U}: If Engrossed Reader has flying, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on Engrossed Reader.
{1}{U}{U}: If Engrossed Reader has a +1/+1 counter on it, it becomes a copy of another target creature until end of turn.
1/1
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Evaluate the End

Evaluate the End {2}{U}

Sorcery
Put up to one target artifact, instant, or sorcery card from your graveyard on top of your library.
Investigate twice. (Create two colorless Clue artifact tokens with “{2}, Sacrifice this artifact: Draw a card.”)
Being able to leave made Alida uncomfortable.
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Faraway Albatross

Faraway Albatross {1}{U}{U}

Creature - Bird
Flying, ward {2}
Whenever Faraway Albatross attacks, choose one —
• Faraway Albatross gets +1/+1 until end of turn for each spell you've cast this turn.
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/2
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Faulty Lock

Faulty Lock {U}

Artifact
When Faulty Lock enters or is put into a graveyard from the battlefield, choose a creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
{2}{U}: Sacrifice Faulty Lock. Activate only as a sorcery.
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Fog-Lit Piracy

Fog-Lit Piracy {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Fleeting {1}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
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Formative Experience

Formative Experience {2}{U}{U}

Sorcery
Exile target creature you control, then each other player may exile a creature they control. Each player who exiled a creature this way reveals cards from the top of their library until they reveal a creature card with mana value different from the creature they exiled, puts that card onto the battlefield, then shuffles.
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Humar, Mad Researcher

Humar, Mad Researcher {4}{U}{U}

Legendary Creature - Human Artificer
You have no maximum hand size.
Whenever a player casts a spell, put a +1/+1 counter on Humar.
At the beginning of your upkeep, target player draws cards equal to Humar's power.
1/1
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Ideoscio

Ideoscio {1}{U}{U}

Enchantment
Whenever you cast a spell, you may cast a spell from your hand with lesser mana value without paying its mana cost.
You can't cast more than one spell of each card type each turn.
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Inquisitive Pod

Inquisitive Pod {4}{U}

Creature - Whale
When Inquisitive Pod enters, draw a card.
Whenever you cast your second spell each turn, Inquisitive Pod gets +3/+3 until end of turn.
Are thoughts clearer under the waves? More pure? Lighter?
3/3
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Insatiable Student

Insatiable Student {1}{U}

Creature - Human Rogue
Whenever Insatiable Student attacks, you may sacrifice an artifact. When you do, tap target creature an opponent controls.
Knowledge kept from future generations is indulgence, but oh how sweet it is to taste the pinnacle.
2/1
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Lamech, Seeking Apocolypse

Lamech, Seeking Apocolypse {3}{U}{U}

Legendary Planeswalker - Lamech
Fleeting {2}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
[+1]: Any number of other target nonland permanents lose all abilities until your next turn.
[0]: You may tap an untapped creature you control. If you do, draw two cards.
[–2]: Create a token that's a copy of target creature, except it loses all abilities until end of turn.
Loyalty:
4
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Manafly

Manafly {2}{U}{U}

Creature - Insect Spirit
Flying, vigilance
When Manafly enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
With wings so delicate that we feel our legs could travel endlessly.
2/3
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Otherworldly Researcher

Otherworldly Researcher {1}{U}

Creature - Alien
Whenever you cast a noncreature spell, up to one target artifact or non-Aura enchantment you control becomes a 3/3 creature in addition to its other types until end of turn.
Any death attracts scavengers.
1/3
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Overwhelming Paperwork

Overwhelming Paperwork {1}{U}

Artifact
When Overwhelming Paperwork enters or is put into a graveyard from the battlefield, return up to one target creature to its owner's hand.
{3}{U}{U}: Sacrifice Overwhelming Paperwork. Activate only as a sorcery.
Bureaucracy wasn't popular at the best of times.
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Pale Night Remnants

Pale Night Remnants {2}{U}

Creature - Spirit Knight
When Pale Night Remnants enters, return up to one target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
“Late they ride, announcing their arrival to a kingdom long past.”
—Children's story
2/1
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Recognification Process

Recognification Process {3}{U}{U}

Enchantment
When Recognification Process enters and at the beginning of your upkeep, create a token that's a copy of target artifact you control, then sacrifice an artifact.
“And I look upon the world again and again and again, hoping to find something.”
—Alida
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Retort Nonsense

Retort Nonsense {1}{U}{U}

Instant
Counter target spell.
You may draw four cards. If you do, skip your next turn.
“I don't even know how to begin...”
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River Miscreants

River Miscreants {U}

Creature - Human Rogue
When River Miscreants enters, target creature you control can't be blocked this turn.
{2}{U}: Return River Miscreants to its owner's hand. Activate only as a sorcery.
“Armies take food. But damn well I'm not giving up any of mine!”
1/1
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