5968 cards found
Planar Genesis

Planar Genesis {5}{G}{G}{G}

Sorcery
For each pair of basic land types, create a tapped colorless land token of those types. (The basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Good morning.
  • Worlds Away
Planar Processor

Planar Processor {5}

Artifact Creature - Construct
{T}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{T}, Sacrifice an artifact: Planar Processor deals 1 damage to any target.
{T}, Sacrifice an enchantment: Draw a card.
{T}, Sacrifice a land: Add one mana of any color.
4/4
Planar Reflection

Planar Reflection {5}{G}{G}{G}

Sorcery
For each permanent your opponents control, create a token that's a copy of that permanent.
“Our ultimate dream is bringing the two worlds back in harmony, but many fear that it is only a dream.”
Planar Rift

Planar Rift

Land
{T}: Add {C}. Put your choice of a flying, first strike, menace, trample, vigilance, or +1/+1 counter on Planar Rift.
{1}, {T}: Remove any number of counters from Planar Rift: Add {C} for each counter removed this way.
{T}: Move a counter from Planar Rift onto target creature you control. Activate only as a sorcery.
  • Toll Midnight
Planar Traversal

Planar Traversal {3}{U}{U}{U}

Enchantment
You may play cards you own from outside the game.
“In what unshrouded glimpses I have seen of the multiverse, there was more in that fractal myriad than mortal philosophers could ever dare dream.”
—Lettie Wormwood
Planar Uplink

Planar Uplink {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, draw a card.
Whenever a Vehicle you control becomes a creature, you may attach Planar Uplink to it.
Equip {U}
She may have been stuck, but the unusual robot gave her views she'd never even dreamed of.
  • Sparks of a Multiverse
Planchette Poltergeist

Planchette Poltergeist {1}{W}{W}

Creature - Spirit
Flying
When Planchette Poltergeist enters, you may exile target creature. Its owner may cast it from exile for as long as it remains exiled.
“Spelling out D-E-A-T-H may be a cliche, but it remains quite effective.”
—“The House on the Hill”
2/2
  • Video Horror System
Plane-Traversal Guide

Plane-Traversal Guide {2}{U}{U}

Creature - Human Wizard
When Plane-Traversal Guide enters, you may exile a card you own from outside the game. When Plane-Traversal Guide is no longer on the battlefield, put the exiled card into your hand.
3/2
Plasma Addict

Plasma Addict {U}{R}

Creature - Human Rogue
Menace, haste
Whenever another player casts a spell that targets Plasma Addict, that player gains control of Plasma Addict.
“Cheers, love! The cavalry's here!”
3/3
Plasma Blader

Plasma Blader {R}{R}

Enchantment Creature - Trilobite Knight
First strike, haste
Whenever you cast an enchantment, instant, or sorcery spell, put a +1/+1 counter on Plasma Blader.
{2}{R}{R}, Sacrifice Plasma Blader: It deals damage equal to its power to any target.
1/1
  • Elmare: Into the Abyss
Plasma Enforcer

Plasma Enforcer {3}

Artifact Creature - Construct
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)
Sacrifice another artifact: Put a +1/+1 counter on Plasma Enforcer.
When Plasma Enforcer dies, create a 1/1 colorless Servo artifact creature token for each +1/+1 counter on Plasma Enforcer.
0/0
Platinum Anvil

Platinum Anvil {R}{W}

Artifact
{X}, {T}, Sacrifice an artifact: Exile target artifact card in your graveyard with mana value X. Create a token that's a copy of it. Activate only as a sorcery.
Highest in the hierarchy of metals, platinum tools were long considered too sacred for mortal hands to touch. But if any gods are left, none have raised their objections.
  • MSEM Masters: Legends
Platinum Colossus

Platinum Colossus {13}

Artifact Creature - Golem
Trample
Each creature you control can't have power less than 11 and can't have toughness less than 11. (If it would have less, it has 11 instead.)
11/11
Plaxolotl Pyari

Plaxolotl Pyari {1}{U/R}{U/R}

Legendary Creature - Salamander
If you have cast spells with mana payments of exactly {U} and exactly {R} this turn, you may cast this spell without paying its mana cost and as though it has flash.
Whenever you cast an instant or sorcery spell with mana value 1 for the first time each turn, copy it. You may choose new targets for the copy.
2/3
  • Kahembo: Olde Dawn
Play the Coward

Play the Coward {R}

Instant
Return target blocking creature to its owner's hand. Creatures blocked by that creature get +1/+1 and gain trample until end of turn.
He told himself he was just living to fight another day—but by the trembling of his hands, he knew he would never return.
  • Glacia: Hail to the Queen
Playful Scalchopper

Playful Scalchopper {G}{U}

Creature - Otter
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, arm that creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/2
  • Over the Horizon
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