15897 cards found
Gilded Merrow

Gilded Merrow {1}{W}

Creature - Merfolk Wizard
When Gilded Merrow enters, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
The secret to Coralight's long-term prosperity is their time-worn art of forging wealth out of thin water.
2/2
  • Elmare: Into the Abyss
Expand the Perimeter

Expand the Perimeter {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn. Scouts you control gain trample until end of turn.
“The world we knew is over. All we can do now is start making our own.”
  • Lovi Awoken
Absorb the Soul

Absorb the Soul {G}

Sorcery - Revelation
Exile up to one target card from a graveyard. If you do, create a 1/1 green Spirit creature token.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/7
  • Rail War
Cyrukan of Heart and Iron

Cyrukan of Heart and Iron {3}{R}{W}

Legendary Creature - Human Cleric
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Whenever Cyrukan enters or transcends, create two 1/1 white Soldier creature tokens with haste.
{2}{R}{W}: Angel — Creatures you control get +1/+0 and gain first strike until end of turn.
{3}{R}{W}: Elder — Creatures you control gain lifelink and vigilance until end of turn.
6/4
  • Alkabah: The Rise of Soli
Rubble Tender

Rubble Tender {4}{R}{G}

Creature - Elemental
Trample
Rubble Tender's power and toughness are each equal to the number of land cards in your graveyard.
At the beginning of your upkeep, sacrifice a land, then search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
*/*
  • Memorium Arcanum
Inspiring Band

Inspiring Band {1}{W}{W}

Creature - Human Wizard
Harmony — Target creature gets +2/+2 until end of turn.
When Inspiring Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Wimbledon's Summons

Wimbledon's Summons {1}{W}

Sorcery
Create a 1/1 green and white Mouse Soldier creature token with vigilance and a 1/1 white and black Badger Cleric creature token with lifelink.
Sir Roger Wimbledon keeps legions of attendants on demand in case he ever needs to make a stylish entrance on short notice.
  • Adventurers of Onora
Planar Processor

Planar Processor {5}

Artifact Creature - Construct
{T}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{T}, Sacrifice an artifact: Planar Processor deals 1 damage to any target.
{T}, Sacrifice an enchantment: Draw a card.
{T}, Sacrifice a land: Add one mana of any color.
4/4
Bright Future

Bright Future {4}{U}{R}{W}

Instant
Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future.
“I thought I was an atheist until I realized I'm a god.”
—Remi Amber, Unlimited
Hard-Working Oxen

Hard-Working Oxen {W}

Creature - Ox
Civilized — Hard-Working Oxen gets +3/+0 as long as you control an artifact, a creature, and an enchantment.
Not all of the backs that help to build empires are carried upon two legs.
0/3
  • Scriptures of Urshad
Dazzling Festivities

Dazzling Festivities {4}{R}{R}

Enchantment
When Dazzling Festivities enters or at the beginning of your upkeep, you may have each player reveal the top card of their library. Starting with you, each player may cast a nonland card revealed this way without paying its mana cost.
Atieh's Destiny

Atieh's Destiny {W}{U}

Creature - Nephilim Cleric
Whenever Atieh's Destiny or another creature you control enters, you gain 1 life and scry 1.
“Children, like our future, must be molded and shaped to provide the best for Alkabah.”
2/2
  • Alkabah
Temporal Aria

Temporal Aria {6}{U}{U}{U}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Take an extra turn after this one. Exile Temporal Aria.
“Time itself is just a toy for these monsters.”
—Lucien, the duelist
  • Monsters of Chikyu
Gathering the Gang

Gathering the Gang {2}{G}{W}

Enchantment
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
Razione Racecourse

Razione Racecourse

Land
{T}: Add {C}.
{2}, {T}: Target creature gains haste until end of turn.
“Nothing's over until you see the finish line.”
—Jax Stormbolt
Gau Ding Soulhoard

Gau Ding Soulhoard {2}{B}

Creature - Spirit
When Gau Ding Soulhoard dies, create X 1/1 colorless Spirit creature tokens, where X is its power.
Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/2
  • Panxiou
Ghastly Tether

Ghastly Tether {B}

Instant
Until end of turn, target creature you control gains “When this creature dies, return it to the battlefield under your control with a +1/+1 counter on it.”
Whatever had remained of the spirit faded away. The warrior's fight was won. The spirit awoke at the heart of the Endless Tempest.
Vel's Intervention

Vel's Intervention {1}{W}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Target creature gets +2/+2 and gains indestructible until end of turn.
As Yaran's black blade struck at Asamund's heart, Vel lept in front of her queen one final time.
  • The Petals Wilt
Asharo's Handmaiden

Asharo's Handmaiden {1}{R}

Creature - Human Wizard
Whenever you cast an Inscription spell, you may choose target creature you control. If you do, as that Inscription resolves, exile it inscribed onto that creature instead of putting it anywhere else.
2/2
  • Imperial Legacies
Heart's Reversal

Heart's Reversal {1}{W}

Instant
Gain control of target attacking creature until end of turn. Untap it. It gains indestructible until end of turn.
“How could you?”
  • Sparks of a Multiverse
Shara, Prime Geneticist

Shara, Prime Geneticist {X}{G}{U}{U}

Legendary Planeswalker - Shara
When Shara, Prime Geneticist enters, if X isn't 0, create two X/X green Mutant creature tokens.
[+1]: Surveil 2. At the beginning of your next end step, untap up to one permanent.
[–2]: Conjure a card named Test Run into your hand. (It's a sorcery that costs {X}{G} with “Create an X/X green Mutant creature token. Draw a card.”)
[–7]: Search your library for a card and put it into your hand. Repeat this process once for each token you control. Then shuffle.
Loyalty:
4
Related card: Test Run
  • Beyond the Blackwall
Revela, Entelan Darkcaster
Revela, Sythis Starseeker

Revela, Entelan Darkcaster {1}{W}{B}

Legendary Creature - Human Wizard
Lifelink
{W}{B}, {T}, Discard a card: Look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you have no cards in hand, exile Revela, then return her to the battlefield transformed under her owner's control.
2/2
Card has other part: Revela, Sythis Starseeker
Doomed Explorer

Doomed Explorer {B}

Creature - Human Scout
Deathtouch
When Doomed Explorer dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“I'll be fine. Only the good die young.”
1/1
  • Animus Vox
Palace of Tomorrows

Palace of Tomorrows

Land
Palace of Tomorrows enters tapped.
{T}: Add {U}.
{2}{U}, {T}: Target player mills three cards.
“By unknown? Unknown? I did this! Hey! This is mine! What are you doing? Get away from me! Get your hands off me!”
  • Sparks of a Multiverse
Cognitive Fumigator

Cognitive Fumigator {W}{B}

Creature - Human Cleric
When Cognitive Fumigator enters, target opponent reveals their hand. You may choose a nonland card from it and exile that card. If you do, that player draws a card.
Recite {2}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
  • Memorium Arcanum