9744 cards found
Harvest Reaper

Harvest Reaper {1}

Artifact Creature - Scarecrow
When a creature you control scavenges Harvest Reaper, search your library for a colorless card, reveal it, put it into your hand, then shuffle.
Scavenge {4} ({4}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
Harvester of Secrets

Harvester of Secrets {4}{U}{B}

Creature - Zombie Horror
Whenever Harvester of Secrets or another creature enters from your graveyard, you may draw a card.
Unearth {2}{U}{B} ({2}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/2
  • Khaliz-Dorahn
Harvesters Gone Haywire

Harvesters Gone Haywire {6}{R}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Create a 5/5 colorless Scarecrow artifact creature token with “This creature can't block or harvest.”
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Over the Horizon
Hashiro's Devoted

Hashiro's Devoted {1}{B}

Creature - Human Wizard
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
1/1
  • Path of Shadows
Hashiro's Infiltrator

Hashiro's Infiltrator {2}{B}

Creature - Human Rogue
Menace
Art of war — At the beginning of your end step, if Hashiro's Infiltrator dealt damage to an opponent this turn, that player discards a card.
3/2
  • Imperial Legacies
Hashiro's Vanguard

Hashiro's Vanguard {2}{B}

Creature - Human Samurai
When Hashiro's Vanguard enters, each player sacrifices a nontoken creature.
3/1
  • Path of Shadows
Hate-Driven Arsonist

Hate-Driven Arsonist {3}{R}

Creature - Human Wizard
When Hate-Driven Arsonist enters, you may have it deal X damage to target creature or planeswalker, where X is the number of instant and sorcery cards in your graveyard.
2/2
Hateful Gaze

Hateful Gaze {1}{B}{B}

Sorcery
Target player discards two cards and loses 2 life. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Plagues of Fretport
Hatewracked Explorer

Hatewracked Explorer {2}{B}{R}

Creature - Human Elemental Horror
When Hatewracked Explorer enters, you may sacrifice an artifact or creature. If you do, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{4}{B}{R}, Sacrifice an artifact or creature: Destroy target creature if it was dealt damage this turn.
“I will erase myself, and let go of what I've done.”
3/4
  • Animus Vox
Hatsuo's Maneuver

Hatsuo's Maneuver {R}

Sorcery
Reprise {3}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Hatsuo's Maneuver deals 1 damage to any target. Create a number of 1/1 red Warrior creature tokens equal to the damage dealt by this spell.
Haughty Paladin

Haughty Paladin {3}{W}

Creature - Human Knight
When Haughty Paladin enters, you may sacrifice another artifact or creature. If you do, tap all creatures your opponents control.
“Your magic sets you apart, Ensouled, but it does not make you unique.”
4/3
  • Arkadai
Haughty Priest

Haughty Priest {R}

Creature - Human Cleric
Whenever you cast a spell during an opponent's turn, Haughty Priest deals 1 damage to that player.
“Tachet's flames won't hurt me. They only burn his foes.”
1/1
  • Pyramids of Atuum
Hauling Hippopotamus

Hauling Hippopotamus {4}{U}{U}

Creature - Hippo
Defender
Civilized — As long as you control an artifact, a creature, and an enchantment, Hauling Hippopotamus can attack as though it didn't have defender.
6/6
  • Scriptures of Urshad
Haunted Estate

Haunted Estate

Land
Haunted Estate enters tapped unless another player controls a land that could produce {W} or {B}.
{T}: Add {W} or {B}.
Driving away visitors is as simple as driving out the dead isn't.
  • Ophorio
Haunted Fairground

Haunted Fairground

Land
{T}: Add {C}.
{T}, Reappropriate: Add {U} or {R}. (Exile exactly two cards from your hand and/or graveyard.)
“At night, the dead revel in the halls of the living. Join them with caution; though their tables are plentiful and their gifts generous, they will see you come back for more.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Haunted Healer
Reversal Medic

Haunted Healer

Creature - Spirit Cleric Actor
(Color indicator: Haunted Healer is white)
{W}: Target creature assigns combat damage equal to its toughness rather than its power this turn.
It walks, eternally mourning the one it could not save.
2/5
Card has other part: Reversal Medic
  • Villains: The Musical
Haunted Heirloom

Haunted Heirloom {2}

Artifact Creature - Spirit Knight
When Haunted Heirloom dies, create a Treasure token.
Treasure that guards itself.
2/1
  • Seasons of War
Haunted Hermit

Haunted Hermit {1}{W}

Creature - Human Monk
When Haunted Hermit enters, choose one —
• Put a +1/+1 counter on Haunted Hermit.
• Create a 1/1 white Spirit creature token with flying.
1/1
  • Glacia: Hail to the Queen
Haunted Manor

Haunted Manor

Land
{T}, Pay 1 life: Add {W} or {U}.
{2}, {T}, Sacrifice Haunted Manor and another permanent: Draw a card. Activate only during your turn.
By the end of the war, so much of the aristocracy had died that their estates would grow too perilous for any army or thief.
  • The Empty Throne of Feanav
Haunted Prodigy
Haunting Maestro

Haunted Prodigy {W/U}{W/U}

Creature - Human
Whenever Haunted Prodigy attacks, you may tap target creature.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
At home, the young man always had an audience waiting for him.
1/2
Card has other part: Haunting Maestro
  • Feanav: The Apothecary's Progress
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Haunting Bard

Haunting Bard {2}{W}

Creature - Spirit Scout Bard
{W}, Sacrifice Haunting Bard: Destroy target artifact or enchantment.
The songs of the dead can still even the most resilient of magic.
3/2
Haunting Haploc

Haunting Haploc {2}{B}

Creature - Carrier Lizard
Lifelink
Whenever you sacrifice a creature, you gain life equal to its power.
Each corpse, a seed of corruption.
1/3
  • Ophorio
Haunting Horseman

Haunting Horseman {1}{B}{B}

Creature - Spirit
Flying
Whenever Haunting Horseman deals combat damage to a player, that player discards a card.
For some, death only took away the limitations of life.
2/1
  • High Noon
Haunting Illusion

Haunting Illusion {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-3.
When the mind is sufficiently crippled, the body will quickly follow suit.
  • Surging Tide