5738 cards found
Qilan Raiders

Qilan Raiders {2}{R}

Creature - Centaur Warrior
Menace
“They have not had the warmest welcome since we came to the west, but I find we have a common enemy in Striking Dawn. Will you join us?”
—Creed, of Graygulch
3/2
  • High Noon
Qilan Seer

Qilan Seer {1}{G}

Creature - Centaur Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn.
0/4
Qilan Stormers

Qilan Stormers {3}{R}

Creature - Centaur Warrior
Haste
When Qilan Stormers enters, it gets +X/+0 until end of turn, where X is the number of creatures you control.
3/3
Qilan Wanderer

Qilan Wanderer {G}

Creature - Centaur Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Among the once savage centaurs, some turn to help the rising civilization.
1/1
Qilan Warrior

Qilan Warrior {3}{R}

Creature - Centaur Warrior
Trample
Among the once solitary centaurs, some turn to crush the rising civilization.
3/3
  • High Noon
Qiyan, Great Progenitor

Qiyan, Great Progenitor {X}{G}{G}{G}

Legendary Creature - Elder Hydra
Trample
Qiyan enters with twice X +1/+1 counters on them.
If damage would be dealt to Qiyan while they have a +1/+1 counter on them, prevent that damage, remove that many +1/+1 counters from Qiyan, then create a 0/0 green Hydra creature token and put twice that many +1/+1 counters on it.
0/0
  • Nangjiao In Bloom
Qiyan, Serpent of Seven Heads

Qiyan, Serpent of Seven Heads {4}{G}{G}

Legendary Creature - Hydra
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Vigilance, reach, trample
{4}{G}{G}, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery.
7/7
Quake Devourer

Quake Devourer {6}{G}

Creature - Horror
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
Whenever this creature deals damage to a player or noncreature permanent, draw a card.
7/6
  • Alkabah: The Rise of Soli
Quakestep Behemoth

Quakestep Behemoth {5}{G}{G}{G}

Creature - Rhino
Trample
Whenever Quakestep Behemoth or another creature you control enters, put X +1/+1 counters on each creature you control, where X is the entering creature's power.
4/4
Quantum Bit

Quantum Bit {R}{R}

Enchantment
Whenever you cast an instant or sorcery spell, you may conjure two duplicates of it into your main library, then shuffle. Then if there are two or more cards in your graveyard that share a name with that spell, copy it. You may choose new targets for the copy.
Quantum Stream

Quantum Stream {X}{R}{R}

Sorcery
Exile twice X cards from the top of your library. During your next turn, you may play cards exiled this way.
With an endless supply of computational power the future becomes deterministic.
  • Beyond the Blackwall
Queen of Unclaimed Lands

Queen of Unclaimed Lands {5}{G}{G}

Creature - Treefolk
Whenever you tap a land for mana, add an additional one mana of any color.
{8}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
“If mortals try to expand their cities and take these woods, I will feed these roots with their flesh.”
8/8
  • Discoveries of Akieva
Queenscoming Feast

Queenscoming Feast {2}{G}

Enchantment - Aura
Enchant creature
When Queenscoming Feast enters, draw a card.
Whenever enchanted creature attacks, create a 1/1 white Peasant creature token.
  • Quest for the Roseblade
Quick Brown Fox

Quick Brown Fox {1}{R}

Creature - Fox Beast
Haste (This creature can attack and {T} as soon as it comes under your control.)
Quick Brown Fox can't be blocked by Hounds.
2/1
  • Adventurers of Onora
Quick Claw

Quick Claw {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {2}
  • Monsters of Chikyu
Quickstep Ranger
Lifestep Ranger

Quickstep Ranger {3}{G}

Creature - Human Ranger
At the beginning of each end step, put a +1/+1 on Quickstep Ranger for each +1/+1
counter you've put on creatures under your control this turn.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter
on it. Activate only as a sorcery.)
2/2
Card has other part: Lifestep Ranger
  • Alkabah: The Rise of Soli
Quill Sniper

Quill Sniper {2}{R}

Creature - Porcupine Warrior
{T}: Quill Sniper deals 1 damage to any target if it's an opponent or if you control a storied permanent. (Enchantments and legendary permanents are storied.)
2/2
  • Kahembo: Olde Dawn
R-12 Lone Digger

R-12 Lone Digger {5}{R}

Artifact Creature - Construct
When R-12 Lone Digger enters, it deals 3 damage to target player or planeswalker.
Very few problems can't be solved via gratuitous application of mechs.
5/5
  • Love Song
Rabid Thrill

Rabid Thrill {1}{R}

Enchantment
Creatures you control get +2/+0.
Whenever a creature you control is dealt damage, it deals that much damage to you.
“Soon you'll see that you can't go into the fire without setting your heart ablaze.”
—Auros, Flame-Cursed
Race Condition

Race Condition {3}{R}{R}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player is attacked, choose an attacking creature. Create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the next end step.
Who is to say what the state of now is?
  • Beyond the Blackwall
Radiant Outburst

Radiant Outburst {1}{R}

Instant
Choose one —
• Radiant Outburst deals 3 damage to target creature.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Ragavan, Most Wanted

Ragavan, Most Wanted {R}

Legendary Creature - Monkey Pirate
As long as you control two or more other Pirates, Ragavan has haste.
Whenever one or more Pirates you control deal combat damage to a player, create a tapped Treasure token.
2/1
Rage-Fueled Adventurer

Rage-Fueled Adventurer {1}{R}{G}

Creature - Human Berserker
Trample
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Whenever Rage-Fueled Adventurer attacks, you may have it fight target creature you don't control.
“AOSE, this is recon unit. Ship crashed. Stranded among hostiles. It's gonna be a lovely day.”
3/2
  • Love Song
Rageborn Phoenix

Rageborn Phoenix {1}{R}{R}

Creature - Phoenix
Flying, haste
{3}{R}{R}: Return Rageborn Phoenix from your graveyard to your hand. If you do, it deals 1 damage to any target.
3/1
  • K15 Core Set
Rageborn Pyromancer
Wild Pyromancer

Rageborn Pyromancer

Creature - Human Wizard Actor
(Color indicator: Rageborn Pyromancer is red)
Whenever you cast a noncreature spell, Rageborn Pyromancer gets +1/+1 until end of turn.
{1}{R}: Rageborn Pyromancer gets +1/+0 and gains flying until end of turn.
3/3
Card has other part: Wild Pyromancer
  • Villains: The Musical