14066 cards found
Engrossed Reader

Engrossed Reader {U}

Creature - Human
{U}: If Engrossed Reader doesn't have flying, put a flying counter on it.
{1}{U}: If Engrossed Reader has flying, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on Engrossed Reader.
{1}{U}{U}: If Engrossed Reader has a +1/+1 counter on it, it becomes a copy of another target creature until end of turn.
1/1
  • End of Wollensie
Engrossed in the Tale

Engrossed in the Tale {2}{W}

Enchantment
This spell costs {2} less to cast as long as you control a Saga.
When Engrossed in the Tale enters, exile target creature an opponent controls until Engrossed in the Tale leaves the battlefield.
  • The Stage Presents: The Neverending Act
Engulf in Flames

Engulf in Flames {3}{R}

Sorcery
Engulf in Flames deals 1 damage to target player and each of up to three target creatures that player controls. Those creatures can't block this turn.
“I love the smell of war crimes in the morning.”
—Ilhus, Knight of Zarad
  • Arkadai
Engulfing Incubus

Engulfing Incubus {1}{B}{B}

Creature - Spirit
First strike
When Engulfing Incubus enters, you may submerge target nontoken creature an opponent controls. When Engulfing Incubus is no longer on the battlefield, turn that card face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
2/1
  • Goliaths of Nangjiao
Enhance Armor

Enhance Armor {2}{W}

Enchantment
When Enhance Armor enters, return an enchantment card from your graveyard to your hand.
Whenever you cast an enchantment spell, put a +1/+1 counter on a creature you control.
  • Spark of Revolution
Enigma Mystic

Enigma Mystic {1}{G}

Creature - Bird Shaman
When Enigma Mystic enters, mill three cards.
Enigma Mystic gets +2/+0 as long as there's a Shaman card in your graveyard.
{T}: Add one mana of any color. Activate only if you control another Shaman.
1/3
  • Adventurers of Onora
Enigma of Seventy Scrolls

Enigma of Seventy Scrolls {U/R}

Instant
Choose a card name, then look at the top card of your library. If it has the chosen name, you may exile it and you may play it from exile until end of turn.
Whenever a creature you control becomes tapped, you may return Enigma of Seventy Scrolls from your graveyard to your hand.
  • The Unraveling
Enigmatic Protector

Enigmatic Protector {1}{U}

Creature - Human Monk Avatar
Whenever a creature attacks you or a planeswalker you control, upgrade Enigmatic Protector. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Prowess
“The Soulless are mortal. I am not. The decision is clear.”
0/3
  • Arkadai
Enigmazoa

Enigmazoa {2}{U}

Enchantment Creature - Jellyfish Beast
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Scry 1.
[Lore III] Target creature you control can't be blocked until end of turn.
1/4
  • Theros Triumphant
Enjoy the Silence

Enjoy the Silence {2}{B}{B}

Sorcery
Converge — Each creature gets -X/-X until end of turn, where X is the number of colors of mana spent to cast Enjoy the Silence.
  • Love Song
Enlightened Guardian

Enlightened Guardian {3}{U}{U}

Creature - Elemental
Flying
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Enlightened Guardian. It loses this ability and gains “Whenever this creature attacks, draw two cards.”
Like the wings of a dream.
5/4
  • Love Song
Enlightened Lizard

Enlightened Lizard {3}{U}{U}

Creature - Lizard Wizard
Flash
When Enlightened Lizard enters, counter target noncreature spell.
3/3
Enlightened Orator

Enlightened Orator {3}{W}

Creature - Cat Monk
When Enlightened Orator enters, choose one —
• Other creatures you control get +1/+1 until end of turn.
• Destroy target enchantment.
“Stop, listen, and learn.”
3/3
  • Panxiou
Enlightened Sigil

Enlightened Sigil {3}

Artifact
As Enlightened Sigil enters, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
Years of experience, crystallized.
Enlightenment

Enlightenment {2}{W}

Enchantment
Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enlist

Enlist {W}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“What were ya expectin'? A buncha maidens to scamper around an' do yer laundry? Maybe wipe yer bum for ya? Get peelin'.”
Enlistment Officer

Enlistment Officer {3}{W}

Creature - Human Soldier
First strike
When Enlistment Officer enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3
  • Khaliz-Dorahn
Enopraxia's Endeavor

Enopraxia's Endeavor {1}{B}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Target non-Gorgon creature gets -2/-2 until end of turn. Remove all counters from it.
• Return target creature or planeswalker card from your graveyard to your hand. You gain 4 life.
• Exile target player's graveyard.
Enopraxia, Cure-Witch

Enopraxia, Cure-Witch {3}{B}{G}

Legendary Creature - Gorgon Cleric
Deathtouch
Enopraxia gets +3/+3 as long as there are three or more creature cards in your graveyard.
At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, draw a card.
Blessed and beloved by Pharika herself.
3/3
  • Theros Triumphant
Enori Duelist

Enori Duelist {2}{W}

Creature - Human Soldier
Double strike
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
For some, the only Achievement that matters is one's own body and skill.
1/1
  • Discoveries of Akieva
Enraged Fangwurm

Enraged Fangwurm {2}{R}{G}

Creature - Snake
Whenever a land you control enters, add one mana of any color.
Whenever Enraged Fangwurm attacks, you may sacrifice a land. If you do, Enraged Fangwurm deals 2 damage to target player or planeswalker.
4/4
  • Riddles of Revio
Enraged Hydra

Enraged Hydra {3}{G}{G}

Creature - Hydra
Trample
Whenever a creature you control with trample is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
5/5
  • Arkadai
Enraptured Countess

Enraptured Countess {R}

Creature - Human Noble
Prowess
“I will lead this land to greatness... to power. We've had too many tragedies to have a bad ending.”
1/1
Card has other part: Blade's Memory
Enrapturing Grudge
Archaezus, Dark Salvation

Enrapturing Grudge

Legendary Enchantment - Aura Curse
(Color indicator: Enrapturing Grudge is black)
Enchant opponent
At the beginning of enchanted player's upkeep, they choose one that hasn't been chosen yet —
• They discard three cards.
• They sacrifice three nonland permanents.
• You transform Enrapturing Grudge.
If Enrapturing Grudge would be put into a graveyard from anywhere, exile it instead.
Card has other part: Archaezus, Dark Salvation
Enroll

Enroll {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Wizard creature with base power and toughness 1/1.
  • Riddles of Revio