14559 cards found
Emirik Invigilator

Emirik Invigilator {4}{W}{W}

Creature - Human Cleric
When Emirik Invigilator enters, exile target creature an opponent controls until Emirik Invigilator leaves the battlefield.
Fleeting {W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/4
  • End of Wollensie
Emirik Patrol

Emirik Patrol {3}{W}{W}

Creature - Human Soldier
Vigilance
When Emirik Patrol enters, create two 1/1 white Human creature tokens.
Lumen cells, batteries able to store the sun's excess energy, were hidden around Emirik. But anyone paying attention to the patrols could find them.
3/3
  • End of Wollensie
Emissary of Antiquity

Emissary of Antiquity {R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost.
3/3
Emissary of Dai Gui

Emissary of Dai Gui {2}{G}

Creature - Turtle
Emissary of Dai Gui enters tapped.
Emissary of Dai Gui doesn't untap during your untap step unless it's in a pack. (Two or more creatures you control with equal power are in a pack.)
Creature spells you cast cost {1} less to cast.
5/6
  • Panxiou
Emissary of Dark Tides

Emissary of Dark Tides {1}{U}{U}

Creature - Merfolk Horror
Flash
When Emissary of Dark Tides enters, you may return target noncreature spell or tapped creature to its owner's hand.
2/1
Emissary of Dreaded Night

Emissary of Dreaded Night {3}{B}{B}

Creature - Shade Knight
Flying, deathtouch
{B}: Emissary of Dreaded Night gets +1/+1 until end of turn. Activate only if Emissary of Dreaded Night is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
4/3
  • Quest for the Roseblade
Emissary of Smoke

Emissary of Smoke {4}{B}

Creature - Demon
Bloodprice {2}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
At the heart of each summoning lies one inviolate rule—a life for a life.
5/4
  • Descent from the Highlands
Emissary of the Wicked

Emissary of the Wicked {3}{B}{B}

Creature - Demon
Flying
When Emissary of the Wicked enters, you lose 4 life.
Revive {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/4
  • Goliaths of Nangjiao
Emmerich, the Negotiator

Emmerich, the Negotiator {1}{U}{R}

Legendary Creature - Human Advisor
Artifact creatures you control can't be blocked by nonartifact creatures.
{2}{U}{R}: Put a +1/+1 counter on an artifact creature you control or a progress counter on a Project you control.
“You make the plan. I make it happen.”
3/2
  • Rail War
Emonoru, Ema's Wings

Emonoru, Ema's Wings {4}{R}

Legendary Creature - Insect
Haste
Whenever Emonoru, Ema's Wings attacks alone, he gains flying and double strike until end of turn.
“On my way through the wilds I found him. He doesn't always play well with others, but I've never met a fiercer fighter.”
—Ema, the traveler
3/3
  • Monsters of Chikyu
Emotions Like a Rain Cloud

Emotions Like a Rain Cloud {2}{U}

Enchantment
Whenever you cast a spell, if you cast it for an alternative cost or cast it from anywhere other than your hand, create two 1/1 blue Elemental creature tokens with flying. (Reconstruct and rhapsody are alternative costs, hybrid costs are not.)
  • Animus Vox
Emotive Impulse

Emotive Impulse {2}{R}

Sorcery
Up to two target creatures can't block this turn. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Heartbroken rage spilled onto the page.
  • Feanav: The Apothecary's Progress
Empathic Bond

Empathic Bond {1}{G}{U}

Sorcery
Put a +1/+1 counter on each of up to two target creatures you control.
Draw a card.
The children of Martoob see their animals as treasured companions, as family.
  • Alkabah
Emperor Azuma Hashiro

Emperor Azuma Hashiro {3}{B}{B}{B}{B}

Legendary Creature - Demon Samurai
Deathtouch, lifelink
When Emperor Azuma Hashiro enters, gain control of target creature for as long as you control Emperor Azuma Hashiro.
At the beginning of your upkeep, each opponent loses life equal to the number of permanents you control but don't own.
7/7
  • Path of Shadows
Emperor Dan Te Mogui

Emperor Dan Te Mogui {B}{G}{U}

Legendary Creature - Human Noble
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top.
When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
3/3
  • Nangjiao In Bloom
Emperor Kenshiro

Emperor Kenshiro {1}{G}{G}

Legendary Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped.
3/2
  • Imperial Legacies
Emperor Tzhai

Emperor Tzhai {B}{R}{G}{W}

Legendary Planeswalker - Tzhai
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control.
[0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield.
[–10]: You control target player.
Loyalty:
4
Emperor's Retainer

Emperor's Retainer {W}

Creature - Human Samurai
Legendary creatures you control get +1/+1.
“Even in death, my loyalty to Kenshiro remains unbroken.”
2/1
Empire's Glory

Empire's Glory {1}{R}{W}

Enchantment - Road
When Empire's Glory enters, draw a card, then choose a card name.
Whenever a creature with the chosen name you control enters, put a +1/+1 counter on each creature you control that shares a creature type with it. Those creatures gain haste until end of turn.
  • Road to Carü Mapu
Empowering Chant

Empowering Chant {G}

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control.
“The power of each and every one of us flows through your veins. Now you must learn to channel it.”
  • Goliaths of Nangjiao
Empress Kogane

Empress Kogane {1}{W}{W}

Legendary Creature - Human
Empress Kogane can't attack or block.
Whenever an opponent casts a spell, you may gain life equal to that spell's mana value.
2/2
  • Imperial Legacies
Empty the Archives

Empty the Archives {5}{U}{U}

Instant
Draw four cards.
Metamorph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
“We've been stockpiling this research for our time of need, and that time is now.”
  • Surging Tide
Empty the Barracks

Empty the Barracks {X}{R}{R}

Sorcery
Create X 1/1 red Soldier creature tokens with haste.
Empty the Magazine

Empty the Magazine {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace and haste.
You may cast Empty the Magazine from your graveyard by paying {3}{R} rather than paying its mana cost.
“There's more where that came from!”
—Bennett Brooks
  • Toll Midnight
Empty the Streets

Empty the Streets {4}{U}

Instant
Return all nonland permanents to their owners' hands.
Though nowhere was truly safe, the people of Fretport quickly learned that locked doors and barred windows kept out not only unwanted intruders, but the plague as well.
  • Plagues of Fretport