14928 cards found
Seila, the Lost One

Seila, the Lost One {3}{B}{G}

Legendary Creature - Nymph
Deathtouch
Cards can't leave graveyards.
If a creature would die, you may pay {X}, where X is the number of cards in your graveyard. If you do, instead exile it, then return that card to the battlefield under your control.
1/5
  • Novea
Selective Prophecies

Selective Prophecies {3}{U}{U}

Sorcery
Reveal the top five cards of your library. Put one of those cards into your hand. Target opponent chooses two of those cards. Exile the chosen cards, then put the rest into your hand.
  • Plagues of Fretport
Serene Trail

Serene Trail

Land
{T}, Sacrifice Serene Trail: Search your library for a Forest or Plains card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Sever

Sever {B}

Instant
Destroy target token.
  • Novea
Sewer Pack

Sewer Pack {1}{G}

Creature - Beast
As long as Sewer Pack is on the battlefield, you may cast spells named Sewer Pack from your graveyard.
Sewer Pack gets +1/+1 for each other creature on the battlefield named Sewer Pack.
1/1
Shared Reminiscence

Shared Reminiscence {3}{G}{G}

Instant
Return up to two target cards from your graveyard to your hand. Put Shared Reminiscence on the bottom of its owner's library.
As the dead flooded the cemeteries, it became common for one tombstone to mark several graves. Until even tombstones were done away with.
Shield Warden

Shield Warden {2}{W}

Creature - Nymph
Other creatures you control get +0/+1.
Whenever a creature you control perseveres, you gain 1 life. (A creature perseveres when it survives damage.)
0/3
  • Novea
Shifting Glade

Shifting Glade

Land - Forest Island
({T}: Add {G} or {U}.)
Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands.
Shifting Terrain

Shifting Terrain {1}{U}

Instant
You may tap or untap target permanent.
Draw a card.
With another step, the trees behind her moved, the winds shifted, and the sky changed color. Novea had lost her.
Shimmerhold

Shimmerhold {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and protection from its colors. This effect doesn't remove Shimmerhold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything its color.)
  • Novea
Shoring Naiad

Shoring Naiad {3}{R}

Creature - Merfolk
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
When Shoring Naiad enters, if {U} was spent to cast it, you may return an instant or sorcery card from your graveyard to your hand.
3/2
  • Novea
Sickening Madness

Sickening Madness {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has deathtouch.
When Sickening Madness is put into a graveyard from the battlefield, draw a card.
  • Plagues of Fretport
Silence Dissent

Silence Dissent {B}

Enchantment
When Silence Dissent enters, each player exiles a card from their hand at random until Silence Dissent leaves the battlefield.
{1}{W}: Exile Silence Dissent. Return it to the battlefield under your control at the beginning of your next end step.
  • Plagues of Fretport
Silverblood Aspirant

Silverblood Aspirant {1}{U}

Creature - Human Noble
Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn.
{1}{R}, Discard a card: Draw a card.
In Fretport, the difference in influence between a merchant and a noble is negligible, but to some it still chaffs.
1/1
  • Plagues of Fretport
Skull-Crowned Chief

Skull-Crowned Chief {3}{B}{B}

Creature - Human Warrior
Creatures with power less than Skull-Crowned Chief's power can't block.
Dead men watching.
4/3
  • Novea
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Sneaking Capuchin

Sneaking Capuchin {2}{U}{U}

Creature - Monkey
Sneaking Capuchin can't be blocked except by creatures with defender.
{U}: Counter target spell or ability that targets Sneaking Capuchin.
2/3
  • Novea
Sneaking Peak

Sneaking Peak {G}{G}

Creature - Bear Elemental
Creatures with power less than Sneaking Peak's power can't block it.
At the beginning of your end step, if Sneaking Peak didn't attack this turn, put a +1/+1 counter on it.
1/1
  • Novea
Soulflare Nymph

Soulflare Nymph {2}{R}{R}{W}

Creature - Nymph
First strike, haste
Whenever Soulflare Nymph deals damage to a creature, exile that creature.
Years without the light of the Lotus corrupts a nymph's soul, leaving only a burning desire for revenge.
3/3
  • Novea
Spark of Faith

Spark of Faith {3}{W}

Instant
Primal {2}{R} (During your turn, you may cast this spell for {2}{R} instead of playing a land.)
Target creature gets +2/+0 and gains double strike until end of turn.
Have faith in every strike. Confidence is power, and power keeps you breathing.
  • Novea
Spellbane Vulpine

Spellbane Vulpine {2}{G}{G}

Creature - Fox Elemental
Hexproof
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on Spellbane Vulpine.
3/3
  • Novea
Spiteful Growth

Spiteful Growth {2}{B}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn. Whenever that creature perseveres this turn, target opponent loses 2 life. (A creature perseveres when it survives damage.)
  • Novea
Splendid Defiance

Splendid Defiance {U}{U}

Enchantment
Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
  • Novea
Springcaller

Springcaller {1}{G}

Creature - Nymph
At the beginning of each upkeep, untap up to two target lands.
On the second day, life stumbled across the world, each growing stronger with every step.
1/1
  • Novea
Stalwart Physicker

Stalwart Physicker {1}{G}

Creature - Human Citizen
When Stalwart Physicker enters, you may remove a -1/-1 counter from target creature.
“The sickness is deep in his bones. You'd need arcor to save him now.”
—Matron Elaise, to Harriet
2/2
  • Plagues of Fretport