14066 cards found
Entrail Elemental

Entrail Elemental {U}{B}{R}

Creature - Elemental Horror
Menace
Whenever Entrail Elemental deals combat damage to a player, you may cast target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. (You still pay its costs. Timing rules still apply.)
3/3
Entrancing Light

Entrancing Light {4}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Entrancing Melody

Entrancing Melody {1}{W}

Instant
Choose one —
• Prevent all damage that would be dealt by creatures this turn.
• Harmonize twice. (Trigger up to one harmony of a permanent you control.)
  • Arcanum Academia
Entrancing Virtuoso

Entrancing Virtuoso {R}

Creature - Human Citizen
Haste
{W}, {T}: Tap target creature.
A spectacle for mind, body, and soul.
1/1
  • Carpe Arcanum
Entropic Harvest

Entropic Harvest {3}{G}{G}

Sorcery
Return target card from your graveyard to your hand. Distribute X +1/+1 counters among any number of creatures you control, where X is that card's mana value. Exile Entropic Harvest.
“The invaders are scared of death, and thus they will never receive the gifts of life.”
—Entapi, Akkrixian ambassador
  • Worlds Away
Entropic Inferno

Entropic Inferno {3}{R}{R}

Instant
Entropic Inferno deals 5 damage divided as you choose among any number of targets. At the beginning of the next end step, for each permanent dealt damage this way, its owner puts it on the bottom of their library, then reveals cards from the top until they reveal a nonland permanent card. They put that card onto the battlefield, then shuffle.
Envenomed Shuriken

Envenomed Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has poisonous 1. (Whenever it deals combat damage to a player, that player gets a poison counter.)
Equip {1}
Envious Geist

Envious Geist {1}{W}

Creature - Spirit
Flying
Once each turn, when an opponent draws a card while they have more cards in hand than you, you may draw a card.
2/1
Envious Nereid

Envious Nereid {3}{R}

Creature - Merfolk
{T}: Envious Nereid deals 1 damage to target creature and 1 damage to that creature's controller.
The love of a nereid is nearly indistinguishable from its hatred.
2/2
  • Novea
Envoy of Divine Progress

Envoy of Divine Progress {1}{W}{B}

Creature - Mouse Cleric Wizard
Menace, ward {2}
Whenever Envoy of Divine Progress deals combat damage to a player, you may search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
At the peak of the Intisuyu's power, even some of their guinea pigs could shape worlds.
3/2
  • Road to Carü Mapu
Envoy of Growth

Envoy of Growth {3}{G}

Creature - Treefolk
When Envoy of Growth enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
It awakes in the first spring sun, and takes root in places devastated by winter's hold.
2/3
  • Zero
Envoy of Karametra

Envoy of Karametra {4}{G}

Enchantment Creature - Boar
Vigilance
When Envoy of Karametra enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
Karametra's bounty is a privilege. Her generosity is not a given.
3/5
  • Theros Triumphant
Eos Beseecher

Eos Beseecher {1}{W}

Creature - Human Wizard
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Eos Beseecher encourages a creature, look at the top card of your library. If it's a creature card with power 2 or less, you may reveal it and put it into your hand.
2/2
  • Alara
Ephara's Watcher

Ephara's Watcher {W}

Enchantment Creature - Bird
Flying
When Ephara's Watcher enters, scry 2.
“Do you ever worry about what our shepherd plans for her flock?”
—Pythamon, sage of Meletis
1/1
  • Theros Triumphant
Ephara, Patron of Enlightenment

Ephara, Patron of Enlightenment {2}{W}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
You may cast creature and enchantment spells as though they had flash.
Whenever another creature or enchantment you control enters, you gain 1 life.
5/5
  • Theros Triumphant
Ephemeral Qilin

Ephemeral Qilin {U}

Creature - Kirin Shapeshifter
You may have Ephemeral Qilin enter as a copy of a multicolored permanent you control.
“One who knows many fighting styles may find their greatest ally in repetition.”
—Master Tzu, Martial Artisan
0/0
  • Panxiou
Ephemeral Soultender

Ephemeral Soultender {W}

Creature - Spirit
Flying, lifelink
In Masabh, the desperate choose to dance with the dead, ensuring themselves an eternity of grim festivity.
1/1
  • Al Tabaq
Ephemeral Support

Ephemeral Support {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Ephemeral Visions
Eternal Blindness

Ephemeral Visions {U}

Sorcery
Scry X, where X is target creature's power.
Fabled {5}{U}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Eternal Blindness
  • Glacia: Hail to the Queen
Epic Boss Fight

Epic Boss Fight {3}{R}{R}

Instant
Epic Boss Fight deals 5 damage to target creature or planeswalker.
Menagerie — If there are five or more creature types among creatures you control, Epic Boss Fight deals 3 damage to that permanent's controller.
The Lord of Bleakrealm stood no chance against five plucky misfits spurred on by promised gold.
  • Adventurers of Onora
Epic Confrontation

Epic Confrontation {1}{G}

Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.
No story is complete without a good fight. No one ever said it had to be a fair fight.
  • Villains: The Musical
Epic Encounter

Epic Encounter {1}{G}

Sorcery
You may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter.
Epic Fail

Epic Fail {B}

Enchantment
If an effect would cause an opponent to discard one or more cards while they have fewer than that many cards in hand, they lose life equal to three times the difference instead of discarding the excess cards.
As mages began experimenting with glitch magic, an unfortunate few ran into hard limits to their very existence.
  • MSEM Masters Cube
Epic Score

Epic Score {3}{R}{R}

Sorcery
Create two tokens that are copies of target noncreature artifact or noncreature artifact card in a graveyard.
“Henrik left the bank vault wearing a triumphant smile. ‘Didn't even need coworkers or a troupe of actors.'''
—Azamir, “Faithless Looting”
  • Storytime
Epic of Anku

Epic of Anku {X}{X}{B}{R}{G}

Sorcery
Choose X. You may choose the same mode more than once.
• Epic of Anku deals 4 damage to each creature.
• You draw three cards and you lose 3 life.
• Return target nonplaneswalker permanent card from your graveyard to the battlefield.
  • Scriptures of Urshad