9744 cards found
Gyrewood Drakkis

Gyrewood Drakkis {2}{G}{G}

Creature - Lizard Beast
Reach, trample
{1}{G}: You may remove a counter from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
“Take care of the Gyrewood, and it will go above and beyond taking care of you.”
—Ehlaris, Fury of the Wilds
5/4
  • Seasons of War
Gyrewood Invoker

Gyrewood Invoker {2}{G}

Creature - Elf Druid
{7}{G}: Distribute three +1/+1 counters among up to three target creatures you control. This ability costs {2} less to activate if you control a legendary creature.
“Wild and roaring, the rhythms of Gyrewood ring through our ears loud and clear.”
2/3
  • Seasons of War
H13 Wasp

H13 Wasp {3}{W}{W}

Artifact Creature - Drone
Flash
Flying
Whenever H13 Wasp enters or you cast an another spell with flash or an instant, exile up to one target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/4
  • Beyond the Blackwall
Hadak's Guardian
Hidden Cache

Hadak's Guardian

Artifact Creature - Monument Snake
(Color indicator: Hadak's Guardian is red)
{2}, Sacrifice a creature or artifact: Hadak's Guardian deals 2 damage to any target.
“The great dragon Hadak brawled with Golna for days, only to be laid low by the Shah and left bruised in scale and in ego.”
—The Tale of Kings
2/2
Card has other part: Hidden Cache
  • Alkabah
Hadak's Shrine
Fury of Hadak

Hadak's Shrine

Artifact - Monument
(Color indicator: Hadak's Shrine is red)
Attacking creatures you control get +1/+0.
“The roar of the dragon still echoes, even from a mouth of stone.”
—The Tale of Kings
Card has other part: Fury of Hadak
  • Alkabah
Hadik's Cohort

Hadik's Cohort {R}{G}

Creature - Human Warrior
Whenever one or more creature cards leave your graveyard, Hadik's Cohort deals 2 damage to target opponent.
“We'll fight. If we're forced to kneel, then we'll fight from our knees. If we're struck down, then we'll fight from the grave.”
— Rekha, Silver-Dawn Warrior
2/3
  • Beyond Our Ken
Hadik's Striker

Hadik's Striker {B}

Creature - Human Warrior
Whenever Hadik's Striker is dealt damage, you gain that much life.
With every week, more twisted things came from the wilds. Yet the Silver-Dawn clan survived. Not due to Hadik's martial prowess, nor Mishka's tricks, but from the stubbornness of its people.
1/1
  • Beyond Our Ken
Haerthach, the Wight King

Haerthach, the Wight King {1}{U/B}{W}

Legendary Creature - Spirit Knight
Flying
Whenever Haerthach, the Wight King deals combat damage to a player, you may sacrifice another creature. When you do, create a 1/1 white Spirit creature token with flying. Return the sacrificed card to the battlefield tapped and under your control at the beginning of the next end step.
3/2
  • Seasons of War
Haggard Jackal

Haggard Jackal {2}{B}

Creature - Zombie Hound
Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)
When Haggard Jackal enters, if tribute wasn't paid, each opponent discards a card.
2/2
  • Pyramids of Atuum
Haggler's Hound

Haggler's Hound {1}{G}

Creature - Dog
Foresight — Whenever you draw your second card each turn, Haggler's Hound gets +1/+1 and can't be blocked by creatures with power 2 or less until end of turn.
2/2
  • Riddles of Revio
Hail of Blades

Hail of Blades {3}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip {4}
Hail of Blades's equip ability costs {4} less to activate if it targets an equipped creature.
“How lucky I am to see this cycle. To see violence honed into such beautiful things.”
— Makshi, Patron of Blades
  • Beyond Our Ken
Hair-Trigger Marshall

Hair-Trigger Marshall {1}{R}

Creature - Human Soldier
Haste
{2}{W}, {T}: Hair-Trigger Marshall deals 2 damage to target blocking creature.
“You go ahead, I'll hang back here and pick em off.”
1/1
  • High Noon
Hajir Allegiant

Hajir Allegiant {2}{G}

Creature - Human Survivor
Survivors you control get +1/+1.
The Hajir exemplify the ideal of “stronger together.”
2/2
  • Al Tabaq
Hajir Sentinel

Hajir Sentinel {1}{W}

Creature - Mutant Survivor
Survivors you control have vigilance.
“We are abandoned, but not forgotten. Join us, or they will strike you down like a dog for the fleeting high.”
2/2
  • Al Tabaq
Halcyon Hoplite

Halcyon Hoplite {W}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Halcyon Hoplite, Halcyon Hoplite gains flying until end of turn.
When Halcyon Hoplite dies, if it was enchanted, create a 1/1 white Bird creature token with flying.
2/1
  • Theros Triumphant
Hall of Lost Histories

Hall of Lost Histories

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand.
  • The Unraveling
Hall of Remembrance

Hall of Remembrance {2}{W}{W}

Enchantment
When Hall of Remembrance enters, create two 1/1 white Spirit creature tokens with flying.
Whenever a Spirit you control enters, you gain 1 life.
  • Al Tabaq
Hall of the Haunted
Howl of the Hunted

Hall of the Haunted

Enchantment - Aura
(Color indicator: Hall of the Haunted is white)
Enchant player
Creature tokens enchanted player controls get +1/+1.
“As the wails rose, he knew his prayers had come true; he'd never forget his final hunt.”
—Hemley Eggfeather
Card has other part: Howl of the Hunted
Hallos, Battlefield Sorcerer

Hallos, Battlefield Sorcerer {1}{U/R}{W}

Legendary Creature - Human Wizard
Vigilance
The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
3/3
  • Seasons of War
Hallowed Executioner

Hallowed Executioner {3}{R}{W}

Creature - Angel Berserker
Flying
When Hallowed Executioner enters, it deals 2 damage to each creature without flying.
Some minds, though shattered, retain some recollection of their original purpose.
4/3
  • Descent from the Highlands
Hallowed Fragment

Hallowed Fragment {3}

Artifact
{T}: Add {C}. You gain 1 life.
Fragments from the craterfields can be found embedded in the mountainsides, surrounded by a soft, warm aura.
  • Descent from the Highlands
Hallowed Perspective

Hallowed Perspective {W}{U}

Creature - Bird Spirit
Flying
When Hallowed Perspective enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
You may exert Hallowed Perspective as it attacks. When you do, until your next turn, you may cast spells as though they had flash. (An exerted creature won't untap during your next untap step.)
1/3
  • End of Wollensie
Halls of Worship

Halls of Worship {4}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Tap target creature.”
Shrines to Anku still have a place among the empires, but worship of the wordly gods grows more and more with each of their divine acts.
  • Scriptures of Urshad
Hallucinate

Hallucinate {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0 and doesn't untap during its controller's untap step.
True fear takes hold when the borders of what's real and what isn't blur together.
  • Alara
Halskrow Street Scavenger

Halskrow Street Scavenger {2}{G}

Creature - Human
When Halskrow Street Scavenger enters, if a creature died under your control this turn, create a 2/2 green Wolf creature token.
“Hardened soldiers get nauseous facing crawling flesh. To me, it's nothing new.”
2/2
  • The Unraveling