14928 cards found
Monstrous Nereid

Monstrous Nereid {3}{R}

Creature - Merfolk Beast
First strike
Only at the river's surface is beauty an advantage for the nereids.
3/2
  • Novea
Moonlace

Moonlace {U}

Instant
Target spell or permanent becomes colorless.
As the sun's power waned, its dancers would find a more constant source of inspiration, further changing the already warped nymphs.
  • Novea
Moonlight Agent

Moonlight Agent {1}{W}

Creature - Nymph Rogue
Sacrifice Moonlight Agent: Blocking creatures gain first strike until end of turn.
With their devotion in question, the moonchasers are not above martyrdom.
1/2
  • Novea
Moonlight Stalker

Moonlight Stalker {3}{W}{W}

Creature - Harpy
First strike
Other Harpies you control get +1/+1 and have first strike.
Whenever a Harpy you control dies, put a +1/+1 counter on Moonlight Stalker.
3/2
  • Novea
Morning Passages

Morning Passages {W}

Instant
Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Morose Bohemian

Morose Bohemian {2}{U}

Creature - Human Noble
When Morose Bohemian enters, scry 1, then draw a card.
If suffering is a muse, then her only fear is being unable to translate inspiration to canvas before her time runs out.
2/1
  • Plagues of Fretport
Mosecf, the Sunseeker's Path

Mosecf, the Sunseeker's Path

Legendary Land - Plains
Mosecf, the Sunseeker's Path enters tapped.
Whenever a creature you control attacks, put a creation counter on Mosecf.
{T}, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery.
Mother Night

Mother Night {3}{B}{B}

Legendary Creature - Avatar
Deathtouch
Other creatures you control get -1/-1.
Whenever Mother Night attacks, put target creature card from a graveyard onto the battlefield under your control.
Life is a cruel mistress.
3/3
  • Novea
Mother's Disciples

Mother's Disciples {2}{B}

Creature - Human Shaman
Whenever a creature dies, put a +1/+1 counter on Mother's Disciples.
One does not worship life without respecting death as well.
2/2
Mourn the Lost

Mourn the Lost {1}{W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature dies or a time counter is removed from Mourn the Lost, you may tap target creature.
In time, even grief gives way to nothing.
  • Plagues of Fretport
Murmuring Falls

Murmuring Falls

Land - Island Swamp
({T}: Add {U} or {B}.)
Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands.
Nadei the Wavecaller

Nadei the Wavecaller {3}{R}{R}

Legendary Creature - Merfolk
Haste
Whenever Nadei deals combat damage to a player, that player sacrifices a land. You may put a land card from a graveyard onto the battlefield under your control.
“Those above the surface have forgotten who owns the world. Let's remind them.”
3/3
  • Novea
Naiad Looter

Naiad Looter {1}{R}

Creature - Merfolk Rogue
{T}, Discard a card: Draw a card.
The waters hold the most devious creatures, yet also the most curious.
1/1
  • Novea
Nataila, Raven's Repented

Nataila, Raven's Repented {W}{B}

Legendary Creature - Human Assassin
Vigilance, deathtouch
Prevent all damage that would be dealt to Nataila, Raven's Repented while it's attacking or blocking alone.
Thought long dead by her sister Kasienka, she completes the tasks too dirty for her sister's honorable ideals.
2/2
  • Plagues of Fretport
Night's Guard

Night's Guard {2}{B}{B}

Creature - Human Warrior
{1}{G}: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Despite, or perhaps because of, the constant fear of their Mother, the Gorrans became her greatest guardians.
3/3
  • Novea
Nightshade Shaman

Nightshade Shaman {1}{B}

Creature - Human Shaman
Whenever a creature dies, its controller loses 1 life.
A touch of poison, a pinch of treason.
2/2
  • Novea
Nightshade Slayer

Nightshade Slayer {2}{B}

Creature - Nymph Shaman
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{G}: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
2/2
  • Novea
Nomad's Township

Nomad's Township

Land - Swamp Forest
({T}: Add {B} or {G}.)
Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands.
Not All Who Wander

Not All Who Wander {3}{G}{U}

Instant
Primal {5}{G}{U} (During your turn, you may cast this spell for {5}{G}{U} instead of playing a land.)
If you cast this spell for its primal cost, search your library for a permanent card, reveal it, put it into your hand, then shuffle.
You may put a permanent card from your hand onto the battlefield.
Novean Sky Swallower

Novean Sky Swallower {2}{G}{G}{U}

Creature - Nymph Elemental
Flying
Whenever Novean Sky Swallower blocks or becomes blocked by a creature with flying, destroy that creature, then put a +1/+1 counter on Novean Sky Swallower.
Many have tried to claim the world. One already owns it.
4/4
  • Novea
Nymph's Greed

Nymph's Greed {G}

Enchantment - Aura
Enchant creature
Whenever you cast a green spell, enchanted creature gets +2/+2 until end of turn.
With strength of harmony.
  • Novea
Oakpoint

Oakpoint {4}{G}{G}

Creature - Elk Elemental
Whenever a creature you control dies, Oakpoint gets +4/+0 until end of turn.
The giants of the Tangleveil are slow to anger, but quick to trample over everything you hold dear.
0/8
  • Novea
Oppressive Rays

Oppressive Rays {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
Staring down the Lotus and merely being blinded would be a mercy.
  • Novea
Orria Mirrorpelt

Orria Mirrorpelt {3}{U}{U}

Legendary Creature - Monkey
Whenever Orria Mirrorpelt becomes the target of a spell, exile that spell. If Orria Mirrorpelt was its only target, copy it for each other creature target player controls. Each copy targets a different one of those creatures.
3/3
  • Novea
Orria's Ward

Orria's Ward {3}{U}{U}

Creature - Monkey Warrior
Primal {1}{G}{G} (During your turn, you may cast this spell for {1}{G}{G} instead of playing a land.)
When Orria's Ward enters, if you played a land this turn, draw a card. Otherwise, put two +1/+1 counters on it.
Orria may be gone, yet Pelts still fight the dawn.
3/2
  • Novea