14413 cards found
Embraced by Depths

Embraced by Depths {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
The body wants to hide from the cruelness of the cold, but somehow, to the mind, it feels so welcoming.
  • End of Wollensie
Emerabi and Sunnula
The Divine Lovers

Emerabi and Sunnula {2}{R}{R}

Legendary Creature - Human Nomad
At the beginning of combat on your turn, create a 1/1 red Nomad creature token with haste.
At the beginning of your upkeep, if you control five or more creatures, you may transform Emerabi and Sunnula.
5/4
Card has other part: The Divine Lovers
Emerabi's Disciple

Emerabi's Disciple {R}{G}

Creature - Human Nomad
Trample
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
3/2
Emerald Warcaller
Crimson Skycaller

Emerald Warcaller {2}{R}

Creature - Human Warrior
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
At the beginning of combat on your turn, create a 1/1 red Warrior creature token with haste. That token attacks this combat if able.
2/2
Card has other part: Crimson Skycaller
  • Al Tabaq
Emerge from the Reeds

Emerge from the Reeds {2}{G}

Instant
Choose one —
• Create two 1/1 blue Tentacle creature tokens.
• Untap target creature. It gets +2/+4 until end of turn.
Danithra recruiters never take ‘no' for an answer.
  • Elmare: Into the Abyss
Emergent Predator

Emergent Predator {3}{R}{R}

Creature - Beast
Menace, haste
“These creatures can only breathe while underground, yet must emerge upwards to hunt. Being out of their element, unable to breathe, makes them very aggressive.”
—Dr. Yulius, field notes
4/3
  • Love Song
Emerging Ankulim

Emerging Ankulim {4}{U}{R}

Creature - Elemental
When Emerging Ankulim enters, return each non-Elemental creature to its owner's hand, then Emerging Ankulim deals damage to each player equal to the number of cards in that player's hand.
4/4
  • Scriptures of Urshad
Eminent Extraction Engine

Eminent Extraction Engine {7}

Artifact
Sacrifice a land: You may cast a spell from your hand without paying its mana cost. Activate this ability only once each turn.
Exile five land cards from your graveyard: Draw five cards. Exile the top ten cards of your library.
“We've drilled way too fast for way too long.”
—Huan Li, AOSE Field Researcher
  • Animus Vox
Emirik Invigilator

Emirik Invigilator {4}{W}{W}

Creature - Human Cleric
When Emirik Invigilator enters, exile target creature an opponent controls until Emirik Invigilator leaves the battlefield.
Fleeting {W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/4
  • End of Wollensie
Emirik Patrol

Emirik Patrol {3}{W}{W}

Creature - Human Soldier
Vigilance
When Emirik Patrol enters, create two 1/1 white Human creature tokens.
Lumen cells, batteries able to store the sun's excess energy, were hidden around Emirik. But anyone paying attention to the patrols could find them.
3/3
  • End of Wollensie
Emissary of Antiquity

Emissary of Antiquity {R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost.
3/3
Emissary of Dai Gui

Emissary of Dai Gui {2}{G}

Creature - Turtle
Emissary of Dai Gui enters tapped.
Emissary of Dai Gui doesn't untap during your untap step unless it's in a pack. (Two or more creatures you control with equal power are in a pack.)
Creature spells you cast cost {1} less to cast.
5/6
  • Panxiou
Emissary of Dark Tides

Emissary of Dark Tides {1}{U}{U}

Creature - Merfolk Horror
Flash
When Emissary of Dark Tides enters, you may return target noncreature spell or tapped creature to its owner's hand.
2/1
Emissary of Dreaded Night

Emissary of Dreaded Night {3}{B}{B}

Creature - Shade Knight
Flying, deathtouch
{B}: Emissary of Dreaded Night gets +1/+1 until end of turn. Activate only if Emissary of Dreaded Night is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
4/3
  • Quest for the Roseblade
Emissary of Smoke

Emissary of Smoke {4}{B}

Creature - Demon
Bloodprice {2}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
At the heart of each summoning lies one inviolate rule—a life for a life.
5/4
  • Descent from the Highlands
Emissary of the Wicked

Emissary of the Wicked {3}{B}{B}

Creature - Demon
Flying
When Emissary of the Wicked enters, you lose 4 life.
Revive {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/4
  • Goliaths of Nangjiao
Emmerich, the Negotiator

Emmerich, the Negotiator {1}{U}{R}

Legendary Creature - Human Advisor
Artifact creatures you control can't be blocked by nonartifact creatures.
{2}{U}{R}: Put a +1/+1 counter on an artifact creature you control or a progress counter on a Project you control.
“You make the plan. I make it happen.”
3/2
  • Rail War
Emonoru, Ema's Wings

Emonoru, Ema's Wings {4}{R}

Legendary Creature - Insect
Haste
Whenever Emonoru, Ema's Wings attacks alone, he gains flying and double strike until end of turn.
“On my way through the wilds I found him. He doesn't always play well with others, but I've never met a fiercer fighter.”
—Ema, the traveler
3/3
  • Monsters of Chikyu
Emotions Like a Rain Cloud

Emotions Like a Rain Cloud {2}{U}

Enchantment
Whenever you cast a spell, if you cast it for an alternative cost or cast it from anywhere other than your hand, create two 1/1 blue Elemental creature tokens with flying. (Reconstruct and rhapsody are alternative costs, hybrid costs are not.)
  • Animus Vox
Emotive Impulse

Emotive Impulse {2}{R}

Sorcery
Up to two target creatures can't block this turn. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Heartbroken rage spilled onto the page.
  • Feanav: The Apothecary's Progress
Empathic Bond

Empathic Bond {1}{G}{U}

Sorcery
Put a +1/+1 counter on each of up to two target creatures you control.
Draw a card.
The children of Martoob see their animals as treasured companions, as family.
  • Alkabah
Emperor Azuma Hashiro

Emperor Azuma Hashiro {3}{B}{B}{B}{B}

Legendary Creature - Demon Samurai
Deathtouch, lifelink
When Emperor Azuma Hashiro enters, gain control of target creature for as long as you control Emperor Azuma Hashiro.
At the beginning of your upkeep, each opponent loses life equal to the number of permanents you control but don't own.
7/7
  • Path of Shadows
Emperor Dan Te Mogui

Emperor Dan Te Mogui {B}{G}{U}

Legendary Creature - Human Noble
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top.
When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
3/3
  • Nangjiao In Bloom
Emperor Kenshiro

Emperor Kenshiro {1}{G}{G}

Legendary Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped.
3/2
  • Imperial Legacies
Emperor Tzhai

Emperor Tzhai {B}{R}{G}{W}

Legendary Planeswalker - Tzhai
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control.
[0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield.
[–10]: You control target player.
Loyalty:
4