Creature - Monkey Warrior
Primal {1}{G}{G} (During your turn, you may cast this spell for {1}{G}{G} instead of playing a land.)
When Orria's Ward enters, if you played a land this turn, draw a card. Otherwise, put two +1/+1 counters on it.
Orria may be gone, yet Pelts still fight the dawn.
3/2