14930 cards found
Glowskate Channeler

Glowskate Channeler {3}{G}

Creature - Merfolk Aurashaper Druid
When Glowskate Channeler enters, create a green Aura enchantment token named Manta's Wings attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.”
1/2
  • Elmare: Into the Abyss
Glum Oarfish

Glum Oarfish {G}

Enchantment Creature - Fish
Whenever you cycle a card, reveal the top two cards of your library. You may put a permanent card from among them into your hand. Put the rest on top of your library in any order or into your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
1/2
  • Elmare: Into the Abyss
Guppyfin Duelist

Guppyfin Duelist {2}{G}

Creature - Merfolk Aurashaper Warrior
Flash
When Guppyfin Duelist enters, create a green Aura enchantment token named Piranha's Prowess attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Untap that creature.
1/1
  • Elmare: Into the Abyss
Jumbo Shrimp

Jumbo Shrimp {6}{G}{G}

Creature - Shrimp Kraken
When Jumbo Shrimp enters or when you cycle it, destroy target noncreature permanent.
Cycling {3}{G}{G} ({3}{G}{G}, Discard this card: Draw a card.)
No longer an oxymoron.
9/9
  • Elmare: Into the Abyss
Live in Harmony

Live in Harmony {G}

Sorcery
Reveal the top five cards of your library. Put a creature or enchantment card from among them into your hand. Put the rest on the bottom of your library in a random order.
“Like it or not, the Current binds us all together. It's on us to nurture those bonds.”
—Edina, Coralight soothsayer
Lurking Angler

Lurking Angler {3}{G}

Creature - Fish
When Lurking Angler enters, if seven or more cards are in your graveyard, draw a card. Otherwise, mill two cards.
Cuxuri's predators know well that poor souls trapped down there will be desperate to find any source of light.
4/3
  • Elmare: Into the Abyss
Mandibled Mass

Mandibled Mass {2}{G}

Creature - Jellyfish Horror
Pressure {G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Deathtouch
“Poisonous fangs and stinging tentacles? That's just the right amount of overkill for me.”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Megalocanth

Megalocanth {5}{G}{G}

Enchantment Creature - Leviathan
Trample
Enchantment spells and Aurashaper spells you cast cost {1} less to cast.
Whenever another enchantment you control enters, draw a card.
True elegance is effortless.
7/7
  • Elmare: Into the Abyss
Myrmidon, Coralight Exile

Myrmidon, Coralight Exile {2}{G}{G}

Legendary Planeswalker - Myrmidon
[+1]: Create a tapped colorless artifact token named Conch Shell with “{T}: Add one mana of any color. Spend this mana only to cast permanent spells.”
[–1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard.
[–3]: Create two 3/3 red Shark enchantment creature tokens.
Loyalty:
3
Narwhalrus

Narwhalrus {2}{G}

Enchantment Creature - Seal Whale
It used to roam the open waters, desperate for a friend, but the other fish were wary of its tusks and horn. Upon arrival in the Coralight Dukedom, though, its majestic tusks are admired by all and its horn is the subject of many a conversation.
3/3
  • Elmare: Into the Abyss
Raise the Dreadreef

Raise the Dreadreef {3}{G}

Sorcery
Pressure {1}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library for three basic land cards and reveal them. Put one onto the battlefield tapped, one into your hand, the rest into your graveyard, then shuffle.
Bound by a hideous Danithra ritual, it assimilates the corpses of fallen monstrosities throughout its ascent.
  • Elmare: Into the Abyss
Seadrake Rider

Seadrake Rider {G}

Creature - Merfolk Knight
Concord — {1}{G}: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control.
2/1
Seafloor Wreckage

Seafloor Wreckage {1}{G}

Artifact
When Seafloor Wreckage enters and when you sacrifice it, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{G}, Sacrifice Seafloor Wreckage: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss
Shambling Dreadreef

Shambling Dreadreef {4}{G}{G}

Creature - Plant Crab Horror
Pressure {2}{G}{G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Trample, hexproof
Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard.
*/*
Silt Lurker

Silt Lurker {1}{G}

Creature - Merfolk Horror Scout
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/2
  • Elmare: Into the Abyss
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss
Sturdyshell Hammerclaw

Sturdyshell Hammerclaw {2}{G}{G}

Enchantment Creature - Crab
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
“Trespassers enter Coralight at their own risk.”
—Warning sign
3/4
  • Elmare: Into the Abyss
Turi's Masterstroke

Turi's Masterstroke {7}{G}{G}

Sorcery
Pressure {5}{G}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library for three creature cards and reveal them. Put one onto the battlefield, one into your hand, the rest into your graveyard, then shuffle.
“Kiora may have the powers of a god, but on this plane, I am so much more.”
  • Elmare: Into the Abyss
Way of the Danithra

Way of the Danithra {G}

Sorcery
Pressure {3}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Put two +1/+1 counters on target creature you control if Way of the Danithra was cast for its pressure cost. Then it fights up to one target creature you don't control.
  • Elmare: Into the Abyss
Wilt

Wilt {1}{G}

Instant
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Even the Great Current is sometimes a riptide.”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Youthful Tortoise

Youthful Tortoise {1}{G}

Enchantment Creature - Turtle
Whenever you draw your second card each turn, put a +1/+1 counter on Youthful Tortoise.
Cycling {2} ({2}, Discard this card: Draw a card.)
“I see an eon's worth of wisdom in those young eyes. Go forth— be with the Current, little one.”
—Anemothrys, Reefcrown
0/2
  • Elmare: Into the Abyss
Anemothrys, Reefcrown

Anemothrys, Reefcrown {2}{R}{G}

Legendary Creature - Plant Dragon
At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield.
Cycling {R}{G} ({R}{G}, Discard this card: Draw a card.)
5/4
  • Elmare: Into the Abyss
Collect Rotting Remains

Collect Rotting Remains {2}{B}{G}

Sorcery
Pressure {B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library and/or graveyard for a creature card with mana value 3 or less and put it onto the battlefield. If you searched your library this way, shuffle.
  • Elmare: Into the Abyss
Coralight Paladin

Coralight Paladin {W}{U}

Creature - Merfolk Knight
When Coralight Paladin enters, you may search your library for an artifact card, reveal it, then shuffle and put that card on top.
Concord — Whenever Coralight Paladin attacks, if there are four or more card types among permanents you control, Merfolk you control get +1/+1 until end of turn.
2/2
  • Elmare: Into the Abyss